It's great that they added reflection quality and ambient occlusion to the menu so it's not strictly tied to the post-process setting. But I think giving more granular control over other graphics options would be good too, in order to fine tune image quality and performance. Some suggestions that would be nice to have:
Film grain (fuggin L4D2 from 2009 has a slider for this)
Chromatic abberation (dunno if its in the game but if it is, toggle that sh*t off)
Fog (maybe something like off, Volumetric fog, all fog, as there's config commands for this)
Sharpening slider, particularly when DLSS or FSR is on
If you wanna config this stuff yourself I'd check out /r/engineini , its a great resource for Unreal engine console commands.
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