Original Post — Direct link
  • Added more suspects to Farm
  • Regenned clear points on farm, hotel, port, dealer
  • Fix disarm door trap activity failing upon trap disarm
  • Allow screen resolution up to 150%
  • Tweaked avoidance config to adjust AI only when they’ve reached location (fixes slowdowns and bugs in doorsway)
  • Fixed taser laser attachment
  • Fixed remaining PMAG issues
  • fixed fbi light armor disappearing at certain distances and angles
  • Added collision to port slaves
  • Added out of bounds spline to Farm, Gas, Meth and Dealer
  • Added blocking volumes to Meth
  • Added longer blend out to tp hits
  • Don’t allow move style update while playing an animation (may resolve snap aim)
  • Fixed USP no sounds when ADS magchecking
  • Moved flashlights to 9 o’clock rail for rifles
  • Fixed several visbility issues on Hotel and Meth
  • Fix swat shuffling stack ups when giving a new command on the same door
  • Combine Stack Up and Check Door into one: Stack Up
  • Reduce stinger rubberball size
  • Added Low Ready hold setting
  • Fixed edge case where cancelling session didn’t cancel the session search
  • Move on squad leader in Fall In Activity by path length not distance (fixes SWAT constantly reshuffling positions on farm spiral staircase and other areas)
  • Rotate character at same speed as current velocity when moving (faster speed = faster rotation)
External link →
almost 3 years ago - /u/Gruntr - Direct link

Fyi clear points are what our swat AI use to move through rooms. Whenever we eventually develop official mod tools that'll be a button you have to press (can be hand modified too)