over 2 years ago - /u/ShadyKutz - Direct link

RON PVE Update 07/07/2022 (Patch 21566)

## General

- Hotel lighting fixes

- Gas lighting fixes

- Fix players being able to walk through vending machines on gas

## Gameplay

- Fix bullets not penetrating through limbs

- Fix ammunition penetrating through suspects despite being blocked by armour

- Fix shotgun ammunition having incorrect penetration and armour durability damage

- Fix buckshot having too much spread

- Fix excessive camera movement when shot with certain weapons

- Incapacitated kill penalty buffed to -200 (was -15)

- Damage to neck bone is now considered a headshot instead of a body shot

- Multiple crash fixes

## AI

- New: Armoured suspects will now react more severely to bullet impacts

- Reduced suspect damage tracking time from 5 seconds down to 1 second

- Fix AI getting stuck under some beds on Meth

- Fix an issue where an arrested AI who were previously in a cover pose would snap back to the cover pose again

- Fix a few animation snapping issues related to cover

- Fix an issue where suspects taking damage in cover would not play a hit reaction animation

- Fix swat AI not looking in the direction they are moving sometimes

- Fixed bug causing AI to get stuck arresting

## UI

- Fix supporter only items appearing unlocked for everyone

- Localization updates

### Weapons/Items/Gear

- Removed suppressor socket for Python Revolver

- Renamed PFC9 to PC19

- Fix the M320 Grenade Launcher sometimes killing the user firing

# SFX

---

**General**

New:

- Created dedicated modding FMOD bank for the modding wizards

Updated:

- Certain glass smashing sounds are now easier to discern which direction they’re coming from

- Improve footstep directional audio (especially above / below)

- Balance SWAT footstep volume

- Breaching shotgun equip SFX changed to be more appropriate

- Added feedback when door is unlocked using lockpick gun

- Player dirt footstep SFX now easier to hear

- Various improvements to reverb

Fixes:

- Fix certain door not playing SFX when closed

- Fix SWAT footsteps not playing on certain surfaces

- Fix NPC footsteps not playing on certain surface

- Fix certain explosion having waaaay too much reverb

- Fix certain reverb activating a second reverb

- Potential fix for certain SFX when entering certain bushes sounding delayed

- Potential fix for SWAT shotgun breaches not having pew pew SFX

**Club**

New:

- Added additional diagetic track

Updated:

- Additional sound detailing

- Bump volumes for certain SFX

- Various optimizations

**Fast food**

Updated:

- Certain SFX now sound like they’re coming from the world

- General backend improvements to restaurant track

- General improvements to ambience

Fixes:

- Fix exterior ambience firing inside of main restaurant

**Hotel (First Floor)**

New:

- Added additional rumble layer to exterior

Updated:

- Place certain SFX in the world for more immersive feel

- General improvements to ambience

- Various optimizations

Fixes:

- Fix metallic walking sounds on certain surfaces

- Fixed certain ambience popping when looped

**Meth**

New:

- Added cloth wind SFX

- Added tunnel pipes SFX

- Added police radio SFX

- Added diagetic rap SFX

Updated:

- General improvements to ambience (volume, transitions)

- Improve how certain sounds react behind walls

- Various optimizations

Fix:

- Fix plane sound being audible from the tunnels

- Potential fix for instances where sounds can drop out

**Penthouse**

New:

- Added crowd SFX

Updated:

- General improvements to ambience (volume, transitions)

- Certain sounds are now placed in the world rather than 2D

**Port**

Updated:

- General improvements to ambience

- Various optimizations

**Ridgeline**

New:

- Added additional wood creak SFX to interior

- Added tree rustle SFX

Updated:

- Exterior sounds no longer go silent when inside

**Valley**

New:

- Added cicadas around level

Updated:

- Restore exterior SFX (birds / cars now sound like they’re coming from the world!!!)

- General improvements to ambience

- Various optimizations

Fixes:

- Potential fix for certain interior diagetic song being cut out too much by gunfire

# Music

---

**Fast food**

New:

- Overhaul for Fast Food OST (Certain combat section won’t play for now)

This will be released to the general public in the very near future.

