almost 6 years ago - gameslice - Direct link

Transcript (by Youtube)


0s Hey how's it going guys how you doing so
6s uh first off thanks to the ìiî Coliseum
9s team and Jeff for for doing this is
11s awesome we're pretty excited we're going
14s to talk about some rage - are you guys
16s excited to see some rage - sweet very
19s cool very cool well um I think we're
21s gonna have a pretty good conversation
23s we're also gonna show some video did
25s anyone see the Bethesda press conference
27s yes you guys saw it alright sweet so
30s yeah we're gonna show some video that we
32s actually didn't even show there we're
33s gonna shows an extended look some stuff
35s we're showing in the booth and for
37s everyone at home we're actually gonna
39s show some stuff that you know we're
40s gonna have hands on at the booth so if
42s you're here please come by but yeah well
44s show some pretty cool stuff and then
46s also to those sorry I've got to read
48s this off my phone my note cards so uh to
53s those watching online be sure to send
55s your questions in on Facebook so do that
58s we're also gonna be we took some
59s questions on Twitter the other day so if
61s anyone's in any--in we'll try and get to
62s those too but first let me bring out two
65s pretty cool people first we've got the
67s studio director at EADS software Tim
70s Willits
72s [Applause]
75s I tried I tried my best and then of
80s course we've got the game director at
82s Avalanche Studios on rage - we've got
84s Magnus net verse Magnus I tried my best
93s what's good what's good so I like the
95s needs so okay say your name - and the up
100s four okay so that is actually kind of
102s hard to say for some reason a little bit
104s of a soft approach there well let's go
106s ahead and take a seat let's get this
107s started
108s so first off they all watch the Bethesda
112s press conference it seems like people
114s liked it we showed a lot of rage - you
117s know we showed some trailers we showed a
118s few things like that but we got to show
119s about six seven minutes of gameplay how
122s do you guys feel to actually see that
123s out there in the wild I mean it's been
126s it's been great we've worked on this
127s game for a long time you know to us it's
131s very near and dear so to come here to
134s show the game have you all played you
136s know hear your feedback it's it's really
138s been great for me oh yeah it's super fun
140s to see all the reactions like this every
142s time when you are allowed to talk about
144s the game first time and see people play
146s it then just how they smile when they
147s play the game that's super excited and
149s get me super stoked to make even better
150s games so it's like awesome and again
152s stop by the booth get some hands-on with
155s the game you can experience this for
156s yourself or we're really excited about
158s it so I guess everyone's been kind of
162s wondering this and I think it's come up
164s in just about every interview I've heard
165s you guys do but you know it's software
168s Avalanche Studios how does this
170s collaboration work so so you take two
175s studios that love each other and you put
177s them in the desert alone and then magic
181s comes out the it you know it's been you
185s know real honor for me personally and
188s folks I did software to collaborate with
191s Avalanche Studios and because it really
195s is you know we've invited them for years
198s and to work and a true open world game
201s and bring our idea of combat to that
204s world it's been really thrilling for me
207s interesting so you you magnet sorry yeah
209s hey they're like the same as we said
212s previously we have lanch we have always
215s admired aid software guys they invented
217s the first-person shooter
219s I have been a fan the whole like since
221s your early games and it's like when the
223s opportunity came around it was like
225s super good and we just melded together
228s in the like the way what we want to do
230s this game from day one it's awesome it's
232s a true love story so you kind of just
236s mentioned this but you know Tim you've
238s been at it for 20-something years
241s Magnus you've been an avalanche since
243s the very beginning like almost 15 years
245s yeah yeah so can you what makes an it
248s game an it game and what makes an
250s avalanche game an avalanche game what is
253s that what's that secret sauce you don't
255s for us you know an eID game is immersion
258s intensity all those keywords but you
262s know it's all about the moment-to-moment
264s combat holding those heavy over-the-top
268s powerful weapons situational based
270s weapons you know movement in our games
273s has always been very important you know
275s we make really fast games and it's that
278s kind of in-your-face action is you know
281s what it's offered does really well
283s Magnus
284s well avalanche is doing one thing and
287s that's open-world games that's what we
289s do that's what we love to do we have
291s done it from day one and everybody
293s working at our studios that's what they
295s want to do they love to make them to
297s learn to play them so yes the open-world
300s nice if be in a game world that this
304s vast and super big and you can just look
