almost 8 years ago - Dirkened - Direct link
J!NX and Rocket League Team Up For Official Store ‘Tis the season for new merch! Today we’re announcing the beginning of our partnership with local friends and merch aficionados J!NX[www.jinx.com]! Check out the new Rocket League storefront here[www.jinx.com]. JINX is also running a Holiday Deals sale[www.jinx.com] until December 31 for all orders over $40.

We’re starting with a fresh batch of wearables, such as a performance jersey, hoodies, and shirts. We’ll eventually be bringing old favorites like the eternally popular stress balls in the new year. Fresh new posters will also drop in 2017. Be on the lookout for our expanding line!
We’re starting up with the following merch:
  • Pro Glow Zip Up Hoodies (Orange and Blue)
  • Pro Glow Premium Tees (Men and Women Sizes)
  • Rocket League Game On Jersey
  • Orbit Premium Tee
almost 8 years ago - Dirkened - Direct link
Patch Notes v1.27 Size: 1.1gb

CHANGES AND UPDATES CASUAL PLAYLISTS AND ROCKET LAB ARENAS
  • Added Utopia Coliseum (Snowy) into the Snow Day Playlist
BUG FIXES
  • An experimental goal-post collision fix has been deployed
  • Removed the “GO!” counter in Custom Training
  • 'Pawn Swapping' in Unranked online matches should now work as originally intended
  • Fixed an issue where players were stuck in the Replay Menu after deleting certain replays
  • Fixed an issue where selecting 'Free Play' forced the Loading Screen
  • Fixed an issue where Emoji entry on Xbox One was not displaying in some cases
  • UI scale setting in options should now save on PlayStation 4
  • Fix for rank label updating for division text and changing colors
almost 8 years ago - Dirkened - Direct link
Originally posted by Volodesi: First - Nice name color.
Thanks brah <3
over 7 years ago - Dirkened - Direct link
Changes Coming with Competitive Season 4 http://steamcommunity.com/games/252950/announcements/detail/483414726873467562

We announced our new mode, Dropshot[www.rocketleague.com], earlier this week, and its release will also bring with it the end of Competitive Season 3, and the beginning of Competitive Season 4. Here's a breakdown of what you can expect beyond the Season 3 rewards[www.rocketleague.com]:

NEW SKILL TIERS The most significant change for Competitive Season 4 of has to do with how we rank players. A big part of why we provide visual skill rankings like “Challenger Elite” or “Champion” is to give players visual feedback about the skill of their teammates and opponents.

However, as the overall skill of the community has grown, our current ranks are no longer sufficient. The skill gap between a “Challenger I” and a “Challenger Elite” is significant, but they both sport golden “Challenger” icons that are only differentiated in subtle ways.

To better represent the evolving skill distribution of our players, and to better reward players who progress up the ladder, we will be introducing a new, wider set of skill tiers shown below.

We think these new tiers will do a better job of breaking up wide ranges of skill and also provide a more rewarding feeling of progression.

FEWER DIVISIONS As part of this change, we will be reducing the number of divisions per skill tier from five to four. For example, the Gold I tier ranges from Gold I, Division I to Gold I, Division IV.

We felt this change was necessary to preserve a similar frequency of division updates from previous seasons. Five divisions per tier with our new, smaller skill tiers would create too much divisional churn for most players.

GRAND CHAMPION RANK Based on the feedback we received regarding the Grand Champion rank during Season 3 recalibration, we have taken the following steps for Season 4:

  • Champion I, II, and III includes players of skill ranging from Champion to low-end Grand Champion from Season 3.
  • Grand Champion has been made more exclusive and given a distinct icon above the Champion ranks. It will not be quite as difficult to obtain as the original Season 3 version, but significantly more difficult than post-calibration Season 3.

SOFT SKILL RESET Like previous seasons, Season 4 will “reset” your skill tiers for each Competitive Playlist. However, we do not want to repeat the matchmaking frenzy of the first few weeks of Season 3 when we did a full skill wipe. Average match quality was poor as the entire playerbase churned through placement matches and climbed back to their relative skill rankings.

Instead, your placement matchmaking and eventual skill ranking will be informed by your previous season rankings. While we don’t aim to place you at the exact same rank you left off, we do want a clear initial separation so that Grand Champions aren’t wiping the floor with Bronze players during their climb.

For example, Season 3 Champions will likely place into the Platinum tiers, while All-Stars and Superstars from Season 3 will place into Gold initially.

