@FasmaLM7 @PlayerIGN Sorry to hear that. Looks like our servers are being pummeled. We did expect an increase in traffic with F2P, but man, CCU is growing quick! Anywho, our engineers have been working around the clock in shifts to address an onslaught of server issues. (And they’re still working)
@TheRudeJudeTTV I’d have to check the data, but I don't know if I’m allowed talk data. But what I do know is that the likeliness of MMR actually working is tied to traffic levels.
@TheRudeJudeTTV With up to 100 people needed per session, it can be tough to get MMR working properly. You probably already know this, but splitting the playerbase by MMR is essentially equal to creating another queue. Gotta be careful - otherwise, you’re gonna break matchmaking.
@destruct__r We did discuss this within the studio as we prepared for F2P. But these increased numbers will have to stick, in order for us to bring map selection to regions without. Let’s see how it goes.