- Tweaked Flee algorithim to fix AI fleeing into SWAT
- If in a FleeingNoExit state and a exit becomes available then flee
- Fixed reported stackups on hotel & meth
- Added Rescue All Of the Civilians objective to Hotel & Port
- Improved nav link logic (should make AI using doors smoother)
- Disable kicking door if its not kickable (and abort Kick and Clear activity)
- Increased hit reaction from 10% to 20% when getting shot (AI)
- Fixed floating gear being visible when spectating your dead body
- Pepperball gun is now considered suppressed
- Reduced overall suppressed noise radius (AI)
- Fixed armor popping in and out at various angles
- Fixed crash
- Reduced fade in time after using the premission planning
- Bring deploy shield into parity whenever it falls out of sync (ie if one guy has a shield, then other guys on that team should equip a shield. then using it again will put all the shields away)
- Minimum FOV now 80
- Fixed getting friendly fire penalty when friendly fire didn't happen (ie /kill or bleeding out)