- Added more suspects to Farm
- Regenned clear points on farm, hotel, port, dealer
- Fix disarm door trap activity failing upon trap disarm
- Allow screen resolution up to 150%
- Tweaked avoidance config to adjust AI only when they’ve reached location (fixes slowdowns and bugs in doorsway)
- Fixed taser laser attachment
- Fixed remaining PMAG issues
- fixed fbi light armor disappearing at certain distances and angles
- Added collision to port slaves
- Added out of bounds spline to Farm, Gas, Meth and Dealer
- Added blocking volumes to Meth
- Added longer blend out to tp hits
- Don’t allow move style update while playing an animation (may resolve snap aim)
- Fixed USP no sounds when ADS magchecking
- Moved flashlights to 9 o’clock rail for rifles
- Fixed several visbility issues on Hotel and Meth
- Fix swat shuffling stack ups when giving a new command on the same door
- Combine Stack Up and Check Door into one: Stack Up
- Reduce stinger rubberball size
- Added Low Ready hold setting
- Fixed edge case where cancelling session didn’t cancel the session search
- Move on squad leader in Fall In Activity by path length not distance (fixes SWAT constantly reshuffling positions on farm spiral staircase and other areas)
- Rotate character at same speed as current velocity when moving (faster speed = faster rotation)