Original Post — Direct link

Rimworld is probably my favorite game of all time, excluding a few titles that had an impact on me growing up. You know how many of the DLCs I own? Zero. And I don’t feel like I’m missing any intended content whatsoever. The Rimworld DLCs are exactly what DLCs should be- optional expansions that change the gameplay experience, rather than being content that should have been included in the base game or blocking you from doing things if you don’t own them.

They feel like exactly what dlc essentially should be in my eyes- mods made by the developer, to add features normal mods wouldn’t be able to do as well, in a style that fits well with the vanilla base game.

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over 3 years ago - /u/TynanSylvester - Direct link

Thanks!
I have always gone by the principle that the expansions shouldn't interfere with the core game in the slighest. Nothing should ever be visible but locked off, or unbalanced without expansion content, or even refer to expansion content.

We even use expansion-specific text patches to remove references to expansion mechanics in vanilla content. E.g. The description for the 'kind' trait is different with Ideology.

over 3 years ago - /u/TynanSylvester - Direct link

Originally posted by theorial

I remember when DLC was called expansion packs, and you actually got a healthy extension to your game with new content. Nowadays all you get are small little packs of items or a handful of quests for half the cost of what an actual expansion would do. I think it was elder scrolls oblivion that had a few expansion packs that actually added new areas to explore, a bunch of quests and items, maybe a new class or race, etc. MMOs still kind of follow this rule with their expansions.

It's just sad that in nearly every aspect of your life, you are being nickel and dimed. You can't just buy something, you have to sign up for a service...

This is why we always call our expansion packs expansion packs!

It kind of annoys me that Steam forcibly labels them "DLC". This isn't a weapon skin.