- Added pushback before going low ready
- Fixed weapon not going high ready if low ready was toggled instead of triggered
- Potential fix for rare invisible AI for clients
- Potential VOIP quality improvements
- Fixed orange box on farm
- Fixed several unuseable doors on farm
- Fixed CSGas dissapearing after a second when thrown by Swat
- Fixed SWAT using previous door command if command is given on one side and then on the subdoor from the opposite side
- Fixed Execute executing queued command on currently viewed door
- Fixed a couple of level configs (dealer should have the correct amount of suspects and hotel the correct bomb timer)
- Fixed blend not playing between AI move styles (ie low ready <-> high ready <-> stunned)
- Decreased the time between each swat entering
- Added female unarmed moveset