Strictly with this level it is an issue, we tried to solve it for a while and for some reason.. nada. It's totally unexplainable as to why from what we could tell! Port is gonna be receiving changes probably in an update or two anyway.
Strictly with this level it is an issue, we tried to solve it for a while and for some reason.. nada. It's totally unexplainable as to why from what we could tell! Port is gonna be receiving changes probably in an update or two anyway.
Assuming this was a brightness issue, what do you guys think about implementing variable red dot brightness? That way there’s no need to consider the lighting of current maps and future maps as well.
We actually discussed this recently along with flashlight cone width adjustment stuff. It may happen, though the key bloat is real
Been a while since I changed my bindings but does the game currently support combined/modifier keys or are there plans for it?
Elite Dangerous did bindings well. Every action could be bound to 2 inputs and you could use combined inputs for a different action. For example I could bind both keyboard right arrow and right on the dpad on my stick to divert power to a different module or hold the pinky trigger and press right on that same dpad to switch weapons. And just for fun holding the pinky trigger and pressing right arrow could be a completely different action I can bind.
If not don't be afraid to leave some limited use actions unbound by default with a menu/slider to adjust. If people want to bind it they can.
We did have this at one stage actually. Good point.