Original Post — Direct link

https://cdn.discordapp.com/attachments/242285927056015361/918320629411889212/20211208175448_1.jpg

https://cdn.discordapp.com/attachments/242285927056015361/918320630158471198/20211208175450_1.jpg

https://cdn.discordapp.com/attachments/242285927056015361/918320629919416350/20211208175441_1.jpg

https://cdn.discordapp.com/attachments/242285927056015361/918320629676118096/20211208175444_1.jpg

https://cdn.discordapp.com/attachments/475425166718140416/918309579098558506/20211208160050_1.jpg

Plus other shots of my game. I disable most of the UE4 post effects for clarity and inject SMAA and a color fringe shader. The game looks a bit jaggier, but clearer.

https://images2.imgbox.com/4b/af/yD009QGT_o.jpg

https://cdn.discordapp.com/attachments/475425166718140416/918454799102517248/20211209021137_1.jpg

https://cdn.discordapp.com/attachments/475425166718140416/918459779142254602/20211209031003_3.jpg

https://cdn.discordapp.com/attachments/475425166718140416/918460587313352714/20211209031005_1.jpg

https://cdn.discordapp.com/attachments/475425166718140416/918453293318045716/20211209023504_1.jpg

https://cdn.discordapp.com/attachments/475425166718140416/918453700224245770/20211209023509_1.jpg

https://cdn.discordapp.com/attachments/475425166718140416/918468110749687838/20211209034039_1.jpg

https://cdn.discordapp.com/attachments/475425166718140416/918468176558305280/20211209034239_1.jpg

https://cdn.discordapp.com/attachments/475425166718140416/918468176772223027/20211209034233_1.jpg

https://cdn.discordapp.com/attachments/475425166718140416/918469274425761792/20211209034541_1.jpg

So most settings turned up, except shadows because shadows are heavy in UE4. but this build of the game plays very well. the bit of static of shadows are from having the edge smoothing disabled. not the game or dev's fault.

External link →
almost 3 years ago - /u/Gruntr - Direct link

This looks pretty damn cool.

almost 3 years ago - /u/Gruntr - Direct link

Originally posted by Cleebo8

How bad is the bendy laser at higher FoV? I know they’re working on it but currently the further from 90 you get the worse it is.

Full disclosure we have no clue how to fix that right now. That's some crazy shader magic (since we offset the vertices to create a "view model"). However there are some things we could do. 120 FOV is pretty nuts but I understand the need for higher fov with some players.

almost 3 years ago - /u/Gruntr - Direct link

Originally posted by I-wanna-fuck-SCP1471

imo you should add an option to disable the FP Shader and have it just use the same FOV as the camera, i know a lot of people would find that more comftarble to play as well since your depth perception isnt all skewed.

Honestly if we don't do it you probably will.