308s around and you see a bunch of different
309s interesting locations and so on I'm free
312s to select wherever I want to go and you
314s just go there because I see it and when
316s you come there you interact with it and
318s it just reacts to your interaction so we
321s also love like dynamic content provide
324s tools for the player to just play with
326s the game like we I'm always almost most
330s impressed with our games is when I watch
332s other people play the game and they do
334s shit that I didn't think of as a game
336s creator I will say I provided the two
339s okay okay well I'm Swedish I'm sorry
351s well they do things world as I haven't
354s even thought about like so we have so
357s many stories like where people just do
360s things with our toys and we have a laugh
362s at the office and like interaction with
364s the world and open world masters well so
367s it begs the question you know you guys
369s are saying two very specific things to
371s what y'all do but you know I think it is
374s it's it seems really interesting how
376s you're making this work together that
378s that almost it's a seamless experience
379s right I'm gonna talk about that yeah
381s absolutely like as we said the love
384s story between our studios like we have
385s both the love for total just crazy
389s action we so in both types of games we
392s have that as a common thing in all our
395s games previously and when we just saw
398s the opportunity to merge those two is
400s absolutely not to like even we talk
402s about two different studios and two
403s different principles of game making but
405s it's not erased you just makes those two
408s principles just meld together like this
410s it's super fun when you see it like you
412s go around in the open world you always
415s in the mode of its style calm but within
417s the openness of their flash games so
420s that it's a total marriage that works
421s out so good so it's it's less about
423s those two different things and it's more
425s about how they've totally wouldn't blend
426s it together
427s yeah so in enrage one you know due to
430s some of the the way our technology
432s worked at the time there really was this
434s distinct difference you know you drive
437s around you jump out you go in there's a
438s level load and you're okay now I'm
440s inside doing inside I mean any rage one
443s fans in the audience yes awesome the so
447s so what's so amazing about you know
451s working with the Avalanche apex tech is
454s that there is there's none of that
457s separation there is none of that level
459s load like in rage we built these really
461s cool sky boxes that look cool in rage
463s too
464s if you see something cool you just go
466s there and it's it's so amazing to really
468s be seamless and and cannot stress that
470s enough yeah okay well uh so we've kind
473s of talked about this at a high level I
475s think we should probably show some video
477s of the game maybe unless you guys don't
479s want us do you want to see some of the
481s game stuff or some of that then but
486s definitely come by the booth this is
488s actually a video we're showing to
489s everyone specifically what we're showing
491s at the booth you're gonna get hands-on
493s with just the combat for now we're kind
495s of uh we're gonna show you some of the
496s open-world stuff later so we want to
497s give everyone a taste of what that full
498s experience is gonna be like and so yeah
501s let's go ahead and if we can roll the
503s video for Rage to
517s rage two fuses together an unprecedented
521s partnership in gaming
522s it's an eID software best-in-class
525s first-person shooter meets Avalanche
527s Studios mastery of open-world insanity
530s especially impressive this incredible
533s combination of action and scale plays as
536s a smooth and seamless load screen free
538s experience it all takes place 30 years
541s after the events of rage with a world
544s changing apocalypse and war firmly in
546s the rear view events have given way to a
549s massive open world dripping with insane
551s awesomeness everywhere you turn from
554s jungles to deserts to wetlands to all
558s sorts of diverse and inspiring biomes
561s your character hails from Vineland a
564s secluded Enclave that you're forced to
566s abandon after it's attacked by the newly
568s resurgent authority led by the
570s physically and socially repellant
572s general cross we start in the secreto
575s wetlands where you've been sent to find
577s dr. kvasir fans of the original may
580s remember him as your helpful ally in
582s true in style your character comes
585s equipped with a sizable arsenal of
587s enviable weapons today we'll show you
590s your assault rifle
592s Shunta and rocket launcher you also have
597s some grenades and making its triumphant
600s return a fan favorites the wing stick
603s which has some new tricks in the game
605s that will show offering you in a bit
608s let's chat up dr. kvasir shall we equal
612s 15 it was never deployed and remains in
616s orbit around the earth
618s I simply need you to travel to the Eden
620s Space Center and call it down from orbit
623s I'm going right now vehicles were a big
626s part of range and to makes sure to
