Our priorities are still set in our singleplayer campaign and CO-OP content. That hasn't changed. The reasons why we chose to temporarily focus on the PVP part of the game are further explained in our latest newsletter, which shines some light on what's going on with development at the moment. This doesn't mean that we just switched all resources to PVP and forgot about SP and CO-OP — that's definitely not the case. In fact, albeit a portion of the team is still working on sorting out present issues on the PVP build, most of our resources are currently focused on the SP and CO-OP experience, including animations, level design and art, lighting and texturing, and probably most important of all, the AI system. We're doing what we can with what we've got and making a lot of progress, although also certainly looking forward to our postponed mocap session as it goes hand in hand with the new AI behaviors our programming team is working on.
We're shooting for a high-quality singleplayer and CO-OP experience besides some fun PVP action, and that has and will always be the case. We'll be making an announcement giving further details about the Beta testing period soon.