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Look, I want to start out by saying that no programmer or game designer likes people to tell them what they "should do". As a Student game designer and a fan of artistic projects, I can get easily annoyed by people who try and push their vision. I don't mean to do that at all here, but watching your game develop has made me really passionate about a couple of details.

One thing I feel your team really, REALLY has to nail in order to maintain the atmosphere in your trailers is the sound design. What annoys me about many shooters released recently is that they have bland music and the enemy just drop dead with an "ummph". In order to really unsettle players and immerse them in a tactical setting, the enemy have to scream violently upon being shot, just like reality. It's not pleasant to think about, but I've spent a great deal of my life around veterans and their stories definitely don't sound like something out of a Call of Duty.

I'm sure you guys are way ahead of me here, but I thought I'd throw in my two cents. Please keep up the good work! Take my money!

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about 6 years ago - /u/DanListonMusic - Direct link

I'm definitely working at the music not being bland but it's a balancing act. Can't constantly have everything going on because that'll very easily distract the player from a game of this nature, and of course art always boils down to taste. I'd imagine half the audience would find Stravinsky's Rite of Spring to be bland or boring to them whereas others would recognize it as the landmark piece that it is and praise its influence. Either way the aim is to explore different musical textures to support the different levels rather than to have a synth pad create a haunting background then interchangeable DnB combat sections kick in every level.

One of the heads of development has been quite adamant on getting haunting screams which I think is fantastic. More easily said than done but I'd say we already have a few and will only be getting more! Through my other duties in administrating the voice acting, I've been specifically requesting it of a few of the actors. I think when you view one of those screams on youtube and the like then there are other factors at play - ie clipping/distortion on the recording (say, a cop screaming into radio) and also a highly uncharacteristic yell (like a man screaming or something that doesn't match their voice), and us as an audience watching the video and knowing that it's real adds to that. It'll be harder to capture with a videogame because whoever's playing knows full well that they're absorbed in fiction, but there's no way we're skimping on getting some harrowing yells, screams and cries.