Some quick transparency, I did volunteer beta testing for the Royalty DLC for about 5 months, and myself and a few dozen others worked with Tynan and the other devs to help balance the new content and squash bugs (lord, if only you all could see Royalty's early stages lol).
That being said, I'm going to put out an opinion or two as a Rimworld fan, not as some kind of Ludeon insider. With the release of Royalty, I've seen more than a few accusations that the DLC "lifts mods from the steam community and puts a price tag on them". Apparently several Rimworld mods "do what the DLC does, but for free". That, of course, is ridiculous.
Anyone who's angry about this, consider that the modding community for Rimworld is huge, with people from all over the world implementing their own ideas into the game. They range from lore-friendly to downright whacky, from dinosaurs, to aliens, to vampires, you name it. Considering the massive amount of user content, how is Tynan supposed to traverse it without triggering the (ridiculous) accusation of taking fan ideas?
Tynan and the devs are trying to come up with new content to expand Rimworld, and obviously there's a chance new content may vaguely overlap with other people's mods; seven or so devs versus thousands of mod makers. What sort of game would Rimworld be if all Tynan did was anxiously scour mod lists, worried that his new idea would be too close to someone else's? That's a restriction that no game developer or artist should have to consider - there are already enough development hurdles in the way as it is. What are they supposed to do otherwise? "Welp, there's already a user-made quest mod, better scrap the backbone of the DLC that we've been developing for the past several months, all that develop time and company cost is down the toilet".
Go ahead and criticize the DLC for whatever it is you want to criticize it for, that's fine, but don't just kneejerk and accuse the devs of ridiculous things over unofficial mods. Let Ludeon have their creative freedom.
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