Original Post — Direct link
about 1 month ago - /u/TynanSylvester - Direct link

Originally posted by Glugstar

I really hate this mentality from the devs.

It is not a story generator, it's just a game like any other. It's not both. Anyone how thinks this has story generation in it, doesn't know what a story is. A story is NOT a sequence of random events thrown at the characters.

It needs to have a main plot, a message it wants to convey, an encompassing theme, a narrative structure. It needs character personality arcs, it needs them to pass through adversity and come out at the end better people. It needs something you can try to imitate in your life, something that inspires you.

That's what stories are all about. RimWorld has precisely zero of all of that. The "story" is just randomness picked up from a premade list of actions, with no rime or reason.

The main character woke up in the morning, had his meal and was upset he didn't have a table. Then all of the sudden, am artillery shell killed him instantly. His friend was not too upset because he was happy for having a really cool bedroom, and managed to kill the raiders. After disposing of the body, he never thought about the dead colonist ever again after a few days. The end. RimWorld "stories" in a nutshell.

The game does indeed only generate events; it does not attempt to *tell* a story or derive meaning from it. The player is the one who interprets them and constructs the story. Player and game act together for the story to come into being.