Original Post — Direct link

PC Test Server is now live with Update 14.1

Quick rundown of the update:

  • New Feature: Carry
    • You can now carry knocked teammates and enemies on your back
  • Taego Updates:
    • New Feature: Error Spaces
    • New Feature: Breakable Pots
    • Comeback BR UI improvements
    • Vehicle balance updates
    • Added Comeback BR Leaver Penalty to Ranked Mode
    • Various additions of cover around the map
    • Topography and terrain improvements
  • Erangel Updates:
    • Church near Pochinki has received an overhaul
    • Terrain updates including new waterways near Pochinki, more cover, and more
    • Halloween-themed weather type and decorations
  • Map Rotation Updates:
    • New Normal Match map rotation: Erangel, Miramar, Sanhok, Taego, Paramo
    • New Ranked Mode map rotation: Erangel, Miramar, Taego, Paramo
  • Ranked Season 14
  • New Progressive Weapon Skin and Crate
  • Halloween-Themed Lobby
  • Improvements to Nameplates
  • DirectX 12 Rendering System Support
  • Various UI Improvements
  • Performance Improvements
  • Bug Fixes

...and more.

For a full rundown, please read the PC Update 14.1 Patch Notes or watch the Patch Report.

Please use this megathread for discussing the Test Server update, posting your experience so far, reporting issues you encounter, asking questions that come up.

How do you feel after playing on PC Update 14.1? Expand on your opinion in the comments!

View Poll

External link →
about 3 years ago - /u/SteveTheHappyWhale - Direct link

Originally posted by Grotlo

There's no mention on how long the map rotations would be. Is it until the next patch? Ideally, Erangel and Miramar is permanent and the two others are switched out daily, or maybe even every two hours, like something that Apex does.

Hey Grotlo, we have a map rotation plan coming out soon that will provide more details!

about 3 years ago - /u/SteveTheHappyWhale - Direct link

Originally posted by melchett_general

There's really no way to get a map 'deselect' option in?
As in, 'Uncheck the maps you don't want to play right now'

Sometimes i just can't stand sanhok, you know?

And just now I've left and rejoined 3 different sanhok lobbbies in a row (rare to get 3 in a row I know) before getting a map I didn't hate. There has to be a better way than this:

  • Match ends. Died horribly.
  • Drop into Sanhok lobby. Sigh. 45 players. Wait until timer starts. Leave
  • Drop into another Sanhok lobby. FS. 68 players. Wait until timer starts. Leave
  • Drop into 3rd Sanhok lobby. Leave straight away. Am then dropped right back into what I assume is the same lobby but with 10 more players. Wait until timer starts, leave.
  • Think about giving up and going to play something fun. Click join one last time.
  • Karakin, fine. Will play.

Whole process took 13 mins. It's not great. EU. 2100GMT

Like I say. Sometimes a man just can't face Sanhok. Don't make it so hard eh?

Hey, I know it's frustrating. Life was good when the map selection was there. But the amount of queues it creates is simply not sustainable. Adding map deselect options would just do the same on the backend. Deselecting certain maps would have to put you in special queues where you'd have to wait for people with same preferences which is essentially an inverse map select system, albeit not as big as map selection. If an opportunity arises to make changes and improvements to the current system I am sure the teams will explore them.