RON PVE Update 07/07/2022 (Patch 21566)
## General
- Hotel lighting fixes
- Gas lighting fixes
- Fix players being able to walk through vending machines on gas
## Gameplay
- Fix bullets not penetrating through limbs
- Fix ammunition penetrating through suspects despite being blocked by armour
- Fix shotgun ammunition having incorrect penetration and armour durability damage
- Fix buckshot having too much spread
- Fix excessive camera movement when shot with certain weapons
- Incapacitated kill penalty buffed to -200 (was -15)
- Damage to neck bone is now considered a headshot instead of a body shot
- Multiple crash fixes
## AI
- New: Armoured suspects will now react more severely to bullet impacts
- Reduced suspect damage tracking time from 5 seconds down to 1 second
- Fix AI getting stuck under some beds on Meth
- Fix an issue where an arrested AI who were previously in a cover pose would snap back to the cover pose again
- Fix a few animation snapping issues related to cover
- Fix an issue where suspects taking damage in cover would not play a hit reaction animation
- Fix swat AI not looking in the direction they are moving sometimes
- Fixed bug causing AI to get stuck arresting
## UI
- Fix supporter only items appearing unlocked for everyone
- Localization updates
### Weapons/Items/Gear
- Removed suppressor socket for Python Revolver
- Renamed PFC9 to PC19
- Fix the M320 Grenade Launcher sometimes killing the user firing
# SFX
---
**General**
New:
- Created dedicated modding FMOD bank for the modding wizards
Updated:
- Certain glass smashing sounds are now easier to discern which direction they’re coming from
- Improve footstep directional audio (especially above / below)
- Balance SWAT footstep volume
- Breaching shotgun equip SFX changed to be more appropriate
- Added feedback when door is unlocked using lockpick gun
- Player dirt footstep SFX now easier to hear
- Various improvements to reverb
Fixes:
- Fix certain door not playing SFX when closed
- Fix SWAT footsteps not playing on certain surfaces
- Fix NPC footsteps not playing on certain surface
- Fix certain explosion having waaaay too much reverb
- Fix certain reverb activating a second reverb
- Potential fix for certain SFX when entering certain bushes sounding delayed
- Potential fix for SWAT shotgun breaches not having pew pew SFX
**Club**
New:
- Added additional diagetic track
Updated:
- Additional sound detailing
- Bump volumes for certain SFX
- Various optimizations
**Fast food**
Updated:
- Certain SFX now sound like they’re coming from the world
- General backend improvements to restaurant track
- General improvements to ambience
Fixes:
- Fix exterior ambience firing inside of main restaurant
**Hotel (First Floor)**
New:
- Added additional rumble layer to exterior
Updated:
- Place certain SFX in the world for more immersive feel
- General improvements to ambience
- Various optimizations
Fixes:
- Fix metallic walking sounds on certain surfaces
- Fixed certain ambience popping when looped
**Meth**
New:
- Added cloth wind SFX
- Added tunnel pipes SFX
- Added police radio SFX
- Added diagetic rap SFX
Updated:
- General improvements to ambience (volume, transitions)
- Improve how certain sounds react behind walls
- Various optimizations
Fix:
- Fix plane sound being audible from the tunnels
- Potential fix for instances where sounds can drop out
**Penthouse**
New:
- Added crowd SFX
Updated:
- General improvements to ambience (volume, transitions)
- Certain sounds are now placed in the world rather than 2D
**Port**
Updated:
- General improvements to ambience
- Various optimizations
**Ridgeline**
New:
- Added additional wood creak SFX to interior
- Added tree rustle SFX
Updated:
- Exterior sounds no longer go silent when inside
**Valley**
New:
- Added cicadas around level
Updated:
- Restore exterior SFX (birds / cars now sound like they’re coming from the world!!!)
- General improvements to ambience
- Various optimizations
Fixes:
- Potential fix for certain interior diagetic song being cut out too much by gunfire
# Music
---
**Fast food**
New:
- Overhaul for Fast Food OST (Certain combat section won’t play for now)
This will be released to the general public in the very near future.
External link →