I hadn't played since last year, coming back I soon realized that mechanoid now dont give you anything that you cant get from selling about 8 flake or building one drill. I know there was an "exploit" of farming the assemblers but the reaction was like torching an entire town because you saw a spider on the wall, AND for some reason the mechanoids seem to spawn a lot more than normal raids regardless of temperature, plus the clusters.
So you have enemies that can easily kill you, affect your map, and the centipede can tank 4 guys with with high melee and masterwork maces for about 2 minutes, and you get absolutely nothing in return, meanwhile human raids give you weapons, prisioners (Maybe with all the juicy bits!), leather and food and money, while still being somewhat challenging.
I understand wanting to remove that exploit but the knee jerk reaction was really weird, and the fact that names were changed so you *shred them\* doesnt give me much hope of a change. Colonists can build a laser rifle or a railgun but they cant get anything more than 40 steel out of a 20 ton giant robot.
I'll just keep using the mod that keep drops as pre-nerf, just a little rant I guess.
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