Original Post — Direct link
  • Tweaked Flee algorithim to fix AI fleeing into SWAT
  • If in a FleeingNoExit state and a exit becomes available then flee
  • Fixed reported stackups on hotel & meth
  • Added Rescue All Of the Civilians objective to Hotel & Port
  • Improved nav link logic (should make AI using doors smoother)
  • Disable kicking door if its not kickable (and abort Kick and Clear activity)
  • Increased hit reaction from 10% to 20% when getting shot (AI)
  • Fixed floating gear being visible when spectating your dead body
  • Pepperball gun is now considered suppressed
  • Reduced overall suppressed noise radius (AI)
  • Fixed armor popping in and out at various angles
  • Fixed crash
  • Reduced fade in time after using the premission planning
  • Bring deploy shield into parity whenever it falls out of sync (ie if one guy has a shield, then other guys on that team should equip a shield. then using it again will put all the shields away)
  • Minimum FOV now 80
  • Fixed getting friendly fire penalty when friendly fire didn't happen (ie /kill or bleeding out)
External link →
almost 3 years ago - /u/Gruntr - Direct link

Originally posted by Crobbers

well, then give me back 60. I thought the FoV was perfect.

The changes just match your screen fov now. We can always look at adding in a slider. Btw the default was 90!