External link →
over 2 years ago - /u/ShadyKutz - Direct link

RON PVE Update 07/07/2022 (Patch 21566)

## General

- Hotel lighting fixes

- Gas lighting fixes

- Fix players being able to walk through vending machines on gas

## Gameplay

- Fix bullets not penetrating through limbs

- Fix ammunition penetrating through suspects despite being blocked by armour

- Fix shotgun ammunition having incorrect penetration and armour durability damage

- Fix buckshot having too much spread

- Fix excessive camera movement when shot with certain weapons

- Incapacitated kill penalty buffed to -200 (was -15)

- Damage to neck bone is now considered a headshot instead of a body shot

- Multiple crash fixes

## AI

- New: Armoured suspects will now react more severely to bullet impacts

- Reduced suspect damage tracking time from 5 seconds down to 1 second

- Fix AI getting stuck under some beds on Meth

- Fix an issue where an arrested AI who were previously in a cover pose would snap back to the cover pose again

- Fix a few animation snapping issues related to cover

- Fix an issue where suspects taking damage in cover would not play a hit reaction animation

- Fix swat AI not looking in the direction they are moving sometimes

- Fixed bug causing AI to get stuck arresting

## UI

- Fix supporter only items appearing unlocked for everyone

- Localization updates

### Weapons/Items/Gear

- Removed suppressor socket for Python Revolver

- Renamed PFC9 to PC19

- Fix the M320 Grenade Launcher sometimes killing the user firing

# SFX

---

**General**

New:

- Created dedicated modding FMOD bank for the modding wizards

Updated:

- Certain glass smashing sounds are now easier to discern which direction they’re coming from

- Improve footstep directional audio (especially above / below)

- Balance SWAT footstep volume

- Breaching shotgun equip SFX changed to be more appropriate

- Added feedback when door is unlocked using lockpick gun

- Player dirt footstep SFX now easier to hear

- Various improvements to reverb

Fixes:

- Fix certain door not playing SFX when closed

- Fix SWAT footsteps not playing on certain surfaces

- Fix NPC footsteps not playing on certain surface

- Fix certain explosion having waaaay too much reverb

- Fix certain reverb activating a second reverb

- Potential fix for certain SFX when entering certain bushes sounding delayed

- Potential fix for SWAT shotgun breaches not having pew pew SFX

**Club**

New:

- Added additional diagetic track

Updated:

- Additional sound detailing

- Bump volumes for certain SFX

- Various optimizations

**Fast food**

Updated:

- Certain SFX now sound like they’re coming from the world

- General backend improvements to restaurant track

- General improvements to ambience

Fixes:

- Fix exterior ambience firing inside of main restaurant

**Hotel (First Floor)**

New:

- Added additional rumble layer to exterior

Updated:

- Place certain SFX in the world for more immersive feel

- General improvements to ambience

- Various optimizations

Fixes:

- Fix metallic walking sounds on certain surfaces

- Fixed certain ambience popping when looped

**Meth**

New:

- Added cloth wind SFX

- Added tunnel pipes SFX

- Added police radio SFX

- Added diagetic rap SFX

Updated:

- General improvements to ambience (volume, transitions)

- Improve how certain sounds react behind walls

- Various optimizations

Fix:

- Fix plane sound being audible from the tunnels

- Potential fix for instances where sounds can drop out

**Penthouse**

New:

- Added crowd SFX

Updated:

- General improvements to ambience (volume, transitions)

- Certain sounds are now placed in the world rather than 2D

**Port**

Updated:

- General improvements to ambience

- Various optimizations

**Ridgeline**

New:

- Added additional wood creak SFX to interior

- Added tree rustle SFX

Updated:

- Exterior sounds no longer go silent when inside

**Valley**

New:

- Added cicadas around level

Updated:

- Restore exterior SFX (birds / cars now sound like they’re coming from the world!!!)

- General improvements to ambience

- Various optimizations

Fixes:

- Potential fix for certain interior diagetic song being cut out too much by gunfire

# Music

---

**Fast food**

New:

- Overhaul for Fast Food OST (Certain combat section won’t play for now)

This will be released to the general public in the very near future.

External link →
over 2 years ago - /u/ShadyKutz - Direct link

Originally posted by manboysteve

Okie doke, let's get back to it gang:

When update?

I thought one would’ve been enough??????

over 2 years ago - /u/ShadyKutz - Direct link

Originally posted by Shadow60_66

Does this update fix the AI suspects instantly snapping and shooting you when you call out to them?

We’ve made improvements to the AI. It should have made it more ‘fair’. We’d love to hear your feedback on the AI now.

We will continue to improve and tweak the AI (both suspect and SWAT)

over 2 years ago - /u/ShadyKutz - Direct link

Originally posted by Nucleus24

How quickly can fixed AI be put into the pleb (non-supporter) version?

