General RON PVE Update 26/03/2022 (Patch 18861) (Supporter Alpha)
New
- NVG Green and White phosphor option selection (default: Green)
- TOC game mode briefings (for all modes)
- Bomb Threat TOC events
- Overhauled glass destruction (only available on certain maps)
Updated
- Penthouse major visual/layout update
Fixed
- Fixed Nvidia Reflex not applying on restart if enabled & boost applied
- Various crash fixes
Gameplay
New
- Carry Arrested AI
Updated
- Increased melee bash range
Fixed
- Fix SWAT AI becoming 'Injured' to CS gas when wearing a gas mask
AI
General
New
- Bomb vests for Suspects and Civilians in certain levels and scenarios
Settings
New
- NVG Phosphor display option (Green or White)
HUD
Updated
- Team View is no longer tied to HUD visibility. (HUD can now be turned off and team view will still visible)
Performance
Improved
- HUD optimizations
- Team View optimizations
Fixed
- Fix a performance issue with the significance manager causing hitches on certain maps
Networking
Updated
- Don’t allow join when coop game is in progress
Weapons
New
- M32A1 Launcher (Flashbang Rounds)
- M320 Launchers (Flashbang, Stinger and Gas)
Fixed
- Fix for pepperball projectiles hanging in air when firing at sky
- Fix shotgun ammo counting
Animation
New
- Turn in place animations for players (for more natural turns, WIP)
Improved
- Hesitation strafe tweaks to have weapon follow hand properly
UI
- Fix shotgun ammo UI display
VO
New
- Shared death screams now added to all NPCs
Fixed
- Swan no longer repeats certain lines
- Remove duplicate death sound from GenericSuspectMale voice batch
SFX / Music
New
- Foley sounds for various SWAT and NPC actions
- Knife attacks
- SWAT Breaching
- Compliant and fake surrenders
- Universal rifle draw / holster sounds
Updated
- Gunshot stereo width is no longer as thin as Zack’s hair
- Volume balance across tons of sounds
- Python snub gunshot now slightly different than non-snub gunshot
- Surface impacts now more pronounced in the overall mix
- Tweaks to certain step foliage sounds
- SWAT footstep gear foley sound now plays slightly more often
- First-person dirt footstep sound sounds more like dirt now
Fixed
- Metal impacts now use shared metal impact sound for better audibility / consistency
- Fix instances of incorrect impact sound being applied to various surfaces
- Fix tons of instances where doors would incorrectly sound occluded on various maps and modes
- Fix certain step sounds not firing for all characters
- Optimize many events so they don’t continue playing even after stopping
- Fix instances of SWAT steps being waaaaay too quiet
- Fixed instances where pre-game music wouldn’t play
- Optimize certain gunshot tail layers
- Optimize bash sound
- Optimize first-person footstep sounds
- Increase sound size for all weapon foley to mitigate left / right channel switching if sound fires while player is moving mouse
Hotel
Updated
SFX
- Hotel now uses updated ambience backend
- Massive amount of tweaks to existing sounds / ambiences across all game modes (sizing, adding, deleting, etc)
- Massive amount of tweaks to existing 3d sound sources across all game modes (stereo width, positioned closer to sound sources, etc)
- Implemented 3 unused ambiences (Bar, Kitchen, Gym)
- Implemented unused occluded traffic effect in parking garage
- Fixed instances where sprinklers on Bomb Threat game mode wouldn't all play
- Fixed instances of bomb threat puddles not producing splishy splashy sound
- Increase stereo width of certain sounds for better realism
Music
- Game music now stays quiet until player is in certain areas on the first floor
- Upper rooms music section now plays during upper rooms game modes
Meth
New
- New Areas: Attic, Meth Lab, new rooms in tent house
Updated
- Change and remove sounds to match updated visuals
- Re-implement second combat theme
Fixed
- Backend improvements to Meth music
- Optimize certain sounds
Dealer
Updated
- Game music fades to silence when close to rockin' stereo song
Fixed
- Fix instance of ambient tension not playing during certain combat outro
Gas
Fixed
- Fix instance of incorrect ambience playing in certain areas
Port
Updated
- Game music now fades out when inside and around the Auction room
Fixed
- Fix instances of certain warehouse rooms not having reverb
- Fix instances of rain sounds continuing indoors on Port
- Fix instance of incorrect ambience playing on Barricaded Suspects spawn
- Add invisible wall to hostage rescue to prevent players from jumping out of map
- Add invisible wall to prevent players from getting stuck in certain external warehouse area
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