SHORTER SEASONS We have heard your feedback on season length and agree that Season 3 lasted too long. We think an optimal season length is roughly four months, but the ultimate end date may depend on what changes we feel are necessary before a new season can begin. For this reason, we don’t want to promise an exact end date for Season 4 just yet, but we will be listening to your feedback on the topic carefully.

NEW MATCHMAKING RATING AND FUTURE CHANGES We are hard at work on a variety of matchmaking improvements, but it’s worth talking about a specific change in the context of Season 4 that will help improve overall match quality. With the new season, we are moving to a new model for how we rank and matchmake players by skill.

The most significant change is in how we are calculating your Matchmaking Rating (MMR). In previous seasons, MMR was a conservative estimate of your skill. A conservative MMR formula is common in modern skill systems and subtracts a few standard deviations of your “uncertainty” (how confident the system is about you) from your “skill” to generate a safe estimate of your potential.

This made for a smooth introduction to the game, but created inconsistency in matchmaking and ranking that we have now eliminated. Your MMR (and your Skill Tier) are now only based on your Skill value itself. This has a few direct benefits:

  • Good players with high uncertainty aren’t under-ranked anymore, leading to fairer and more fun matches with more consistent skill gains and losses.
  • Players will more quickly reach their appropriate rank, which means less unbalanced games overall.

We are also testing a variety of other matchmaking enhancements. Some of these will come online with Season 4, and some will be rolled out in the weeks and months ahead. A few of the things we’re looking into:

  • General speed and quality enhancements to allow for faster, more reliable matchmaking.
  • More intelligent matchmaking based on how populated your selected playlists and regions are.
    • For example, if you’re in Gold II and there’s a ton of Gold II players searching 'Doubles' in your region, we’ll try to be more restrictive about the type of players we match you against.
    • Conversely, we’d like matchmaking to be a little faster and more flexible for off-peak hours when there are less players to match against and the wait times can get a bit long at higher levels.

NEO TOKYO AND ARENA PREFERENCE TWEAKS The Neo Tokyo arena is being removed from our competitive and casual playlists. It will return to online play as a standard format arena in a future update.

We recognize that alternate format arenas are a controversial subject and did not make this decision lightly. The data we gathered since the Arena Preferences feature launched in December showed far less dislike for these arenas than one might expect from reading social media, but it did amplify our internal concerns about whether the Neo Tokyo arena design met our standards as a team for Rocket League.

We still feel that alternate arenas provide a valuable dose of variety to the online experience. However, the infrequent usage of these arenas in pro tournament play - an important part of the reason we introduced them in the first place - has us thinking deeply about their future. Going forward, we will continue to look at Arena Preferences data and community feedback on the topic.

Additionally, we are making a few changes to the Arena Preferences system to make it more consistent and understandable. An arena’s odds are now modified by a simple percentage of the lobby that likes or dislikes it. For example:

  • If half of the players in a server dislike a map, it will appear 50% less often.
  • If one player likes a map and another player dislikes it, it will appear as often as normal.
  • If all of the players in a server dislike it, it will now never appear.

We hope you’re as excited for the new Competitive Season as we are, along with all of the amazing content we have coming in next week’s Dropshot update. We’ll see you in Core 707 soon!
over 7 years ago - Dirkened - Direct link
Dropshot Smashes the Arena Floor on March 22 http://steamcommunity.com/games/252950/announcements/detail/483414098552933666

Another FREE mode is coming to Rocket League later this month!

Dropshot is a brand new take on Rocket League gameplay as we introduce dynamic breakable floors and an electrified ball, all within the confines of a new hexagonal Arena, 'Core 707'. Instead of pushing the ball into your opponent’s goal, your objective is to destroy panels on the opposing team’s floor, and score goals through those gaps.

Our new game mode is all about Damage! Along with our usual stats like Goals, Assists, and Saves, Dropshot introduces Damage as a statistic -- the more damage you do, the more floor panels break, and the easier it is to score a goal! Each panel can be hit by a ball twice -- the first hit activates the panel, while the second breaks the panel, creating a new scoring opportunity.

The new ball has three different phases, each more powerful than the last, that determine how much damage is done when the ball smashes into the floor panels. The second and third phases are activated by multiple Battle-Car hits, so the longer the ball stays off the ground, the more powerful it becomes. While the first phase of the new ball only damages one tile upon impact, the second and third phases can damage up to seven and 19 panels, respectively. Check out the Dropshot trailer below!

https://www.youtube.com/watch?v=MdBvId4DyIg

Along with Dropshot releasing on March 22, we have a host of other changes coming to Rocket League, including new achievements/trophies, painted Bodies and Rocket Trails, an Esports content button, the end of Competitive Season 3, a new Skill Tier hierarchy, and more!

