I saw somewhere (probably the FAQ) that there will be a point system for your loadout In RoN, similar to what Insurgency: Sandstorm has. I play that game a lot and, in my opinion, the 15-point system does not do anything positive for the game. In ranked, the points do not go as far because the cost of weapons in points is higher in ranked. So if you're trying to push someone camping a point, you basically just have to run around the corner and jump or do some gimmick-ie type of move to throw the opponents aim off, and the game essentially just loses its purpose and becomes arcadey and boring.
I want a game where you're rewarded with success for moving tactically and slowly. Where you have equipment at your disposal to flash and clear, instead of running around running and gunning like you're at a track meet with no carrier, no trauma plate, no weapon attachments, no equipment, and zero tactics. People in this community may hope that the game is this way, maybe they want RoN to be slower and more like old school Rainbow Six games. Either way, what is your ultimate plan, Void Interactive, for gear and loadouts in Ron's multiplayer/single player systems? Is the point system, assuming what I read is accurate, a definitive system being implemented? Or is it still being discussed and experimented on for alpha or what?
Thanks
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