So this is no critique just a little reminder and idea to the developers.
The best looking maps and best thought out missions wont feel as satisfying as they could if the world they take place doesn't seem real.
There are many ways to make a place feel real, but in a game the interaction between it and the player is the most important part. If you shoot a gun and the bullet hits instantly it can take you out of the action , because real guns are not hitscan. they have bullets.
Objects in shelfs or on desks are in reallife not static. making those physics objects which react appropiatly while beeing straved or shoot is another one of those points.
Hope you guys dont forget it, because i realy hope it will be a good game
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