https://game-updates.info/rimworld?96
- Caravan pawns gathering items now haul items in their inventory to pack animals.
- Save prepare caravan gather items toil tree to disk.
- Animals will eat and sleep within their rope area if they’re roped to a spot.
- Allow caravan pawns to sleep in bed while packing, less dire hunger threshold before eat, and allow pawn to regain excited travel thought after draft.
- Change caravan hauling behavior to cancel enroute instead of waiting for arrival if ticks after first item pickup timeout exceeded.
- Colonists will now look for food in pack animal inventory if no better food sources available.
- Colonists will grab food from pack animal to feed patients if no other food available.
- Colonists can grab medicine from pack animals.
- Colonists will take drugs (if assigned or need) from pack animal inventory if no other sources are available.
- Remove animal handling skill requirements for roping to pen.
- Change caravan packing spot to caravan packing post.
- Remove caravan packing spot from the game (in favor of caravan packing post).
- Caravan hitching post now can be used to keep animals in place on temporary maps.
- Update pen needed alert to take into account hitching post and handling skill for roping removal.
- Added an alert for hungry animals tied to hitching posts.
- Added a positive thought when pawns have been preparing a caravan for a long time.
- Joy decreases more slowly when a pawn is preparing a caravan.
- Change archonexus item selection such that weapons and utility belts are unequipped and must be explicitly chosen.
- Remove pawn hediffs like hypothermia and malnutrition upon new archonexus settlement.
- Reset pawn food and rest levels when starting new archonexus colony.
- Swap thing icon and info icon in archonexus dialog.
- Fix: PainIsVritue meme doesn’t guarantee the presence of scarification precept.
- Add animal pregnancy, gender, and bonded information to archonexus settlement dialog.
- Update new archonexus settlement confirm dialog always show and warn if all items or relics not selected.
- Ensure the trigger conditions for scarification/blinding are clear to the player.