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I think that level with the RV fire + cabin in the woods is supposed to show off the AI taking on a superior force (that's you). But they yell an awful lot, giving away their position constantly and making the mission a lot less creepy and nerve-wracking because I can always locate them by sound. (Cause they never stop shouting)

They should also close doors behind them so it is not obvious where they went. This also adds the benefit of breaking up sightlines for easier movement by the suspects.

(Alternatively, they could open a door and leave it open to misdirect, in order to trick you into making you think they went through it, but in reality not use it. Instead they use a nearby rathole to move to a completely different part of the house.)

They seemed to be paranoid about cameras. I think it would then make sense if most or all doors in the level were un-wandable. (The camera wand you slip under doors.)

They also should not be "patrolling" but be moving from prepared position to prepared position in anticipation of you walking into their killzone. They are the ones doing the ambushing after all and they can't ambush you while pacing back and forth down the same exposed hallway.

It would further add to atmosphere and challenge if one would make noise or yell to lure your team into a trap by the other one and they would switch off constantly to disorient you.

Currently they stand and fight when they should just be firing off a shot or two before running to the next crawl space to relocate. Possibly using something to try and mask their retreat like homemade smoke bombs.

It would also be cool if they sniper you from the cabin from afar as you closed in, then abandoned the nest and began their guerilla tactics once you reach the house or suppress them enough.

They should also use vertically to ambush you. Like firing up through the floorboards or down from the floor above through either premade murder holes or just spraying through the material.

It's a very interesting level, but it has a few issues that seem to undermine the intent and execution.

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almost 2 years ago - /u/Gruntr - Direct link

For sure. Ridgeline is our first real experiment with AI in such small numbers against the SWAT team and it’d be ideal to see it modified and improved as we go.

almost 2 years ago - /u/Gruntr - Direct link

Originally posted by MattH665

I do love that you guys are aiming for enemies that create a challenge with intelligence and cunning. A nice change from battling dumb AI that swarms you with numbers or just has good aim+reflexes in other games.

I think it poses a great development challenge for the team which is really important for growth. Thanks for the kind words. We'll see how we go!

almost 2 years ago - /u/Gruntr - Direct link

Originally posted by Educational_Place457

You are doing gods work. I haven't seen other companies do this at least in a game like this. This game might be remembered for years to come for the AI alone.

I hope we do! The guys who have been working on the AI really deserve it all.