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This new boost meter is soooo good. It makes solo q-ing so much better I feel like I know what my tm8 is gonna do way better. If they have low boost I know I should stick near so I can take over, or if they have a lot of boost I know they will make a play and I can wait or position for a pass. It also makes it easier whether or not I should leave boost for tm8 or I can take etc. and when 2 players go over one big boost pad its now way easier to tell if my tm8 got it or not.

Although it's only been a couple games it feels less toxic. Tm8s are more understanding when they can see how much boost u have etc, but maybe thats just coz of my small sample size. But GG to Psyonix for a good update!

Edit: Just noticed after goals during the replay, it will show everyone’s boost in the lobby! And during private matches if u spectate a player you can see everyone’s boost

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Glad you're digging it + thanks for sharing this! :D

Originally posted by SelloutRealBig

Love the update but would really like an option to just have it on the UI, likely in the bottom right cornet instead of on names. Just two really small boost meters above our own boost meter. It can even be the same small dots you use on the nameplates but always on screen and in the corner.

Love the update but would really like an option to just have it on the UI, likely in the bottom right cornet instead of on names. Just two really small boost meters above our own boost meter. It can even be the same small dots you use on the nameplates but always on screen and in the corner.

Hi there! We talk a bit about why we placed the meters next to nameplates in the blog we posted earlier this week:

⁠The reason we went with nameplates to display this information—instead of a HUD addition—is because we believe an always-on boost indicator for all your teammates would be difficult to follow and would distract from gameplay. (Additionally, we believe knowing your teammates’ boost levels at all times isn’t necessary.) It's a careful balance between providing useful information to players without adding too much visual noise.