628s double down on its transfer there's a
630s mind-blowing assortment of charged up
632s chopped up and jacked up machinery to
635s drive in and contend
637s you've got whiplash inducing racers that
639s will leave your opponent's spitting dust
641s formidable roaming enemies on wheels for
644s every faction and as if that wasn't
647s enough there's also the threat of
648s massive convoys and they're insanely
650s huge convoy leaders fortunately your
654s vehicle comes equipped with rights let's
656s show these hooligans who's boss
659s the goon squad is just one of several
662s factions you'll encounter in rage - each
665s has different settlements combat styles
668s and sweet rides oK we've arrived at the
674s even spaceport which naturally is
677s overrun with goon squad you're gonna
679s need your full arsenal to deal with
681s these thugs see these guys here we're
685s gonna school them and slam slam works
687s based on height so the higher up I am
689s the more powerful the slam
693s as you kill opponents you get overrun
695s causing your overdrive meter to go up
697s when the meter is full you can unleash
700s over which makes everything more
702s powerful and also restores your help
705s you'll get more overdrive points by
707s maintaining a high killer looks like
711s that guy with the Rockets up there is
713s causing some trouble fortunately you've
715s upgraded your wings sure you didn't
718s forget about your wing step an upgraded
720s wing stick and target and kill enemies
722s even around corners now let's get inside
728s where dr. crosshair has convinced Eden's
730s AI that I'm the president of the United
732s States
771s no longer present threat has been
774s identified mr. president made it to the
777s control room now let's bring down that
780s EcoPOD
787s typical sequence approved elevators
795s still running so far so good
805s looks like the authorities back for more
807s we'll have to cut them down to size
829s it's a mutant crusher no facelock like
832s these throughout the world of rage to
834s some small some big
840s thanks for joining us for this quick and
843s dirty look at the world of Rage 2 as you
846s can see this game is busting at the
848s seams with weapons vehicles and terrain
872s [Applause]
873s [Music]
875s awesome what'd you guys think this week
880s so I realized we're running pretty short
884s on time but I want to make sure we get
885s to some community questions and things
886s like that but I but there was a little
887s hot in that video mm-hmm which is why we
890s had to narrate it but uh yeah a lot to
893s go through I think I think it all kind
895s of starts with we just saw a vasya in
898s that a returning character from rage 1
899s and we haven't really talked a whole lot
901s about that but can you talk a little
903s about the characters in this game are
904s there some from rage 1 coming over to
906s rage - well last mentioned in the video
908s like this this game takes place roughly
911s 30 years of the after the first one but
914s we do have a lot of like characters like
916s you saw the main enemies still Authority
918s they are back you need to defeat them
920s might recognize a few characters from
922s that as well so yes we will be people
925s that you will recognize what about
927s locations any rage 1 locations returning
930s well we have a few things that that
940s didn't play rh1 are they gonna need to
941s have played that before we jump into
943s rage 2 so so if you haven't played rage
946s 1 it's ok I forgive you but I mean get
950s millions of people who played rage but
952s we wanted to set this game apart so I
956s know we have a big - at the end of this
958s but you did not need to have played rage
962s we we set the story up in such a way
965s that we feed you the information that
968s you need one of the things we did in
969s rates 2 is our main character his name
972s is Walker he's got a voice yes he
974s actually talks and the great thing about
976s Walker is he'll actually fill in a lot
980s of information that that you'll need to
982s place so if you haven't played rage 1
983s you can still play it but jump in a rage
987s 2 you'll be totally fine ok well you
989s know let's talk a little bit more about
991s story because it seems like you know
993s rage was a fairly linear experience but
996s but clearly avalanche makes these big
998s open worlds I'm
999s was there you know it is there a main
1002s story or there are there side quests
1004s things like that well we have a main
1006s story to speak but we don't tell it in a
1008s linear path any longer like we do
1011s open-world games and we want the player
1012s to explore the world and find bits and
1015s pieces of the main story as they go so
1017s when we release you out in the open
1020s world you will have several threads to
1022s work and also on a side quest I don't
1025s really like to call them that because it
1027s kind of makes them small and diminish
1028s them a little bit but we have activities
1030s all over the open world of different
1032s kinds just from missions that you can
1035s just take on on their own that tells
1037s small it in individual stories about
1040s people that you meet out in the
1041s wasteland a small activity says in what
