Original Post — Direct link

It's great that they added reflection quality and ambient occlusion to the menu so it's not strictly tied to the post-process setting. But I think giving more granular control over other graphics options would be good too, in order to fine tune image quality and performance. Some suggestions that would be nice to have:

  • Film grain (fuggin L4D2 from 2009 has a slider for this)

  • Chromatic abberation (dunno if its in the game but if it is, toggle that sh*t off)

  • Fog (maybe something like off, Volumetric fog, all fog, as there's config commands for this)

  • Sharpening slider, particularly when DLSS or FSR is on

If you wanna config this stuff yourself I'd check out /r/engineini , its a great resource for Unreal engine console commands.

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2 months ago - /u/Gruntr - Direct link

Originally posted by TysoPiccaso2

id also love lumen being added as an option, including a hardware raytracing mode too, rather than just software raytracing which seems to be the norm for ue5 games

You cannot just "turn on" Lumen, (well, you can - but it doesnt work exactly like you'd expect) though I'm sure some modders will be doing this if not already. It's definitely cool when enabled, and we're investigating how to allow for people to give Lumen a go while also having regular "baked lighting" for players who don't have supercomputers.

2 months ago - /u/Gruntr - Direct link

We can definitely look at more graphics settings being exposed. Thanks. :)