Original Post — Direct link

RON PVE Update 21/02/2022 (Patch 18302)

General

New

- New Map: Club (Early Blockout Phase)

- Support for displaying modded maps on the World Map (in Lobby)

- World generation on modded maps will now have AI and Stack Up points generated automatically

Updated

- ROE updates

Fixed

- Fixed loading screen crash

- Multiple crash fixes

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Gameplay

Fixed

- Fixed an issue where placed C2 explosives would spawn inside of some doors and not on it

- Fixed crash when opening loadout

- Fix double evidence bagging with AI teammates

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AI

Suspects

New

- Knife wielding suspects

- Added ability for AI to place traps

Fixed

- Fixed suspects instantly reacting to the player deciding to kick a door

- Fixed bug preventing AI from holstering weapons

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Networking

Improved

- Grenade de-sync fixes and improvements

Updated

- Continue search automatically when server is full

Fixed

- Fix Online Login crash

- Fixed Taser’s not properly replicating magazines from server to client post-reload

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Weapons

New

- G36C (coming soon in a patch update)

- BRN-180 (coming soon in a patch update)

Updated

- Changed Speed Grip name to Angled Grip, Control Grip to Vertical Grip

- Adjusted the BCM MK1 recoil and damage to the same values as the SR16

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VO

New

- Meth Suspect / Civilian voices

Improved

- Dialogue doesn't duck FP gun fire as much

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SFX

New

- Farm boiler room ambience

- New NVG toggle sound

Improved

- Backend ambience system overhaul for Dealer, Farm, Fast Food, Gas, Meth, Penthouse, Port, and Valley

- Additional sounds / footstep Foley areas added to Port

- Many Farm ambiences tweaked for better atmosphere

- Additional sound detailing to Meth raid house

- Additional sound detailing to Valley

- Optimize Hotel for smaller audio CPU footprint

- Optimize Lobby for smaller audio CPU footprint

- Adjust certain footstep sounds

- Dialogue doesn't duck player gun fire as much

Fixed

- Metal doors now play a sound when the player attempts to open a locked metal door

- Certain props no longer cause incorrect SFX to play for level duration

- Certain sounds on Dealer now properly spatialized

- Port auction music now only plays in the correct game mode

- Certain incorrect sounds removed from incorrect modes on Hotel

- Certain sounds no longer pop when looped on Meth

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Music

New

- Port track added (not final)

- Club diegetic track

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Lobby

- Fix a rare crash when opening the World Map

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Hotel

Updated

- Lobby clock now simulates occlusion when player is behind it

Removed

- Remove instances of sounds that shouldn't be playing in certain modes

External link →
about 3 years ago - /u/Gruntr - Direct link

Originally posted by BastillianFig

  • Added ability for AI to place traps

Ffs. Last thing we need is more traps

It replaces them spawning initially altogether. Max traps stays the same per level.






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