Check out our dedicated page for the update here[www.rocketleague.com]!
over 7 years ago - Dirkened - Direct link
Rocket League Teams Up with the Fate of the Furious [img]https://672061c0b827554def11-ea8c7607510173b2cbad15f9892e8687.ssl.cf2.rackcdn.com/Ice-Charger-Logos-1.jpg[/img]

We’re proud to announce that The Fate of the Furious[www.fastandfurious.com] DLC is officially coming to Rocket League!

In collaboration with Universal Pictures[www.universalpictures.com] and Dodge[www.dodge.com], our new Premium Battle-Car brings the same winter-hardened Ice Charger driven by Dom Toretto in the upcoming film, to YOU, our faithful community. Watch the trailer below!

https://youtu.be/f4dDlaX6lEI

For $1.99 USD (or regional equivalent), players will be able to grab the Ice Charger itself, in addition to exclusive Ice Charger premium Wheels and six Premium Decals -- Clean Cut, Crazy Sandwich, Flames, Rakugaki, Rally, and CCCXL.

The Ice Charger DLC will be available on April 4 on all PC, PlayStation 4, and Xbox One, ahead of The Fate of the Furious’ theatrical release on April 14.

over 7 years ago - Dirkened - Direct link
Patch Notes v1.34 Find the full news post at: http://steamcommunity.com/games/252950/announcements/detail/1300823131802562128

THE HEADLINES
  • “Neo Tokyo” has been updated with a Standard Arena layout, and is now available in all Playlists
  • The Nitro Crate with new items has been added

NEW CONTENT
Arenas
  • “Neo Tokyo” has been updated with a Standard Arena layout, and is now available in all Playlists
  • The original “Neo Tokyo” has been renamed “Tokyo Underpass,” and is available to play in offline and private matches

Crates
  • Nitro Crate has been added
    • When received, the Nitro Crate will display as “Crate - Nitro” in your inventory

Community Flags
  • The Loot Crate Community Flag has been added

Zag Toys Rocket League Original Minis Pull-Back Racers
  • Select Pull-Back Racers will come with one code redeemable for a set of two exclusive in-game items
    • Original Minis Pull-Back Racers will be on sale later this Spring, and then codes can be redeemed via the Redeem Code button in the Extras menu
    • Exclusive Rocket Trail: Cold Fusion
    • Exclusive Wheels: ZT-17

BUG FIXES
General
  • [Steam] Fixed an issue where toggling Motion Blur on and off would cause a game crash
  • [Console] Light Shafts will no longer automatically re-enable if disabled in Video section of the Options Menu
  • [Steam] Vertical Sync will no longer automatically re-enable if disabled in Video section of the Options Menu
  • Rocket Trails viewed in the Garage when playing Splitscreen no longer display diagonally
    • Fixed Rocket Trails include: Alpha (Gold Rush), Bubbles, Cold Fusion, Datastream, Flamethrower, Frostbite, Helios, Hexphase, Hydro, Ink, Netherworld, Plasma, Slime, Snowflakes, Standard (All Colors), Treasure
  • Fixed an issue causing some glowing wheels to look incorrect when Painted. This fix affects the following wheels: Photon, Septem, Troika, and Voltaic
  • Side Boost locations on DFH Stormy, Urban Central, Urban Central (Dawn), and Urban Central (Night) now match those found in other standard arenas
  • Bunny Ears now flop in the correct direction
  • The “CCCXL” Decal for Ice Charger is now correctly named “CDXL”
  • Earned Assists now correctly display in the Leaderboards
  • The Ball Indicator now correctly displays on “Mannfield (Night)”
  • [Xbox One] The “Registered Voter” achievement has been fixed

