5 months ago - VOID Interactive - Direct link

Transcript (by Youtube)


0s [Music]
21s all right everybody grab some coffee
23s pull up a chair and sit down it's been a
26s while so listen up this this is the big
29s one while you've been out in the fields
31s keeping the streets of Lo suenos safe
34s we've been hearing from some of you that
35s the training your SWAT companions have
37s had isn't exactly up to Snuff so we've
40s been more than proactive with the
41s solution in the
43s meantime back at the station some of the
46s best and brightest have given us ample
48s insight to bring you the most remarkable
50s tactical maneuvering this city or any
53s city has ever
55s seen I want to welcome you to the next
57s generation of SWAT unit starting right
60s right here at the
69s LSPD it all starts from the top moving
72s from point A to B movement has been
75s overhauled to give you full control over
77s how your team Maneuvers through each
79s level the Fallen command now allows you
82s to choose how each member is grouped
84s together whether it's single file double
88s file in a diamond or in a wedge
94s formation you can decide on the Fly what
97s formation you want on me move within
99s these groupings threats at any angle are
102s accounted for based on what you've
106s chosen proper order detection is in
109s place as well so formation is maintained
111s at all times regardless of where you are
114s even if you're moving towards them or
117s aiming in their general direction your
119s team detects this and repositions
121s accordingly stairs and ramps might slow
123s you down but everyone is fully aware of
126s the risks at the top and bottom and will
128s act as such keeping their weapons
130s trained where they need to
132s be incapacitated suspects and civilians
135s will need plenty of room for medical so
137s your team will no longer trample over
139s them in fact great care has been taken
142s across all levels to ensure that no one
144s will be stepping where they shouldn't be
146s environmental objects
149s included honor the days of hanging out
151s in the Fatal funnel your team will
153s promptly reposition if caught within
155s that threshold and move to the safest
157s position
161s possible now it's great being able to
163s command an element but what about an
164s individual we've also now opened up
167s opportunities for more granular
168s individual control per member you tell
171s them where to move or Focus who they
174s swap positions with during a team
176s activity or whether or not they search a
178s room on their own start search it's
180s completely up to
186s you the stackup is one of the most
188s effective tools in the SWAT tactics
190s Arsenal and getting this right is the
192s bread and butter of the Ready or Not
193s experience stackup Point placement has
196s been significantly improved meaning that
198s only the safest stackup points are
201s considered certain room layouts allow
203s for certain Stacks While others prevent
205s them like Corner fed Thors but that
207s being said there are situations where an
209s unsa stack is necessary like a tight
212s hallway as it's the only option
214s available your team can stack all left
217s up on the left that's
218s affirmative or all right up on the right
221s got
222s it or split split the stack on this door
227s position and shift around if need be for
229s better
233s positioning Delta has your back when
235s possible so you can stay focused on
237s clearing what's in front of you it any
240s point you want to fall into the stack
242s just move in and the element will adjust
244s around you if you want to order a more
246s veteran team member to the front and
248s move the new guy to the back you can do
250s that
251s too if no stack is specified the most
254s naturally safe side per member will be
257s the side they stack on without Crossing
259s that fatal funnel threshold in the
262s process this new system has been
264s rigorously tested on all levels to
266s ensure stability and
269s consistency
271s [Music]
278s right after a stack typically Comes The
280s Next Step of bringing order to chaos
282s breaching and clearing both which have
285s received a significant logic
289s overhaul for breaching you've got some
291s new commands at your disposal ram ram
294s Flash and clear launcher open and launch
295s a grenade through the door and leader me
297s kick and clear for the uninitiated let's
300s go over each type with the ram command
302s an officer will move with a battering
304s ram to Ram the door and once breached
307s immediately swap with the officer behind
309s him for cover with the Launcher command
312s an officer will move just outside of
313s their position and lean to fire their
315s launcher within the center of the target
317s room while staying out of that fatal
319s funnel in the process the leader command
322s is unique and that you'll be the ice
323s breaker to initiate that first action
325s when breaching swap will follow after
328s leader throwing is initi ated by tossing
330s a throwable or launching a 40 mm into a
333s room or yourself if you're feeling
337s frisky go go go leader breaching is
341s anything that gets that door open either
343s by kicking or just by plain opening
346s it if your team is breaching with
348s throwables it's much safer now the
351s target door remains covered while an
353s officer further up the stack handles the
356s throw they'll be leaning a lot more now
358s covering as much area as they
370s can now that your team's gone through
372s more rigorous clearing training they'll
375s be faster and smoother than ever before
377s Swat now have a comprehensive
379s understanding of rooms as they navigate
381s Maps meaning improved navigation and no
384s more overextending into other
386s [Music]
387s rooms they'll follow the left right Left
390s Right principle using the button hook or
393s Flo in Maneuvers were applicable for a
396s single stack on a doorway for example
398s the first man will button hook as it's a
400s lot faster for the second man to flow in
403s acting as
404s cover split Stacks will always use the
406s flow maneuver since it's faster than
408s button hook in this
410s scenario Corner fed doors don't allow
412s for button hooking so SWAT will
414s naturally flow in first SWAT have also
417s received muzzle discipline training as
420s each one breaches through the threshold
422s officers will lower their weapon so they
423s don't flag their teammates in the
