@daze_carlos Stories happen to characters. Have characters that player cares about/relates to, and who are experiencing emotions player can empathize with.
@WWeynants @OskSta This looks a lot more high tech than what I did!
Also worth noting that RW's regions were never for pathfinding; only for spatial analysis. E.g. "What's the nearest threat by path distance" type questions.
What you're doing is hierarchical pathfinding.