about 7 years ago - Dirkened - Direct link
Rocket League Patch Notes v1.38 CHANGES AND UPDATES Arenas
  • Brightness on DFH Stadium (Day) and Champions Field (Day) has been reduced
  • Fixed an issue with the grass in Champions Field (Day) on low detail
  • The broken texture on Starbase Arc has been fixed
  • Mac/Linux: Farmstead map visuals have been updated
  • Lighting on Farmstead has been adjusted
  • Urban Central boost locations are now consistent with other Standard Arenas
BUG FIXES General
  • Boost audio will no longer cut out when rapidly tapping the Boost button
  • Season Reward Level progress should now display correctly at the end of Competitive matches
  • Added additional checks to prevent undesired demolish scenarios reported since the Autumn Update
  • Fixed several issues with in-game grass
  • The appearance of grass on lower detail modes on PC has been updated as part of ongoing optimizations
  • Fixed the item thumbnail for Halo toppers with a Black ‘Painted’ attribute
  • Fixed a game crash issue related to the Season 4 Reward Trails
  • The ‘Labyrinth’ Decal for Takumi has been fixed
  • The Season 2 Reward Prospect Boost has been fixed
  • Second player in splitscreen mode is not retaining color choices made in the garage
  • Joining Free Play during join countdown blocks player from joining match
KNOWN ISSUES
  • Some players on Xbox One may still experience performance issues
    • Restarting Rocket League can help solve this issue temporarily while we continue to investigate
 
almost 7 years ago - Dirkened - Direct link
Patch Notes v1.40
CHANGES AND UPDATES General
  • [Nintendo Switch] Reduced the default Controller Deadzone to 0.15 from 0.3 to better utilize Joy-Con analog sticks
  • Reduced volume of the Batmobile Goal Explosion
Performance
  • [Nintendo Switch] Adjusted world detail to improve average resolution in Handheld Mode
  • Optimized the following maps for Nintendo Switch and PC:
    • Utopia Stadium (all variants)
    • Farmstead
      • Maps are optimized on PC when using ‘Performance’ World Detail setting
  • Improved the field texture visuals for the following maps on Nintendo Switch and PC:
    • Champion’s Field
    • Wasteland
      • Visual improvements on PC apply when High Quality Shaders are turned off
BUG FIXES General
  • Fixed Player Avatars sometimes displaying on the wrong user after someone quit or joined the lobby
  • Fixed missing blowoff valve audio for Octane ZSR Engine
  • [Nintendo Switch] Fixed a rare crash that could occur in the post-match Scoreboard in Rumble
  • Grass is now visible on the Main Menu when using ‘Performance’ World Detail settings
  • Ground Textures now appear on Farmstead when using ‘Performance’ World Detail
  • [Steam] Fixed an issue with Older Urban Central replays crashing the game
  • Quick chat audio no longer sounds when a player joins or leaves a server
  • Goal Explosion audio no longer loops after previewing a Goal Explosion in the Crate Preview menu
 
almost 7 years ago - Dirkened - Direct link
Patch Notes v1.41 The Headlines
  • Please read our Spring 2018 Roadmap[www.rocketleague.com] for more information on future features and our new Update release format!
  • Competitive Season 6 ends and Competitive Season 7 begins
    • Wheels are being distributed as Season 6 Rewards
  • Victory Crate’ has been added
Complete list below...

New Content General
  • ‘Victory Crate’ has been added

Changes and Updates Competitive Season 6
  • Competitive Season 6 has ended. Titles and items will be awarded for your highest rank achieved during the season. Season 6 Rewards are custom, non-tradeable Wheels
  • Receiving the Season 6 Reward Wheels is contingent upon successful completion of Season Reward Levels
  • Reward Wheels:
    • 'Season 6 - Bronze'
    • 'Season 6 - Silver'
    • 'Season 6 - Gold'
    • 'Season 6 - Platinum'
    • 'Season 6 - Diamond'
    • 'Season 6 - Champion'
  • Season 6 Grand Champions will also receive the 'Season 6 Grand Champion' Title
  • We will update the appearance of the 'Season 6 - Diamond' Wheels in a future hotfix or update.
Competitive Season 7
  • Competitive Season 7 has begun
    • Season 7 brings a “soft reset” that requires you to do placement matches in each playlist to recalibrate
    • Winning half of your placement matches will land you near your previous season ranking
    • League Rankings will be temporarily empty until players complete their placement matches
Bug Fixes
General
  • [Nintendo Switch] Fixed an issue with Party invites when the console language is set to Japanese
    • This fix may apply to any non-English standard characters outside of the Japanese language selection
  • Players will no longer receive an error message when trying to trade up the ‘Maximon’ Decal for X-Devil
  • After leaving a Competitive Match early, Competitive Matchmaking ban messages now display time correctly in hours and minutes in languages other than English.

