Original Post — Direct link

General RON PVE Update 26/03/2022 (Patch 18861) (Supporter Alpha)

New

- NVG Green and White phosphor option selection (default: Green)

- TOC game mode briefings (for all modes)

- Bomb Threat TOC events

- Overhauled glass destruction (only available on certain maps)

Updated

- Penthouse major visual/layout update

Fixed

- Fixed Nvidia Reflex not applying on restart if enabled & boost applied

- Various crash fixes

Gameplay

New

- Carry Arrested AI

Updated

- Increased melee bash range

Fixed

- Fix SWAT AI becoming 'Injured' to CS gas when wearing a gas mask

AI

General

New

- Bomb vests for Suspects and Civilians in certain levels and scenarios

Settings

New

- NVG Phosphor display option (Green or White)

HUD

Updated

- Team View is no longer tied to HUD visibility. (HUD can now be turned off and team view will still visible)

Performance

Improved

- HUD optimizations

- Team View optimizations

Fixed

- Fix a performance issue with the significance manager causing hitches on certain maps

Networking

Updated

- Don’t allow join when coop game is in progress

Weapons

New

- M32A1 Launcher (Flashbang Rounds)

- M320 Launchers (Flashbang, Stinger and Gas)

Fixed

- Fix for pepperball projectiles hanging in air when firing at sky

- Fix shotgun ammo counting

Animation

New

- Turn in place animations for players (for more natural turns, WIP)

Improved

- Hesitation strafe tweaks to have weapon follow hand properly

UI

- Fix shotgun ammo UI display

VO

New

- Shared death screams now added to all NPCs

Fixed

- Swan no longer repeats certain lines

- Remove duplicate death sound from GenericSuspectMale voice batch

SFX / Music

New

- Foley sounds for various SWAT and NPC actions

- Knife attacks

- SWAT Breaching

- Compliant and fake surrenders

- Universal rifle draw / holster sounds

Updated

- Gunshot stereo width is no longer as thin as Zack’s hair

- Volume balance across tons of sounds

- Python snub gunshot now slightly different than non-snub gunshot

- Surface impacts now more pronounced in the overall mix

- Tweaks to certain step foliage sounds

- SWAT footstep gear foley sound now plays slightly more often

- First-person dirt footstep sound sounds more like dirt now

Fixed

- Metal impacts now use shared metal impact sound for better audibility / consistency

- Fix instances of incorrect impact sound being applied to various surfaces

- Fix tons of instances where doors would incorrectly sound occluded on various maps and modes

- Fix certain step sounds not firing for all characters

- Optimize many events so they don’t continue playing even after stopping

- Fix instances of SWAT steps being waaaaay too quiet

- Fixed instances where pre-game music wouldn’t play

- Optimize certain gunshot tail layers

- Optimize bash sound

- Optimize first-person footstep sounds

- Increase sound size for all weapon foley to mitigate left / right channel switching if sound fires while player is moving mouse

Hotel

Updated

SFX

- Hotel now uses updated ambience backend

- Massive amount of tweaks to existing sounds / ambiences across all game modes (sizing, adding, deleting, etc)

- Massive amount of tweaks to existing 3d sound sources across all game modes (stereo width, positioned closer to sound sources, etc)

- Implemented 3 unused ambiences (Bar, Kitchen, Gym)

- Implemented unused occluded traffic effect in parking garage

- Fixed instances where sprinklers on Bomb Threat game mode wouldn't all play

- Fixed instances of bomb threat puddles not producing splishy splashy sound

- Increase stereo width of certain sounds for better realism

Music

- Game music now stays quiet until player is in certain areas on the first floor

- Upper rooms music section now plays during upper rooms game modes

Meth

New

- New Areas: Attic, Meth Lab, new rooms in tent house

Updated

- Change and remove sounds to match updated visuals

- Re-implement second combat theme

Fixed

- Backend improvements to Meth music

- Optimize certain sounds

Dealer

Updated

- Game music fades to silence when close to rockin' stereo song

Fixed

- Fix instance of ambient tension not playing during certain combat outro

Gas

Fixed

- Fix instance of incorrect ambience playing in certain areas

Port

Updated

- Game music now fades out when inside and around the Auction room

Fixed

- Fix instances of certain warehouse rooms not having reverb

- Fix instances of rain sounds continuing indoors on Port

- Fix instance of incorrect ambience playing on Barricaded Suspects spawn

- Add invisible wall to hostage rescue to prevent players from jumping out of map

- Add invisible wall to prevent players from getting stuck in certain external warehouse area

External link →
over 2 years ago - /u/Gruntr - Direct link

Originally posted by boilingfrogsinpants

So the 213 park homes rework is really cool, I really enjoy the atmosphere that's been created and how it looks more like a meth lab.

2 BIG ISSUES THOUGH!

  1. - The meth in the desk in the tent house is too far back and you can't grab it without great difficulty
  2. -The attic area is really cool, however you can only enter the attic because if you try to leave there's an invisible barrier stopping you. You can't duck under it or anything.

Thanks for this. Should be a patch soon fixing some of those gamebreaking errors. Funnily enough in our pre-patch testing i never ran into that issue! Standard hey?

over 2 years ago - /u/Gruntr - Direct link

Originally posted by granplanstanmanuel

Can't wait.

Speaking of hotel map ambiences, are there helicopters circling around outside the mission start? If not would be pretty cool to see news choppers orbiting.

There will be a lot more focus on these cool details a little later! :)

over 2 years ago - /u/VOID_Ali - Direct link

Originally posted by redkid02

Nice addition to the feature having team view viewable with HUD off! I wish a dev would read this but it’s also nice to allow players enable player names with HUD turned off.

Makes sense

over 2 years ago - /u/_radioteque - Direct link

Originally posted by [deleted]

  • Gunshot stereo width is no longer as thin as Zack’s hair

Anyone knows what this means?

  • Volume balance across tons of sounds

Thank you! The main reason why I can't play the game as much as I want. Everything else being too quiet except for gunshots and C2. I'm fine with gunshots being loud for those who want it, but dragging the SFX volume slider in the settings a little bit down shouldn't make everything else silent. Hopefully this allows me to play the game again without taking away the loud gunshots for those who want it.

My brain is too farted out to fully breakdown stereo width, but in essence it means that the sound will now spread across both ears more realistically now

As for the second thing you mention, what sounds are you finding too quiet? I'll make note of this for the future