Rimworld

Rimworld Dev Tracker




25 Dec

Comment
    someonesneaky on Steam Forums - Thread - Direct
This will not happen.

DLCs, yes. Physical merch, yes. Microtransactions? Never.

There's plenty of mods for that. Heck, there's a built in devmode you can use to spawn literally anything, or change your pawns any way you want.

You don't need to pay for it. That's just plain silly.
Comment
    someonesneaky on Steam Forums - Thread - Direct
Originally posted by Bosh: I have played over 6500 hours. Your 17.8 hours are utterly meaningless.

At one point, you also only had 17.8 hours. We all were new, we all had to start somewhere.
Comment
    someonesneaky on Steam Forums - Thread - Direct
It's technically not played time, it's run time.

Leave the game open to go make dinner or coffee or run to the bathroom, click to run the game but forget about it in the background and go to bed hours later, have it paused in the background while you chat with a friend, spend ages sorting your mods or trying to roll that perfect pawn or find the right map seed - it all counts toward that timer.

22 Nov

Post
    Mal on Steam - Thread - Direct
Hi everyone, the official RimWorld merch store[rimworld.store] is live, but only until Jan 9, 2025!

We're sending out transport pods with our new Randy Random hoodie, muffalo plush, megasloth plush (plus wool), and RimWorld sticker pack!

They're all available here: https://rimworld.store/


And a little reminder that you ca... Read more

21 Nov

Post
    Mal on Steam - Thread - Direct
Hi there, we're back with the Terraform Titans Duo where you'll get the ultimate survival and strategy experience!

With Oxygen Not Included and RimWorld, you'll master resource management, build intricate bases, conquer hostile planets and face unpredictable challenges. These two critically acclaimed games offer endless hours of creativity, strategy, and sur... Read more

10 Nov

Comment
    someonesneaky on Steam Forums - Thread - Direct
Here's a breakdown of all vanilla activities and their type of recreation:

https://rimworldwiki.com/wiki/Recreation#Activities_table

03 Nov

Comment
    someonesneaky on Steam Forums - Thread - Direct
agreed

01 Nov

Comment
    someonesneaky on Steam Forums - Thread - Direct
Deterioration:
If an item is outside, not under a roof, is in standing or running water, is being rained on, it will decay
That means its durability / hit points will gradually go down until the item vanishes
That's how corpses, apparel, weapons, et cetera left outside eventually disappear.
Most things have a decay rate, but some things do not - all minified buildings, metals such as steel and silver, all stone bricks. Items stored on shelves will not deteriorate, which lets them be safely stored outside, no matter the weather, terrain, or roofing status.

Rotting:
If a perishable item such as food is left unfrozen, it will slowly rot. You can see the timer when selecting it, it'll tell you that it'll spoil in X days. It doesn't matter where or how you store it, anything that can rot will rot if you don't freeze it. That's the only way to keep products fresh.
In general, perishable items are raw food (meat, vegetables, etc), meals, m... Read more
Comment
    someonesneaky on Steam Forums - Thread - Direct
What is the Intellectual skill level versus the other skills?

From the wiki https://rimworldwiki.com/wiki/Skills :
Beyond skill level 10, XP points are continuously drained away. A skill level is lost only after falling to 0 XP points, and then losing a further 1000 points, preventing repeated level loss and gain right around a level threshold. Experience decay is strictly calculated based on the current skill level and is not directly affected by skill use; Instead, gained XP simply cancels out loss, and vice versa.

XP decays at an accelerated rate with higher skill levels. This means that all XP earned after 55,000 total XP (level 10) effectively has less value, especially for skills that a colonist does not use frequently, because it will disappear. In most cases, XP is gained by time spent...
Read more

22 Oct

Comment

Thank you! I spend a good amount of time thinking about a researching names for new things in the game. Lots of looking over lists of Latin/Greek roots, making candidate lists or pools of associated words, etc. Good to hear you like the results!

Comment

Originally posted by sk4p3gO4t

Archotech being a portmanteau of arcane and technology for tech so advanced it's basically magic is such a banger

It's actually from the root "archo" for ruler. As in archon.

Though there are multiple near-matches like this which also work well which is part of why I chose it.


19 Oct

Comment
    someonesneaky on Steam Forums - Thread - Direct
In vanilla, hair color doesn't fade. Once it's dyed, it's dyed forever, until the player tells them to change it. This is definitely modded behavior. Your best bet would be to track down which mod is responsible, and either check the settings to see if it can be disabled, or ask the author.

08 Oct

Post
    Mal on Steam - Thread - Direct
RimWorld turns 11 years old on November 4th! To celebrate, we’re holding a birthday community event to showcase all things RimWorld. 🎂

Everyone that participates (and follows the rules below) will be entered in a random giveaway for one of three sets of YouTooz’s War Queen figure and RimWorld pin sets![youtooz.com]

We've also got a small update for RimWorld in version 1.5.4241, and the changelog is below.

Thank you so much for continuing to support and show your love for our game over the last decade.
Happy birthday RimWorld! 🎉 - Ludeon Studios

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

04 Oct

Post
    Mal on Steam - Thread - Direct
Hey there, we're excited to share that our majestic vinyl War Queen figure[youtooz.com] and RimWorld enamel pin set[youtooz.com] are now available on YouTooz for the next 4 weeks!

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

27 Sep

Comment
    someonesneaky on Steam Forums - Thread - Direct
Originally posted by Yanser234: Didn't see this up until now, but my name was in game earlier, and isn't anymore.

its | Yanni 'Yanser' Serverius | and Gender was set to male

thx in advance
Got you noted down!

13 Sep

Post
    Mal on Steam - Thread - Direct
Hi everyone! Our new Steam bundle lets you experience the best of city-building and colony-building with Foundation and RimWorld!

Relax in Foundation as you create sprawling medieval cities with free-form tools and watch as your villages live organically in their world. Dig into ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Sep

Comment

Originally posted by 7h0m4s

This was made due to repeated demands to put Doom in Rimworld after I put Bad Apple in Rimworld

The recent post that started the pixel-art idea comes from u/MaxwellScourge's son with this beautiful masterpiece.

I was able to make this video by writing my own first custom mod. It directly integrates with a modified version of ozkl/doomgeneric, which is a version of Doom specifically designed to be easy to port to other platforms. So a big thanks to them. You can try DoomGeneric in your browser by going to https://ozkl.github.io/doomgeneric/.

The mod works by listening to the image frames generated by DoomGeneric. Converti...

Read more

This is amazing. I feel like I unlocked a game developer achievement here.