426s process just like the real thing they'll
428s be sticking to walls for optimal cover
430s and positioning no more plain musical
433s chairs in the middle of a room as they
435s proceed they'll make call outs on
437s openings while looking out for
439s threats officers that have the
441s appropriate trait will be able to check
443s hiding spots to confirm without a shadow
445s of a doubt that a room is secure all
447s while leaning for a better view of their
449s immediat
450s surroundings we've now introduced
453s threshold scanning your fellow officers
455s will Center check or pie the door before
457s entry during that P maneuver the team
460s will collapse the stack close to the
462s door as the P continues threshold
465s scanning is skipped altogether if a
467s throwball is used since anyone in the
469s room is going to be
470s disoriented if a Target happens to be
472s within this threshold your team will
474s wait for compliance before moving in
477s alternatively if a suspect is blocking
479s their clearing path they'll wait for the
481s threat to be clear to
483s proceed officers equipped with shields
486s always go first and remain in front of
488s the formation as the first man in to
490s provide maximum
492s protection things could get a bit
494s crowded before so now some officers will
497s stay back and keep watch over the
498s smaller rooms while the rest enter and
502s clear we'll touch on autonomy in a
504s moment but your team will breach and
506s clear into smaller simpler connected
509s rooms automatically this maintains a
511s good flow while
513s clearing don't worry for larger spaces
516s they'll still stand by for your
525s order there's also been focus on the
527s finer details as well as improving
530s existing behaviors to provide more depth
532s to your experience while out in the call
533s got multiple openings here threat
535s awareness training has been provided so
537s all threats are appropriately accounted
539s for
540s and not just the ones in the walls an
543s Open Door is considered more of a threat
545s than a closed one so in this situation
547s the open door is weighted more heavily
549s is
550s dangerous during combat conserving
553s ammunition and accuracy is important and
555s your team knows that they'll be able to
558s select semi-auto fire with these things
560s in mind in the event that they do run
562s out of ammo they'll switch to their
564s sidearm because as the old Mantra goes
567s switching to your sidearm is faster than
570s loading after all relevant threats are
572s dealt with they'll switch back to their
575s primary specific orders for deploying
577s less lethals are now available you can
580s have them tase pepper bean bag or melee
585s non-com
586s individuals you'll be able to tell your
588s team to secure a room or at the end of a
590s mission have them secure the entire
592s level search andure killing passive
595s individuals or your fellow SWAT
597s intentionally that's not going to fly
600s while they'll give you a glance and a
601s warning if you shoot them further
604s intentional shooting will be met with
605s Force to prevent further loss of
609s life for more immersive player-to-player
611s communication with or without a mic
614s you'll also now be able to issue orders
616s to your online teammates using the
618s built-in command
620s [Music]
628s menu you aren't trolling a team of
630s robots so giving the team a stronger
632s sense of Independence was an important
634s next step your element will now feel
637s more intelligent and proficient than
639s ever they'll be able to collect evidence
641s as well as report and secure suspects
643s and civilians all on their own and all
646s with an earshot of you so they don't
648s wander too far if you become
650s incapacitated during a mission the next
652s in command will take over his lead and
655s you'll be able to monitor the progress
657s through our improved team cam all the
659s tactics they use during missions leaning
663s pieing doors breaches all of those will
666s be on full display until the mission is
668s complete now keep in mind even if they
671s complete all objectives this won't be
673s considered a mission
675s success now just cuz we're talking
677s tactical here doesn't mean everyone's
679s getting their personalities from those
680s '90s training videos with 12 distinct
683s new voices for your SWAT team alone and
685s over 18,000 lines of dialogue they'll be
688s livelier than ever quiet and Loud
690s variations new call outs more emotion as
693s you're moving through the many locals of
695s Lo suenos they might have some Choice
697s words for what they see both good and
700s bad so weird seeing these old school
703s diners my parents used to take me to one
705s all the time nothing like a cheeseburger
708s from a
710s diner bck
717s [ __ ] is this supposed to be
728s me you hear all this talk of trailers
731s but never see them notifying trailers
733s well now once the mission is Complete
736s Trailers are going to do a sweep of the
737s area and begin bagging evidence as well
740s as move arrested suspects and civilians
742s back to the Bearcat they'll stay out of
744s your way and won't have a significant
746s impact on your
748s mission
754s for The Adventurous team leads out there
756s who go beyond what Los suenos has to
758s offer all of the swap features mentioned
761s will work on user created Maps as well
764s when you fire up a custom level we
766s generate all required data the first
768s time so subsequent playthroughs won't
770s require as much of a
778s wait
782s we know it's taking some time we know
784s you've been waiting but now you know why
786s the weight was worth it falling in
789s stacking up breaching clearing smart
793s autonomy human
795s emotion your new SWAT element is going
797s to be faster and more intelligent than
800s ever and all of that is at your
802s fingertips the next order that's
805s entirely up to you kick it down bang the
807s room huge shout out to to our senior
809s adviser for the incredible tactical
813s Insight ah and one last thing word
816s around the station is that some of you
818s are looking to bring your campaign Squad
820s into call outs with friends while
822s bringing SWAT AI into the Ready or Not
824s Co-op experience currently isn't planned
827s we're looking to explore it as a
828s possibility for the
830s future all right folks this one's a wrap
833s put them on safe and let them hang we'll
835s see you back at the station
838s soon