Original Post — Direct link
over 2 years ago - /u/Gruntr - Direct link

Before anyone asks, the rack wont be able to be reloaded from (yet). We have the logic in game for it to work but man did it make reloads slow at the expense of being cool. We're thinking of better ways to make that work, like quad loading or something similar.

over 2 years ago - /u/Gruntr - Direct link

Originally posted by Stibawub

Tbh I’d say keep the rack loading as an option or attachment for rule of cool purposes. It’s a slow game with plenty of time to reload and this is way too cool and unique to pass up.

I and many players like weapons that are cool but less powerful, that’s why we use the Revolver, UMP, and other slower weapons that lack attachments and are objective downgrades, they are so cool!

Alternatively you could have the rack loading mechanism for a super shorty shotgun secondary, which would be balanced as a shotgun secondary would be powerful and unique but should have a long reload downside.

We're considering its use as an attachment, specifically for reloading from near-empty so you can immediately get the shotgun back into action. Same with a saddle for breech-loading.

But for now it's just cosmetic until anything like that gets a decent rework, since the implementation replaces the existing reloads all together (originally it was the ONLY way to reload, then you'd rip off the velcro holding the shell rack and replace it with a fresh one).