Original Post — Direct link

General:

  • Reduced camshake roll when shooting SA58
  • Fixed G19 slide plate not actually disappearing when an optic is attached
  • Fixed dancing barrels and other physics props
  • Change session state in prelogin if server is full (may help with finding full servers)
  • Lowered UMP45 Recoil
  • Freelook adjustments. Now has a wider horizontal range of movement
  • Allow joining of servers using Find Sessions running different mods if checksum is turned off (and server has checksum turned off)

AI:

  • Added hesitation for Suspects
  • Suspect reaction animation to heard gunshots
  • Any AI can set off traps
  • Fixed Suspects using trapped doors when peeked
  • Fire back when sensing damage (fixes SWAT getting shot and not returning fire, allows Suspects to fire back if they they take damage through walls/doors)

    • Suffers accuracy penalty
  • Fleeing Improvements

    • No fleeing to outdoor areas
    • Reduced occurances of AI running into you
  • Suspects lower weapons against walls and doors

  • Possibly fixed suspect spam fire

  • Patrols can only end up inside (but can traverse outside)

  • Significantly improve AI enemy detection reaction time (SWAT especially)

  • Swat now checks if enemy is fake surrender/drawing/picking up a weapon for engagement checks (with a buffer of ~0.3 sec to simulate delay)

  • Swat now use door interactions from the center (reduces issues in tight geometry spaces where the point on the navmesh will end up on the wrong side)

Meth:

  • Collision Fixes
  • Light Fixes

Hotel:

  • Added chefs
  • Added raid on 1f/basement

Performance:

  • Improve flashbang post process effect performance
  • Significantly improved Beanbag and Pepperball particle performance (especially when spammed in a small area)
  • Fix stinger post process effects severly effecting game performance by ~50%
  • Fixed stuttering when using teamview & mirrorgun
  • Beanbag impact particle performance improvements
  • Main Menu performance optimizations

VO:

  • Additional legacy line removal
  • Additional legacy lines removed from GenericSuspectMale

SFX:

  • Slightly lower SCAR-L foley volume
  • Fix pop in hotel room ambience
  • Event cone parameter added to hotel CCTV event
  • lower volume of hotel car alarm
  • Add rockin' radio track courtesy of a legend
External link →
over 2 years ago - /u/Gruntr - Direct link

Originally posted by NotAnAsianPi

Hey, u/gruntr, could you elaborate on this?

Suspects will roll a chance to hesitate, meaning they will take a few seconds before they decide what to do vs. always just doing it immediately