Original Post — Direct link

You can't release a multiplayer-only game and charge people to play it. Unless you're one of the major developers/publishers, TOO FEW people will be willing to pay to play your game, and it will very quickly die due to lack of players. It happens surprisingly often, but the results are consistent. I love the look of the game, and I'm personally buying it to try it day one. But the game is DOA due to it's barrier of entry.

You can argue that people should pay for games, you can argue that it might not happen, you can argue whatever you want, but this is the situation that games are in today. People are not willing to pay to play an indie multiplayer game, and then people will not be willing to buy the game because there won't be enough players.

I'll be there on day one, hoping for the best, but I can't realistically expect this game to be any different from the countless games that have failed from the same exact situation. If you think I'm wrong, pop in with a '!remindme' for a month after release and rub it in my face.

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almost 4 years ago - /u/Braddock512 - Direct link

Originally posted by toasty-cosplays

EA is publishing an unknown developers first game. You're not wrong that EA is a massive publisher, but that alone won't save an unknown devs multiplayer-only, pay-to-play game. And if you're going to take the time to be sarcastic about it, don't forget to set the !remindme so you can come back a month after the game's release and rub it in my face how completely wrong I was.

Unknown devs is a bit harsh. The dev team comprises of dev vets from Halo, COD, PVZGW, Gears, etc.

It’s their first title as a studio, but the team itself isn’t unknown.






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