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about 4 years ago - /u/TynanSylvester - Direct link

Originally posted by literallyapotato69

I'm not sure if it's the calm before the storm for me, but, surprisingly my 100+ mod list is actually working in 1.2 so far lol. a whole heap of one time errors when first i first loaded my save, but a second load after saving and reloading had no errors. maybe I've gotten lucky and randy has blessed me

Yeah there's a ton of 'well there goes my mod list' jokery going on, but we actually put a lot of effort into trying to smooth this kind of thing out.

There's a whole multi-version mod system which allows modders to upload a mod that has separate files used for different game versions. It means they can update to a new build before it goes public (and do it without breaking the old build).

So during the unstable testing period for the last 2 weeks we've been trying to get the word out and get modders to update before release. Some did but given how many there are of course it isn't close to everyone.

So for 1.2 in particular we tried really hard with the code to support the old APIs and code patches, including leaving in a lot of legacy chaff just to avoid breaking mods. The majority should just keep working without updates at all; they'll just look yellow in the mod list.

Mod breakage has been a problem for a long time, and to some degree it's not something that can be avoided, but we've put a lot of effort into code features and community outreach to try to minimize it.