Original Post — Direct link
over 2 years ago - /u/TynanSylvester - Direct link

Originally posted by EugeneXQ

A bug still remains with adding meme in reform ideoligion, and then having some precepts and all specialist roles thrown away for no reason (in-game dialog says they are incompatible, but that is not true).

Sounds like bad joke to me. Or maybe does no one play fluid ideology, really?

We'll look into this and see if there's something that needs fixing (which seems likely). Thanks for reporting!

Any more specific repro info would be useful if anyone wants to post it.

over 2 years ago - /u/TynanSylvester - Direct link

Originally posted by EugeneXQ

Posted a whole story in screenshots, all 7 images in one album in Imgur: https://imgur.com/a/zjJ1iFW

  1. There is fluid ideology, with Supremacy, Tunneler, Human primacy. Precepts for "corpses:don't care", "small spaces:don't care", Shooting and Crafting specialists. Shown on first and second screenshot. Because of chosen memes, all this precepts and roles are allowed, 100% valid ideoligion.

  2. Choose to reform ideoligion, add collectivist (screenshot 3).

  3. A message that Small spaces, Corpses, Production and shooting specialists are incompatible appears, screenshot 4.

  4. According to displayed message, precepts and roles are removed. Screenshot 6 shows, that I can add small spaces: don't care precept.

  5. Screenshot 7 show that I can add Shooting and Production specialists again.

What makes this annoying is that player has to assign all specialists to their former roles again after such reform. In a large colony, that's not too easy, considering each re-assignment needs rather many spectators.

There are pawns of non-main ideology in colony, 2 believers of Ancients ideology and 3 guys each of whom believes in different major non-player faction ideoligion.

I appreciate you taking the time to put this together. We'll use it.