Rimworld Dev Tracker


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Latest Patch Notes1.1 hotfix #1 released (23 minutes ago)
Writing is for sarcophagi! Build one.

How to fix unreadable notifications ?

Comment
about 2 hours ago - Tynan on Steam Forums - Thread - Direct
Looks like a bug, we'll look into it. Thanks for reporting with pictures.

Yesterday


1.1 hotfix #1 released

Post
about 3 hours ago - Tynan on Steam - Thread - Direct
We've been hard at work on a hotfix for some important bugs discovered in 1.1. The hotfix build is now released. The build number is 1.1.2257.

Saves and mods should be 100% compatible.

Please let us know if you have any trouble with it!

We're still working and there will be more hotfix builds with language updates and more fixes.

Fixes:

- Fixed not being able to uninstall/reinstall unstable power cells after defeating mech cluster.
- Made smoothed stone count as floor for royal room requirements.
- Fixed a bug where the mechanoid cluster quest never completes.
- Mech clusters can no longer drop indoors.
- Fixed a bug where injured pawns would never do recreation.
- Added info on new features to ModUpdating.
- Fixed a bug where turrets have a red cross overlay after loading a 1.0 savegame.
- Fixed a bug where a "colonist died" thought would appear when a quest helper died.
- Mood caused mental breaks are now di... Read more

1.1 hotfix #1 released

Post
about 3 hours ago - /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/294100/announcements/detail/1705113791243949631]here[/url].

quest bug

Comment
about 3 hours ago - Tynan on Steam Forums - Thread - Direct
@EvilNecroid we are not able to reproduce this issue after trying for a while.
We think it may be caused by mods.

@Tynan : Questions about the new psionic abilities.

Comment
about 13 hours ago - Tynan on Steam Forums - Thread - Direct
The Wiki might make a list. But in game you're meant to discover them.

No max.

No exclusives.

Requirement is level of psychic amplifier. You don't need to have the right title, though without a silencer you'll get caught by Empire without ne.

Negative, no relation between psyamp and pawn desires.

Noob developer

Comment
about 13 hours ago - Tynan on Steam Forums - Thread - Direct
We actually dedicated a lot of effort to optimization in the 1.1 update. It runs significantly faster than 1.0.

In addition, we integrated the incremental garbage collector to prevent frame 'hitches' at garbage collection time.

You can see the improvements being discussed here:

https://ludeon.com/forums/index.php?topic=49133.msg470964#msg470964

Prisoner mission

Comment
about 14 hours ago - Tynan on Steam Forums - Thread - Direct
I think I got some other reports like this; we're looking at it. Thanks.

useing on colony on a new game

Comment
about 14 hours ago - Tynan on Steam Forums - Thread - Direct
I'm sorry, that's not possible.

quest bug

Comment
about 14 hours ago - Tynan on Steam Forums - Thread - Direct
@EvilNecroid - In the game, open the options menu. Click the button that says "open save data folder". Then just email me the file. Thanks!

Originally posted by IFailatGaming1

Hello Tynan, this is slightly off topic with the rest of the thread, but I feel it must be said.

I truly believe that a lot of the noble requirements stiffle creativity, most specifically the clothing and room requirements, for example, if i wanted a throne room with red carpet up to the throne, i wouldn't be able to do so i don't believe, because it's not fine flooring. Similarly, i believe that it's quite silly that you seemingly need a throne room for every noble in your colony, or visitor, which doesn't really make sense.

While I'm overall enjoying the DLC, these concerns have been constantly at the back of my mind, and i hope you can put them to rest. Thank you a lot for rimworld, it has been one of the greatest games I've had the pleasure to play.

We definitely went back and forth during development re: creativity versus prescriptivism in the throneroom system.

A few notes though - if you want a red carpet in your throneroom, you can use the fine red carpet. Also, visitors don't need throne rooms (only bedrooms). If two married colonists are noble, they can share a throneroom. Not sure if the game has a clarity issue around these.

But yeah, the goal was to be as flexible as possible while also having the throneroom still look something like a throneroom (justified in the lore by legal requirements from Empire's culture).

