Controversial or not, I feel the current direction of AI is undercutting the unique system of compliance and slow pace for ROE consideration. The AI isn't simply overly accurate as a flaw at release, which was always an issue anyway for SWAT 4 or older tactical shooters (before AI was refined), they are simply too intelligent to a point it undermines the very system having RON as groundbreaking. The current system has the rush needed as more closer to Ground Branch and Rainbow Six - the AI are way too tactically sound and aware to a point each one is equal to a trained soldier...
Basically, my point is that with such mobile enemies, and how easily they become alert, it's now only logical to either door wedge and flash every proceeding room or do rapid twitch shooting with silencers... The pace, too, has become much more intense and chaotic - not for the better... It use to be about following the ROE and being a LEO, but it's being reduced to a mere shooter, Farm worst for this trend...
Am I the only one who feels it's become too aggressive in general and this affects the play/tactics drastically? I understand this is enjoyable on occasions, but I feel it's limiting to approaches and so should be restricted to a more such as Raid - a more aggressive mode with loose ROE. For Barricaded Suspects, it's meant to have the AI based on such circumstances in real life where the suspects are held up in certain rooms and won't move in a paralysis due to being surrounded? They have fortified and will defend where they are, not try a COD flanking in absolute audacity against SWAT!
I'm fine with AI having novel reactions such as fleeing or using ducts, even taking bold risks against you in a hostile way, but they should be an anomaly and not the norm... A way to diversify behavior... Maybe it could be ordinary with militants and for a certain mode, but it should never, ever be the universal default...
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