1044s just finding things that interesting
1046s that tells you about the world so the
1049s world itself will tell a lot of stories
1050s just by we take some time in a location
1054s it like just observe and you will
1055s understand what has been going on there
1058s the first like in the world since the
1060s first game so okay so you we keep saying
1063s world we keep saying an open world wide
1065s open world how big how big is this world
1067s well it's big enough figured out yeah
1070s now we like we don't bang this big well
1083s we don't like to measure our worlds in
1085s in metrics it's like that doesn't it
1088s this is not important to us we can make
1090s world more or less how big we want it or
1094s need it the most important thing is
1096s actually to have the right frequency of
1098s gameplay at the speed that you travel to
1100s the game so depending how you move
1102s through the game world that's what sets
1104s how often do you want to put something
1105s in there
1106s Ida near the player or far away from the
1108s player and that's what like just fill
1110s the world with good content but yes it's
1114s an avalanche game it is big okay
1116s that was vague yet specific at the same
1119s time okay so so clearly and we even
1123s address this in the video but clearly
1125s there's been an effort to make this much
1128s much more colorful this is this entire
1130s world and it seems like there's even
1133s what looks like diverse kind of biomes
1134s and things like that can you guys talk a
1136s little bit about that and then what
1137s brought you to that four rage - yeah yes
1139s so so for those of you that play rage
1143s one or Mad Max you know that it's
1145s software in avalanche used every single
1148s shade of brown and we mastered brown so
1152s when we set out to create the world of
1156s Rage - we knew we had to do something
1159s different you know it's a it's a it's
1161s not really a post-apocalyptic game it's
1163s a post post-apocalyptic game and we've
1167s with the technology we have been able to
1170s create these rich biomes with forests
1172s and grasslands and swamps and and really
1176s unique areas that that not only give you
1178s a sense of place but also give you a
1180s context of the action you know where
1182s you're going you know that the River
1184s hogs live over there and this faction
1186s lives over there and you know it really
1189s brings more color and diversity which we
1191s brought all the way into the campaign
1193s you know hence the the the crazy insane
1196s colors of Rage - yeah well like color
1201s colorfulness was from day one something
1204s we would wanted when we started to think
1205s about the post post-apocalyptic effort
1209s like that's it we were a lot of inspired
1211s by more colorful comics from the 80s and
1217s 90s one day like I don't know why post
1220s Apple just went into this Brown mess for
1222s a while
1223s it was fun absolutely we had a lot of
1225s fun with that but now we need to bring
1227s color back into those time type of games
1229s I think awesome so I'm gonna kind of
1231s jump around topics a little bit we we
1233s saw or we saw a lot of vehicles in there
1235s just really briefly can you guys talk
1237s about this I mean I mean avalanches is
1239s also known for vehicles can you talk
1241s about what we're gonna see in rage -
1242s well you saw a few of them they're like
1245s wreaths raging from smaller like
1247s vehicles running around on the wasteland
1249s as you normally see - the huge convoy
1253s leaders that you will need to take down
1255s some flying vehicles so we have all the
1259s different kinds and we love vehicle
1262s combat combat we love explosions we
1265s blow up every time so that's he did it
1269s yeah so that's what we do like bigger
1272s explosions more guns and you can equip a
1276s lot of different weapons on your Rico's
1277s to destroy and wreak havoc around the
1280s world good segue weapons let's talk
1283s about we showed uh we've showed an
1285s assault rifle we showed a pistol a
1287s little bit can you talk some something
1289s about the weapons maybe are there
1291s upgrades on them or they're customizable
1292s yes so of course weapons are very
1295s important to you know to every reaction
1298s game and I can tell you all that we have
1301s a great amount of weapons the weapons
1303s are upgradable you can even kind of
1305s customize them a little bit just a
1307s little hint up that but but all the
1310s action that you would expect in our
1311s weapons we have enraged you okay and I
1314s think I think maybe the last one I have
1316s these very led questions sorry well go
1318s to community stuff here in a second but
1320s uh we've showed a lot of powers and it
1322s seems like a very different departure
1324s from rage one specifically can you talk
1326s a little bit about these powers and how
1327s they work well we enrich one you had the
1330s word that I can't pronounce
1332s de feebly rate or something again I'm
1336s sweet but that's that's a power that you
1339s had that brought you back to life when
1341s you were almost dying we wanted to
1343s expand on that we added a bunch of new
1345s powers who call them an annex right
