Thanks! I was really happy with how this quest in particular turned out. I think the open-endedness and randomness really nails what makes RimWorld work.
I'm hoping to push more in this open-ended direction with the quest designs. Quests have always been tricky to design since generated quests in a super-systemic game is something that's really original to RimWorld AFAIK. Without other games to reference we really needed to find, identify, understand, iterate on, and solve every problem from zero. It's a real process, but with a good source of feedback (all of you) I think we're learning more and more about what works and how to build it.
Also hey, if anyone wants to write a Steam review for Royalty that'd be great (with whatever your opinion is). It sells well but the percentage of people who reviewed it was WAY lower than the base game. If not no problem of course, it just seems people don't tend to think of this! Steam link