over 5 years
ago -
VOID Interactive
-
Direct link
Transcript (by Youtube)
0s | you |
---|---|
10s | talk to jack 15 you have compromised |
15s | three on-site one how copy Roger that |
27s | [Music] |
42s | with ready or not void interactive aims |
46s | to explore what it's like to be an |
48s | officer in the elite special weapons and |
51s | tactics unit also known as SWAT inspired |
55s | by real-world events the game is a blend |
57s | of first-person action and tactical |
60s | strategy wrapped in a unique detailed |
63s | and twisted for simile of a modern |
66s | United States ready or not sufficient of |
69s | America is downtrodden cruel and corrupt |
73s | you're given the difficult task of |
76s | bringing some semblance of order to a |
78s | city divided by crime across a |
80s | single-player story team up with friends |
83s | to take down suspects in a cooperative |
85s | mode or battle a rogue movement in PvP |
89s | you're placed in the boots of an officer |
92s | in the city SWAT a unit equipped with |
94s | military hardware tasked with protection |
97s | taking on high-risk situations and |
100s | bringing order to chaos in ready or not |
103s | you will encounter a wide array of |
106s | unique characters all with their own |
108s | stories that contribute to the narrative |
110s | thread from kingpin drug dealers to beat |
114s | cops to schoolchildren |
122s | collaborating with law enforcement void |
125s | Interactive's goal is to create an |
127s | authentic and accurate tactical |
129s | experience with ready or not you and |
132s | your team are able to customize their |
134s | personnel gear and weaponry to |
136s | appropriately fit each missions |
138s | objectives armor can be customized to |
141s | suit your playstyle and with bullet |
143s | mapped interactions the right selection |
145s | may be imperative to survival where |
149s | other titles only allow you to kill |
151s | enemies |
152s | ready or not attempts to challenge how |
154s | you handle combat with a rule-based |
157s | emphasis on less lethal and safe take |
160s | down go down drop it you only say yeah |
165s | like we're gonna be detained alone |
167s | however with an abundance of non-lethal |
176s | alternatives such as beanbag shotguns |
179s | tasers and flashbangs coercing targets |
184s | into surrendering has never been easier |
189s | levels come with situations that require |
191s | solving each scenario is intelligently |
195s | randomized including target locations |
198s | suspect protection traps and more |
203s | provided within the game is a wide array |
206s | of tools to assist your SWAT team in |
209s | navigating and securing the environment |
211s | as well as apprehending and combating |
214s | suspects players can create their own |
217s | strategies during the mission planning |
220s | phase for example knock out the power |
223s | and slip in under the cover of darkness |
226s | use tactical ladders and door ramps to |
229s | access places beyond your reach |
231s | command marksman to take shots at your |
234s | word with the sniper unit load up on CS |
237s | gas and breach rooms in a white haze or |
240s | get behind a tactical shield for a less |
243s | bullet prone approach all options are |
245s | available to you when choosing a loadout |
247s | best fit for your team every decision is |
250s | yours |
251s | to carry into each mission |
254s | [Music] |
273s | [Music] |
275s | talk reporting bed regime nuclear to |
278s | make entry at when Lee guest entrance |
282s | use the wand check for targets okay |
287s | mayor gun ready there's a lot of them if |
292s | they all have guns |
304s | ready or not aims to truly ground the |
306s | player in its world attention has been |
309s | put into every facet of the player |
311s | controller ensuring an immersive |
313s | tactical first-person experience with an |
316s | unprecedented level of depth and players |
320s | can lean variably infinitely and |
322s | incrementally change speed on-the-fly |
325s | entry points like doors can be |
327s | interacted with in many ways players may |
330s | open them regularly kick them in or |
333s | incrementally swing them open in order |
336s | to insert a grenade or engage a target a |
339s | stealthy SWAT team may lock thick doors |
342s | in the way while a more aggressive unit |
345s | may use a breaching shotgun to gain |
347s | access but be careful some suspects may |
351s | booby trap doors with alarm systems |
353s | explosives or other objects |
358s | the world of ready or not is unforgiving |
361s | and brutal by Nature |
363s | it features both open maneuverable areas |
365s | and claustrophobic spaces where one |
368s | wrong move could make all the difference |
371s | while players command their own unit of |
374s | operators there's always someone higher |
376s | in the chain of command looking for |
378s | answers report everything to Talk |
380s | Tactical Operations Command the |
383s | directive unit tracking your progress |
385s | utilizing integrity and patience in your |
388s | mission will balance the odds of success |
391s | chaos is dictated by the suspects and |
394s | civilians unpredictable nature during |
396s | each mission tension and emotions for |
399s | them will be high so sometimes plans can |
403s | go awry projectile types and velocity |
407s | simulation put a spin on the already |
410s | raised stakes bullets will penetrate |
412s | through surfaces based on thickness |
414s | material and speed |
419s | ready or not will accommodate a career |
422s | mode where the player must orchestrate |
424s | plans with an AI driven SWAT team under |
427s | their command the game also includes a |
429s | fierce tactical PvP environment where |
433s | the Metro SWAT team will be faced |
434s | against a rogue movement hell-bent on |
437s | bringing the city to its knees |
438s | void Interactive has aimed to cover all |
441s | areas of gameplay by offering a fiercely |
444s | competitive and entertaining set of |
446s | multiplayer modes but we will go into |
449s | more detail at a later date void will |
452s | aim to support the players in as many |
453s | ways as possible which includes the |
456s | ability for you to host your own |
457s | dedicated servers or modify the game in |
460s | order to add new weapons textures |
463s | characters levels and more ready or not |
467s | is now available for pre-order through |
469s | voids website |
471s | [Music] |