1347s abilities you saw if you have them again
1348s in the video like the shatter and this
1350s ground slam and so on it's just
1352s something to make the combat unique and
1353s like as team talked about earlier the
1355s each style like you have to move around
1357s you have to use your powers we want to
1358s force the player into the action rather
1360s than sneaking around the corners and
1363s just wait for meeeeee so blend the
1365s knocks right abilities together with the
1367s weapons and you will become an awesome
1368s fighting machine yes no no sneaking no
1371s sneaking go hand and go in yeah yes yes
1374s heard of here first
1375s no sneaking it was sneaky okay so I
1379s think we're at a good spot where we can
1380s switch to community questions and this
1382s is kind of the coolest thing ever is we
1384s actually the first one that came in from
1385s Facebook is uh and this actually we we
1388s might take a little bit of a break here
1389s but the first question is so well Andrew
1392s W K make a cameo
1395s in game and before you answer let's go
1397s ahead and roll the video of something we
1400s didn't get to show the full thing at the
1402s Bethesda press conference so if you
1403s could roll the video it talks why the
1408s party with Rutgers does anyone recognize
1412s that mounts on the wall its motion
1419s sensor activated is the ruckus the
1421s crusher talking head and it can be yours
1423s if you ordered to rage two collector's
1425s edition now but that's not all you can
1427s also get the Rage 2 collector's edition
1430s game SiC poster and it all comes in a
1432s one-of-a-kind steelbook it's the
1434s insanely cool rh2 collector's edition
1436s act now in this limited time offer and
1438s it can be yours while they last
1440s rage - collector's edition no simplify
1443s it simply dad's awesome so I don't think
1448s we've I don't know if we've called this
1449s out so that actually that actually is
1451s Andrew wks voice as the Ezra kits the
1453s crushin rushes - yes yes and ruckus the
1456s crusher is aired during this game so yes
1459s confirmed yes that is yes ok it is
1462s Andrew it is ruckus and that's an
1464s awesome rush tradition which I actually
1466s did not when they win win it was pitched
1468s I was like oh boy but you know now that
1472s I saw it and people loved it it's it's
1476s definitely the most ridiculous
1477s it's the yes so we got two and a half
1480s minutes left sorry
1481s we'll do some rapid fire community
1482s questions I'll see if I can get through
1484s so okay
1485s from JL six one nine is the game going
1488s to run at 60 frames yes on the newest
1492s consoles 60 and of course our PC players
1497s you are all golden so it'll run really
1499s really fast and look amazing awesome
1501s from Simon wit 7 the story's not gonna
1504s I'm sorry I apologize for this one it
1506s the story's not just gonna stop abruptly
1509s this time will it
1511s yes rage 2 is called redemption yes yes
1517s we have a really awesome cool evening I
1519s promise ok ok so will we revisit any of
1522s the hope we answered that one already
1523s sorry Spartan from lune
1526s I am can I
1527s hope for over-the-top blood splatter
1530s well you know what I think we might have
1531s just let roll the video of course like
1535s it's part of each style combat is like
1537s and I think take a look at the video
1539s again and you will see it ok from the
1541s pumpkin beam the one thing I want to
1543s know most is do you acquire upgrades
1545s from quest still and is the different
1548s answer the defibrillator is still in
1549s here right yes it is so how do you
1551s acquire upgrades
1553s well again like you see so in the video
1555s the through one of the missions there
1556s you can get one of the powers but again
1559s it's an open world game so we don't
1561s tight everything in in missions and so
1562s on you just go up and explore the world
1564s and you find weapons and powers okay
1566s from Halleck will there be any
1569s deployable weapons like century BOTS
1572s from the first game yes okay we're just
1575s going through from jump for apples it's
1579s a good name will we be able to customize
1581s our weapons
1582s oh we answered that one already we're
1583s just we're so good alright from Samsa
1586s you know I can't say that one also will
1589s there be any connection between the two
1590s games other than the world since the
1592s plots are different well we haven't
1594s actually said the plots are different
1595s but that's go ahead sorry well again
1599s let's mentioned it's 30 years between
1602s the two games and Tim wasn't on it like
1605s it is you don't need to have played the
1606s first game it's a different plot with
1608s continues into the second game but yes
1611s with a different protagonist okay this
1614s looks like doom + Mad Max Plus Just
1616s Cause is that true I'd buy that
1618s ok office and last question we go back
1622s to Facebook what about a relief Diego
1624s Alejandra what about a release date oh
1626s yeah early next year glad but come to
1630s the booth today and play yeah guys come
1631s to the booth today display it thank you
1632s guys so much for your time
1634s [Applause]
1639s [Music]