I bought the game for $40 and it's basically unplayable right now.

Once we’ve confirmed the hotfix is of an acceptable standard we will push to everyone.

Can you help me understand how it’s currently unplayable ?

over 2 years ago - /u/ShadyKutz - Direct link

Originally posted by Schwambo91

Bug fixes only for supporters?

We will ship to everyone once we confirm the hotfix is of an acceptable standard.

over 2 years ago - /u/ShadyKutz - Direct link

Originally posted by chase2121dw

Keep up the good work bros. We love it even though we get impatient. It is because we all see how good this is going to be eventually because it is already so so good.

Thanks mate! I’m glad you’re enjoying it!

over 2 years ago - /u/ShadyKutz - Direct link

Originally posted by shoot4ass

No one knows, not even Void knows

I know

over 2 years ago - /u/ShadyKutz - Direct link

Originally posted by Nucleus24

Me and my friends will be doing a mission, and things are going great. Enemies react a little too fast...and are a bit too accurate...whatever. We are good at shooters.

Then Bam, I told a guy facing away from me to "drop the gun" and he 180 no-scopes me in the face with a tech 9 in a dark room. I'm talking literally 1 frame between pressing F while seeing the targets back and being dead. My friends shoot him but his arms and "steel armor" hoodie block 12+ 9mm rounds while he shoots two more of us.

Mission ruined, 20+ minutes ended in disappointment and frustration.

Combining that with the enemies having counter-strike bot levels of reaction times and first shot accuracy just make the game unfun.

Here are some posts from the last week. Give them a read and check out the comments. Some people are "this is fine" but the majority I believe are having a hard time with the game's current state.

https://www.reddit.com/r/ReadyOrNotGame/comments/vsdemu/the_most_effective_nonlethal_ive_used_in_this/

https://www.reddit.com/r/ReadyOrNotGame/comments/vu8vzo/someone_want_to_explain_why_i_have_to_dump_rounds/

https://www.reddit.com/r/ReadyOrNotGame/comments/vvek4x/i_didnt_realize_i_was_going_up_against_an_anime/

Here are some examples of the crazy enemy reaction times:

https://www.reddit.com/r/ReadyOrNotGame/comments/vuvpco/i_still_have_issues_with_the_ai_like_he_has_no/

https://www.youtube.com/watch?v=S0v92VQ8hcM&ab_channel=caracal

https://www.reddit.com/r/ReadyOrNotGame/comments/vozb15/reaction_times_are_f**ked_again/

Ok great, thanks for that feedback. We've improved the AI reaction timings based off the feedback from the community.

I'd be interested to hear how you find this hotfix.

We'll be continuing to improve the interactions with the AI

over 2 years ago - /u/ShadyKutz - Direct link

Originally posted by sgtzack612

Lies, unless…. You’re no one?

You're right, I'll keep my secrets ;)

over 2 years ago - /u/ShadyKutz - Direct link

Originally posted by TheCosmicGrizzly

Man can I just say I have always had a blast with this game and my friends from day one. Like yea somethings are sus like the random John wick AI but it's kinda funny sometimes to watch your teammate get obliterated. Anyways for an alpha this game has always been legit af ty guys for all the hardwork you do and all the work we aren't even aware of! Life long fan

That’s great to hear! Thanks!

over 2 years ago - /u/ShadyKutz - Direct link

Originally posted by tomoki_here

My all time fav game. Keep it up but don't burn yourselves out!

That’s awesome, it’s great to hear that kind of feedback.

over 2 years ago - /u/Gruntr - Direct link

Originally posted by Goon_McNasty

Can the NVG IR blinding light with DLSS on be addressed at some point..?

Might not be here but pretty sure we lowered the intensity.

over 2 years ago - /u/ShadyKutz - Direct link

Originally posted by Shadow60_66

Just wanted to say now that I've played the update: In the short time I tested they feel so much better. I was able to shout at a suspect and even though he didn't surrender I was visually able to see the weapon come up. Before I would have been instantly blasted! Good work.

Thanks! That’s good to hear.

over 2 years ago - /u/ShadyKutz - Direct link

This has now been released to everyone. Sorry about the delay, we ran into some surprises along the way…

over 2 years ago - /u/ShadyKutz - Direct link

Originally posted by Monollock

Is it just me or does the AI kill you even faster now?

Do you happen to have any videos showing this? The game is difficult, but it shouldn’t be impossible