Original Post — Direct link

I've noticed this for a long time now, but the PUBG devs consistently lack foresight whenever they implement something new

What I mean is, for example:

implemented spike traps -> did not think to add ability to bind separate key for spike trap

implemented sticky bomb -> did not think to add ability to bind separate key for sticky bomb

and now

changed vikendi to mostly brown grass instead of snow -> what is the relevance of snow ghillies now?

External link →
about 4 years ago - /u/robodanjal - Direct link

Spike Traps and Sitcky Bombs both have their own bindings in the settings. Admittedly they weren't there initially for the first release, but they have been added after.

https://i.imgur.com/ZM1tSIY.png

There are still snow covered areas on Vikendi, and other variants of the Ghillie are still available.

Do you think we should remove the white Ghillie entirely?

about 4 years ago - /u/robodanjal - Direct link

Originally posted by Tsurany

The White Ghillie is quite useless since most areas are either brown grass or dark buildings. White stands out too much.

Fair point, thanks taking the time to share your thoughts :)

about 4 years ago - /u/robodanjal - Direct link

Originally posted by He_Ma_Vi

PUBG Devs consistently lack foresight

the PUBG devs consistently lack foresight whenever they implement something new

Admittedly they weren't there initially for the first release, but they have been added after.

Mate you're playing the game all wrong. You're supposed to bring up more things that demonstrate that the PUBG developers' lack foresight:

  • Coding the game in such a way that a gun's rate of fire is dictated by client-side FPS

  • Adding in-transit healing which may be canceled by vehicle movement and the cancel key on the healing is the same as the one for exiting the vehicle and can thereby unpredictably turn into a suicide button

  • Requiring professional players to rename their accounts without providing the ability to--nor preemptively deciding to--reserve their old names causing them to be impersonated by random malicious actors who took them

  • Pushing every single update in an unchanged form, no matter how negatively it has proven to impact the game on the test servers

  • Finally adding a 'practice' mode where players can practice shooting.. in multiplayer.. with. unlimited. crossbow. bolts. and. stun. grenades. and. smokes. and. molotovs. that. make. you. unable. to. practice. you. can't. make. this. shit. up.

Now you name five.

Coding the game in such a way that a gun's rate of fire is dictated by client-side FPS

This is pretty common in a lot of games, but we fixed this in PUBG over a year ago. https://www.pubg.com/en-us/2019/02/20/test-server-update-26/

Adding in-transit healing which may be canceled by vehicle movement.

This was an intentional balance consideration when we first introduced healing in vehicles, but you're right, we should look at changing this now that players can move and heal. F to suicide is an issue, for sure.

Requiring professional players to rename their accounts without providing the ability to--nor preemptively deciding to--reserve their old names causing them to be impersonated by random malicious actors who took them

I don't have the relevant background on this to respond to the specific instance you're referring to, but I don't believe we require any pros to change their names on live servers as they use dedicated clients for pro games. If anyone changes their name on live servers it will eventually be released for use by other players.

Pushing every single update in an unchanged form, no matter how negatively it has proven to impact the game on the test servers

Somewhat of a fair comment, but if you look up the updated notes for 7.1 we have made three additional updates to this from when it was on live server, and this can be found in a lot of updates, but I assume you're referring more to gameplay changes which are disliked by some of the community.

Finally adding a 'practice' mode where players can practice shooting.. in multiplayer.. with. unlimited. crossbow. bolts. and. stun. grenades. and. smokes. and. molotovs. that. make. you. unable. to. practice. you. can't. make. this. sh*t. up.

Smokes and stuns were removed in week one of training mode being added. Remaining from the throwables are grenades and molotovs. https://www.pubg.com/2018/09/05/pc-1-0-update-21/

If you have more suggestions for what can be changed to make Training Mode better I'm happy to talk about that and bring it to our internal discussions. :)

about 4 years ago - /u/robodanjal - Direct link

Originally posted by He_Ma_Vi

I mean I knew you didn't know what 'foresight' means from your very first response to the comment but I was half expecting you to at least look it up when I put it in bold twice.

Having good foresight means you foresee problems before they materialize and take measures to rectify them.

What you're outlining first for lokifenrir96, and now for me, is that yes, the PUBG developers lack basic foresight. Seemingly because you don't know what foresight is. You're just proving our points and like I said if you want to play the game you have to bring up new examples, not just expand on other people's good examples proving the PUBG developers lack foresight.

If someone says you lack foresight because you were driving straight towards a massive oak tree and made no effort to stop or change course it is no good as a response to wake up at the hospital and say you are now aware of the oak tree. That's hindsight. No one was claiming the PUBG developers lack hindsight. Although I could do it seeing as how they still haven't removed the unlimited molotovs that make me unable to ADS/practice in the practice mode. Nor stopped pushing shitty updates that break the game. Etc.

I understand the word foresight, but thank you for the clarification.

I just thought you may be interested in discussing the points you raised further, my mistake. :)

about 4 years ago - /u/robodanjal - Direct link

Originally posted by He_Ma_Vi

What is there to discuss? These are extremely obvious issues the developers did not foresee, and unsurprisingly made it through all the non-existent QA and playtesting procedures exclusive to this shitty game developer and all the way through to live builds. Because the developers lack foresight.

If you had wanted to dispute any of my claims or lokifenrir96's claims then we'd have a discussion. If you brought up some insider knowledge from the developers explaining why something just couldn't possibly be done on time or couldn't possibly have been foreseen (lmao) then we'd have a discussion.

But reading you say "yeah you guys are right that's an example of us lacking foresight and yeah you guys are right that's another example of us lacking foresight and yeah you guys are right that's another example of us lacking foresight [..]" isn't a discussion.

If you could elaborate on the pro player point which you raised, and I disputed, that would be appreciated.

If I find it is a fault of ours I will make sure it's heard by the relevant team.