I'm definitely open to feedback if you have a specific suggestion about how the requirements should change.

Вопрос разработчикам.

Comment
about 15 hours ago - Tynan on Steam Forums - Thread - Direct
Русский перевод работает над. Это должно улучшиться с течением времени.

Извините, я использую Google переводчик.

Player.log filled my C: drive

Comment
about 16 hours ago - Tynan on Steam Forums - Thread - Direct
Okay, I'm going to say it's almost certainly due to a mod, so you'd need to look at which mod might be causing the issue. For now just delete the player log and be aware of it for future, I guess.

useing on colony on a new game

Comment
about 16 hours ago - Tynan on Steam Forums - Thread - Direct
Not sure what you're asking. You can load 1.0 savegames in 1.1 no problem (unless they have some incompatible mod attached). What else are you looking for?

Prisoner mission

Comment
about 16 hours ago - Tynan on Steam Forums - Thread - Direct
Can you be specific?

DLC and Vanilla Soundtrack

Comment
about 16 hours ago - Tynan on Steam Forums - Thread - Direct
They will both play together all the time, the expansion just adds new songs it doesn't turn anything off.
@Dreamer Not sure you what you mean about AC Odyssey. It costs $60/60 Euro. It was on sale for $24/24 Euro at one point, but that was a month ago, not today. It doesn't seem to have ever gone for $14.

Anyway, leaving that aside, if a comparison will be made it needs to be to something comparable. Ubisoft sells in a different market using different strategies, at a much larger scale. Odyssey probably cost $40 million to make. By that standard, if you want to match the input budget of those games against price, it would mean RW itself should cost like $2.

More reasonable comparisons are to comparable niche games from Klei or even Paradox. Stellaris DLC are about $17.50 and they were made in 6 months. We spent 16 months on Royalty, so should it thus cost $45? But, our team is smaller than theirs, so is it a real comparison? Then you run into the problem where everything is compared againt the top few most value-efficient games in existence, like comparing to Factor... Read more

quest bug

Comment
about 17 hours ago - Tynan on Steam Forums - Thread - Direct
Damn! We will fix it.

What I desperately need is a savegame either from after this occurred, or from before you accepted the quest but after it arrived (this is best).

If you have that please send it to me: [email protected]

If not, could you tell me what mods you were using? Or anything else unusual that happened?

Player.log filled my C: drive

Comment
about 17 hours ago - Tynan on Steam Forums - Thread - Direct
I'm here!

The 'official' place to report bugs is the Ludeon forum: https://ludeon.com/forums/index.php?board=11.0

Or just tell me here.

This is an issue we had once long ago and fixed. The game won't log more than 1000 error messages. If it is, it's possible a mod is going around our logging limitation by accident and spewing errors, or there's some deeper bug we missed.

Can you post your mod list? And what version are you on?
Morkonan - Definitely some lessons learned on marketing over here. I did originally want to announce before release, but there were some delays with the trailer. The project was stretching on, I didn't want to delay any more, and I talked to Steam reps and it seemed to make sense to us to just pull an Apex Legends and release it all at once. I figured it would be okay since there was a free update coming out at the same time. But the devil is in the details I suppose; the approach has to be tailored t the situation.

Some of the stuff that has come up are things I really never would have thought of. Like the idea of taking a bunch of mods uncredited and just selling them. I can't imagine any serious developer doing that; I've never heard of a developer doing that; it would never even cross my mind. We did a long period of testing with players and modders (in secret) to try to get these outside perspectives but some of them still never came up. I agree with you that a slow... Read more

Won't Launch, Crashes to Desktop

Comment
about 21 hours ago - Tynan on Steam Forums - Thread - Direct
Ooof, if your game is really crashing before it even starts writing a log, that's either very early (and the files are totally trashed) or the log is somewhere else.

There's a list of steps to follow here: https://ludeon.com/forums/index.php?topic=4805.0
When do they post? (GMT +0)
Something missing? Let us know and we'll add it!