Look, I want to start out by saying that no programmer or game designer likes people to tell them what they "should do". As a Student game designer and a fan of artistic projects, I can get easily annoyed by people who try and push their vision. I don't mean to do that at all here, but watching your game develop has made me really passionate about a couple of details.
One thing I feel your team really, REALLY has to nail in order to maintain the atmosphere in your trailers is the sound design. What annoys me about many shooters released recently is that they have bland music and the enemy just drop dead with an "ummph". In order to really unsettle players and immerse them in a tactical setting, the enemy have to scream violently upon being shot, just like reality. It's not pleasant to think about, but I've spent a great deal of my life around veterans and their stories definitely don't sound like something out of a Call of Duty.
I'm sure you guys are way ahead of me here, but I thought I'd throw in my two cents. Please keep up the good work! Take my money!
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