They increase containment strength thus reducing how often escapes happen.
And non-revenant entities still need to beat down the door.
They increase containment strength thus reducing how often escapes happen.
And non-revenant entities still need to beat down the door.
This is insane and I love it.
One week to make an update to make us happy. You guys rock.
I will spare the next tynan I see out on the rim.
Thank you! Knowing my stats I'll need all the help I can get.
This makes me happy :) Shared with the devs!
Was wondering earlier today if this would work. The real question is if this is an oversight or an intended feature.
Mechs really seem to pair with the new entities like peanut butter and jelly.
We considered this interaction during testing and decided it was most fun to let people do it. "Say yes to the player" is the default.
Of course if we observe it breaking the game too consistently we'd consider adjusting it.
Awesome!
Any way we can encourage players to play forward through drama and challenge and loss is good (because it's hard to generate good stories where nothing ever goes wrong). So I'm very glad this feature is having that effect. Perfect.
I'm sure you're getting flooded with all kinds of nonsense in comments and dms in the wake of anomaly, and I'm going to add just one more drop in that bucket.
Thank you for the game. I can't tell you how much joy, anxiety, regret, rage, sadness, triumph, and wonder I have felt while surviving in the rim. I can't wait to see how my newly formed band of warrior-scientists succumb to unknowable darkness
Very welcome!
I will miss knowing that your amazing DLC is out! About to break my 1000 hours milestone! Send help the Void has gotten me!
PS: Give your team lots of love for me! Thank you for everything you all have made as a mod developer and a fangame developer I can understand all the countless hours and endurance to see your vision realized. Do not let anyone hijack your vision for the game and stay true to your roots. Much love! <3
Love has been transmitted! And we thank you for it.
I love hearing when our designs work as intended :)
Glad it's nicely intense!
We are investigating a possible bug or mod interaction that might be causing certain incidents to fire too early. For example, the pit gate is never supposed to appear before the monolith reaches level 2, but from your story it sounds like it appeared right after activating the monolith to level 1.
Can you confirm that the pit gate appeared right after initially activating the monolith? Or was it the similar but different pit burrows? (Pit gate is the one where you have to go underground to defeat it)
And can you let us know if you have any mods active and what they are?
(Might beg for more info/savegame after if that's okay. We're trying to reproduce this.)
Thanks! It's a great game to work on. Always new ideas to explore and positive energy from the community is very motivating.
I thought that the anomaly dlc was more focused on the late game. This looks very complicated beginning
This incident (fleshmass heart) can't fire that early; the monolith must be activated to level 2 and that takes a long time. I'm not sure how this screenshot came to exist.
Originally posted by Psychotopia: Bought the new expansion on your website but it didnt come with a steam activation option like the other expansionsThis is not the thread for support or bug reports. Please email [email protected] for help with this issue.
It spawns on starting tile but you can just ignore it. It even gives you an option to opt out of it when first time activating the thing.
P.S. no space horrors unless you activate the monolith
The horrors will still arrive without activating the monolith, but at a much lower frequency to avoid overwhelming the normal play experience.
It was removed a couple hours after release - restart Steam to update.
Originally posted by Oddish: Anomaly DLC - I just had a Pit Gate spawned where it is possible to enter the Pit. I selected colonists (tried both 1 and multiple) and all screen went black, couldnt see/interact with colonists that remained outside.Please read the full post
Steam mangles files sometimes. First thing to try is just deleting the RimWorld install folder inside steamapps, and restarting Steam to force a full re-download.
Posting the error message would help in any case!