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I know, I know, might be a really pretentious and outlandish suggestion. But many of us early access players, pre and post-adam update, would really like to be able to play the old versions of nowadays maps and even some straight up scrapped maps like the giant Wenderly Hills Hotel and the old nighttime Cheryssea Farm.

Alongside that, I don't see why not also reimplement the option to choose what gamemode we're gonna play on.
Not saying all that should be introduced in the main storyline and commander mode, but that could be really nice in practice mode and such.

If you wanna hear my opinion and taste, the hostage rescue mode was SO GREAT, specially on Wenderly Hills and later on, post-adam, the hospital.

Also, for the people who will go "ooga booga they gotta fix the game and do actual sh*t ooga booga", yeah, no sh*t. This is a suggestion, I'm not their boss lmao.

Furthermore, I think the DLC could have a discount or be free for early access players, since it's not like we didn't make use of those things before.

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2 months ago - /u/Gruntr - Direct link

This is certainly a cool idea, I'd love to bring back a few different things just for fun -- but we'd certainly not charge anyone for it. In my mind, the following levels would be a bit of fun to bring back:

  • Wenderly Hills Hotel (full map, not just broken down)
  • Fast Food (there's a mod that revives it which is pretty great)
  • Meth Apartments (a level one of our former designers made on the side that's really nice to clear out)

We'll see how we go, but I wouldn't expect these any time soon. Even with the old levels, we'd want to bring them up to parity with what we have right now.

2 months ago - /u/Gruntr - Direct link

Originally posted by couriersnemesis

I dont really get why they completely removed the maps from the game? (Unless Im blind.) Its just extra content for the players

I haven't really touched on this much before, but we decided to remove the mode selection because it was simply a whole lot of content to QA and bugfix through what was already a really massive update. Maybe some day it'll find its way back. A lot of the team were already pulling some pretty major hours just to ensure the new levels were playable and didn't have too many major issues.

From my recollection however not every new level had variations, though it "hit the spot" for initial early access because we only released with around six levels -- but adding even 2 versions of all 1.0 maps would be a heap of extra work that didn't fit the vision I wanted for the release. Was it the right call? Judging on feedback, it probably was not, but I don't want anyone to think the team removed them out of laziness or as a middle finger to the community.

Bottom line though, is that I'd love to see that as a return once we have less to focus on, especially with regards to design and art.

2 months ago - /u/Gruntr - Direct link

Originally posted by Thomastheshankengine

I appreciate the transparency here but it begs the question, if the answer is that it was because it was a lot to QA and bugfix, why did you guys initially say it was to fit the narrative?

Because that is also true, a bomb threat in the gas station by gang members wasn't appropriate either -- but we're a malleable team and open to making adjustments for more fun.

2 months ago - /u/Gruntr - Direct link

Originally posted by applemaraca

That actually sounds pretty interesting.

An option when choosing the map in Practice Mode akin to the "Custom Missions" of SWAT 4: You choose the suspects and civilians and how many of em.

I agree with both of you! B-Sides is a cool way of putting it actually haha

2 months ago - /u/Gruntr - Direct link

Originally posted by applemaraca

made me think of the beatles as in-game officers lol

Wild collab ;)