Zofia and Echo are confirmed to be our first 2 post-launch operators. Zofia will most likely be the same but Echo would need some changes imo.
Simply put, having an operator who has to be on his drone to use it wouldn't be viable. The drones need to be at least partially Autonomous. However it will be cool to see him with the Type 89.
Aside from these 2 operators who else would be viable?
The Easy Ones:
Ying:The SDU Operator Ying would be a fantastic addition to the roster. With what seems to be a stun meta forming, Ying would be invaluable for room clearing and stunning elites.
-T-85 LSW - LMG
-T-5 - SMG
-Six12 - Shotgun(No SD Variant, suppressor is now optional)
Buck:The JTF2 Operator Buck would be an effective soft-breacher and CQC specialist. His underbarrel shotty would make traversal easier and give him a good fallback when enemies get too close.
-C8-SFW - AR
-CAMRS - DMR
9mm C1 - SMG
Glaz:The SPETSNAZ Operator Glaz would be a great synergy addition to the team. Moving away from just his DMR, Glaz's scope would be applicable onto more guns, allowing more flexibility.
OTS-03 - DMR
AK12 - AR
Spear .308 - AR
6P41 - LMG
Ops That Require Modification:
Warden:Secret Service Operator Warden would provide an ability not yet in the game. A counter to Archæn smoke and vision impairment. Upon activation, blinding spores, Apex projectiles, Sower mines and Bloater gas effects are negated, clearing Warden's view. At higher levels Warden would be able to filter out toxic gas and at max level his teammates are provided with his smart tech as well.
MPX - SMG
M590A1 - Shotgun
SMG-12 - MP
M4 - AR (Warden being the sole Secret Serv. Op isn't technically limited to a certain pool of weapons. In line with his old proposed Siege buff, Warden should recieve the M4.
Kaid:GIGR Operator Kaid would be the first wall Denial Operator in R6. Preventing Breachers from opening Reinforcements. He also has the ability to now electrify any surface, not just metal. Making him an Area Denial as well. At higher ranks his electroclaw negates the ability for Tormentors and Apexes to "swim in the sprawl" forcing them to move around exposed, slowly.
AUG A3 - SMG
TCSG12 - Slug Shotgun
ARX 200 - AR
AK-47M - AR
Maverick:SEAL Operator Maverick would have a radically different ability from R6 Siege. Gone is his torch and in are his Incendiary Rounds. Incendiary rounds do devastating damage to all enemies, burn holes in walls and rapidly melt sprawl. At higher levels, Mav's rounds will prevent sprawl from growing back in the places he shot it. (P.S While a flamethrower would be cool, Ubi has repeatedly stated that it is not possible due to engine limitations.)
M4 - AR
AR-15 - DMR
M1014 - Shotgun
Commando 9 - AR
(Same weapon exception as Warden, to add variety.)
Jackal:GEO Operator Jackal would fill the role of pointman in Incursions. Using his new eyenox visor, Jackal is able to scan the DNA of different archaens revealing all enemies of the same type as the one he spanned is an certain radius. At higher levels, Jackal gains the ability to have arrows on the ground that lead him to the item/thing/enemy he has pinged. The ability works well with IQ.
C7E - AR
PDW-9 - SMG
ITA12L - Shotgun
Vector .45 - SMG
And many more Ops of course!!
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