Rimworld

Rimworld Dev Tracker




21 Jul

Comment
    someonesneaky on Steam Forums - Thread - Direct
Originally posted by GrimReaper XXIII: Could we get steam achievements like on console?
I'm not a dev, but it's highly unlikely. Between mods, dev mode, and how easy it is to edit your save, it's practically pointless to add Steam achievements.

18 Jul

Comment
    someonesneaky on Steam Forums - Thread - Direct
Those who haven't already, could you please tell me the exact name? Name 'Nickname' Lastname'

Those who have - I've passed your missing names on to the ones in charge of adding them, and we'll hopefully have you added as soon as possible. Please keep in mind that names are updated along side normal patches, so it won't be immediate, unfortunately.
Comment

Originally posted by bluecete

It's just a generic, sci-fi precursor drug or checmical that you can synthesize into what you need it to be (drugs, medicine).

As someone else said; mechanically it's a limiter to prevent you from making infinite drugs & medicine.

It was inspired by methylamine (I watched Breaking Bad). But mechanically I just wanted a resource that was only available via trade.


27 Jun

Post
    Mal on Steam - Thread - Direct
Hi everyone! Our new plushie boomrat[www.makeship.com] just launched on Makeship!

Handle this little guy carefully, he just might explode... with love! His boomy pustules also glow in the dark with special fabric.

The boomrat plush is only available for a limited time, so get yours now on Makeship: https://www.makeship.com/produ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

17 Jun

Post
    Mal on Steam - Thread - Direct
Hello! We're launching a very special colony simulator bundle today: RimFort x DwarfWorld! Get 10% off the game you don't own to complete the set! The bundle runs until June 26, 2024, and it's one of the best ways to spend 1000 hours in game.

Explore massive, generated worlds with your colonists and your dwarves. Go from fighting raiders and sentient robotic beasts across the planet to vampiric infestations and necromancers deep in your mines!


... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

04 Jun

Post
    /u/ on Steam Forums - Thread - Direct
There have been some folks who have noticed their name-in-game has gone missing lately. It turned out to be more extensive than we thought, and we're working on getting everyone re-added.

If you've noticed your name is missing, please contact me through any of these channels:

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31 May

Comment

There's an interesting book called Seeing like a State that talks about this idea in the real world.

Scott Alexander had a good review of it: https://slatestarcodex.com/2017/03/16/book-review-seeing-like-a-state/


24 May

Post
    Mal on Steam - Thread - Direct
Hey everyone! We're back with a small update containing some changes, improvements and fixes for RimWorld and its expansions. This update should be compatible with all savegames and mods.

We do these updates with the help of players from the RimWorld community! If you're interested in helping us test, or you have a bug to report, please join us on the official RimWorld development Discord[discord.gg].

Bye for now!
- Tia

Changelog
  • Adjusted render node worker to support multiple graphics per node without dirtying/reaching the render tree.
  • Thoughts for each genetic chemical dependency are tracked independently instead of lumped together int...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 May

Comment

Originally posted by Glugstar

I really hate this mentality from the devs.

It is not a story generator, it's just a game like any other. It's not both. Anyone how thinks this has story generation in it, doesn't know what a story is. A story is NOT a sequence of random events thrown at the characters.

It needs to have a main plot, a message it wants to convey, an encompassing theme, a narrative structure. It needs character personality arcs, it needs them to pass through adversity and come out at the end better people. It needs something you can try to imitate in your life, something that inspires you.

That's what stories are all about. RimWorld has precisely zero of all of that. The "story" is just randomness picked up from a premade list of actions, with no rime or reason.

The main character woke up in the morning, had his meal and was upset he didn't have a table. Then all of the sudden, am artillery shell killed him instantly. His friend was not too upset because he was happy ...

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The game does indeed only generate events; it does not attempt to *tell* a story or derive meaning from it. The player is the one who interprets them and constructs the story. Player and game act together for the story to come into being.


04 May

Comment

Thanks for reporting - we found an issue. Look forward to a hotfix very soon.

Comment

Hey guys, we're investigating this, would you mind posting your mod lists? Including simple UI/QoL mods.

EDIT: Okay, thanks for reporting - we found an issue. Look forward to a hotfix very soon. Sorry about that.


03 May

Post
    Tynan on Steam - Thread - Direct
Hi everyone!

We're here today with a new feature update to Anomaly. Today's update adds a new way to play with all Anomaly content threaded into the entire game, instead of being linked strictly to the monolith quest. This resembles more how other expansions all interact together continuously over the course of a long game. No need for Anomaly to take over an entire playthrough!

We’ve also added some new economic pathways to make it more feasible to progress through Anomaly content as a low-tech tribal colony.

Take a look:

Ambient horror mode Now, when you start the game, you can select from three ways to integrate Anomaly into your game:
  • Standard with monolith: The original Anomaly experience. Anomaly threats are linked directly to the monolith.
  • Ambient horror: In this new mode, the monolith does not appear. Instead, Anomaly threats are threaded into the rest of the game. All Anomaly threats...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

27 Apr

Comment

Originally posted by EXusiai99

Ludeon shouldnt have waited until a new paid DLC drops just to add a new QOL enhancement. A small update every once in a while addressing the most common complains about the UI/UX should do.

I would love to update more often, but updates break mods and that angers people, so they have to be kept infrequent.


24 Apr

Comment

They increase containment strength thus reducing how often escapes happen.

And non-revenant entities still need to beat down the door.


22 Apr

Post
    /u/ on Steam Forums - Thread - Direct
Hello everyone!

Just a quick request: There's been an issue that's popped up in 1.5 that some people have noticed their 'name-in-game' has gone missing. If it's happened to you, please give your name so we can check on it. We're not exactly sure what happened, but we're working on fixing it as soon as possible!

You can leave it in a comment here or on the post in the Ludeon forums[ludeon.com], or PM me as Sneaks on Discord in either the Development s... Read more