about 5 years
ago -
VOID Interactive
-
Direct link
Transcript (by Youtube)
3s | Void interactive has been busy since |
---|---|
5s | their previous trailer working hard on |
8s | ready or not with much more left to go |
11s | before release refining features |
13s | building more locations and crafting the |
16s | campaign and its story during this |
20s | period the team has developed an alpha |
22s | build for the supporters to play and |
24s | test while main development continues |
27s | forward one of the primary reasons to |
30s | get the game in supporters hands at this |
32s | time is to give confirmation of a |
34s | tangible product another is to collect |
37s | solid player feedback from a broad scope |
40s | of dedicated gamers which will be |
42s | integral to improving the experience the |
45s | Alpha allows void interactive to |
47s | solidify the features and systems it has |
49s | developed up to this point during the |
52s | creation of ready or not thanks to the |
56s | successful presale campaign from both |
58s | standard edition and supporter edition |
61s | sales every bet has helped void |
63s | interactive to increase its development |
65s | speed on the game with over 66 countries |
69s | around our world contributing to the |
71s | campaign void is honored by the diverse |
74s | and passionate community surrounding the |
76s | game during this campaign void |
79s | interactive has listened to the |
81s | community's requests for changes to the |
83s | supporter Edition and after review it |
86s | was clear that the deal must be sweeter |
89s | this included a successful mousepad |
92s | campaign and the added inclusion of our |
94s | first expansion pack a name in the |
96s | game's credits and a copy of the game's |
99s | original soundtrack the Alpha for ready |
102s | or not is a time for supporters to get |
104s | their hands on the game early in its |
106s | development this build |
108s | while not representative of the final |
110s | release is a taste of the game that we |
113s | want players to test feel break explore |
117s | and give solid feedback on void views |
120s | this as an important process to refine |
122s | the final |
123s | and will shape the rest of the games |
125s | development every bit helps as it's |
129s | becoming more broadly aware game |
131s | development is an extremely difficult |
133s | and complex process that requires |
136s | rigorous testing vast amounts of |
138s | patience and some understanding |
140s | externally during this period an NDA has |
144s | been placed on the Alpha for its full |
146s | duration for two reasons firstly void |
150s | does not want footage of the in |
151s | development system shown to the public |
153s | as it doesn't hold up to the standards |
155s | held internally at the moment that will |
158s | be reached once the game has hit full |
159s | release the second reason is that void |
162s | would prefer a more focused feedback |
164s | discussion to be amongst those who |
166s | purchase the supporter Edition and play |
169s | the game while we would all like to |
171s | celebrate each milestone publicly and |
173s | talk about and show the game we can't |
176s | get ahead of ourselves in this journey |
178s | forward void would be gracious to all |
181s | that follow this request until the |
183s | public beta with that said void |
187s | interactive is extremely humbled by the |
189s | amount of feedback praised and critiques |
192s | given by the general public content |
194s | creators media and fans of ready or not |