Known Issues The following known issues will be addressed in a hotfix before our next major update:
  • Appearance of the 'Season 6 - Diamond' Wheels
  • Endgame Menu Division and Rank Up/Down notifications are not displaying
  • Change Preset button in Endgame Menu is not working
  • Lens flare opposing the car may appear in the main menu
over 6 years ago - Dirkened - Direct link
Patch Notes v1.42 [img]https://i.imgur.com/hsKUb3m.jpg[/img]

NEW CONTENT DC Super Heroes DLC
  • The DC Super Heroes DLC Pack[www.rocketleague.com] is now available on all platforms
    • Battle-Cars
      • ‘'89 Batmobile’
      • ‘The Dark Knight Rises Tumbler’
    • Rocket Boost
      • ‘Speed Force’
    • Decals
      • ‘Aquaman’ (Breakout)
      • ‘Batman’ (Paladin)
      • ‘Cyborg’ (Roadhog)
      • ‘Flash’ (Venom)
      • ‘Green Arrow’ (Hotshot)
      • ‘Green Lantern’ (Merc)
      • ‘Superman’ (Octane)
      • ‘Wonder Woman’ (X-Devil)
    • Player Banners
      • ‘Aquaman’
      • ‘Batman’
      • ‘DC’
      • ‘Cyborg’
      • ‘Flash’
      • ‘Green Arrow’
      • ‘Green Lantern’
      • ‘Superman’
      • ‘Wonder Woman’
    • Wheels
      • ‘Flash’
      • ‘Wonder Woman'

[img]https://media.giphy.com/media/p3hZ9tfVJAavjx9Abw/giphy.gif[/img]

CHANGES AND UPDATES Spectator Mode
  • Spectators can now chat during matches
Competitive Season 6 Rewards
  • The appearance of the 'Season 6 - Diamond' Reward Wheels has been updated
BUG FIXES General
  • Fixed a bug preventing players from being able to change Presets in the Endgame screen between matches
  • Division/Rank Up/Down animations now successfully display on the Endgame screen
  • Adjusted Xbox 360 controller vibration
 
over 6 years ago - Dirkened - Direct link
Patch Notes v1.43 (Tournaments Update) Find the full Patch Notes in our announcement at:
http://steamcommunity.com/games/252950/announcements/detail/1672399365484081031

https://www.youtube.com/watch?v=4R7SzPOKKCM
THE HEADLINES
  • Players can now create and join Tournaments
  • Quality Connection Status icons will appear in the HUD if players are experiencing connection problems
  • Players can now receive a “Chat Ban” that restricts the banned player from sending chat messages in online play
  • [Nintendo Switch] Video Capture and ‘Quality Mode’ have been added
  • Expanded inventory organization and filtering in the Garage
  • Enhanced Crowd Audio
  • ‘Rocket League x Monstercat Vol. 2’ is now available to all players under Music Playlists
NEW CONTENT
Country Flags
  • ‘Brunei’
  • ‘Monaco’
  • ‘Nauru’
  • ‘Tuvalu’
Crates and Keys
  • ‘Triumph’ Crate has been added
Monstercat
  • ‘Rocket League x Monstercat Vol. 2’ is now available to all players under Music Playlists
  • ‘Monstercat’ has been added as a Flag Folder
  • Monstercat Flags have been added
    • ‘Anna Yvette’
    • ‘Intercom’
    • ‘Koven’
    • ‘Pegboard Nerds’
    • ‘Protostar’
    • ‘Slippy’
    • ‘Stonebank’
    • ‘Uncaged’
    • ‘Uncaged Cat’

CHANGES AND UPDATES
Tournaments
  • Players can now create and join Tournaments via the Main Menu
    • From the Main Menu, select ‘Play’ and then ‘Tournaments’ to find the Tournaments Menu
  • Tournaments have a maximum bracket size of 128 teams, minimum of eight teams
    • Team members must be in a party in order to register for a tournament
  • Cross-platform tournaments are enabled
  • Tournament creators can set minimum and maximum thresholds for entry based on a player’s Rank in the related Competitive Playlist
Quality Connection Status
  • In addition to showing your ping on the scoreboard, you will now also see in-game icons on the HUD if you are experiencing connection problems. This will help you better diagnose if gameplay issues are related to server performance or your connection.
  • You may see one or more of the following warnings when the client detects issues with your connection:
    • High Latency
    • Latency Variance
    • Packet Loss
    • Server Health
  • Additionally, if you are experiencing any of these issues, you will see a warning “!” symbol next to your ping on the scoreboard.
  • If one or more of these issues persists, you will also be notified via a pop-up notification in the Main Menu after exiting a match

Chat Bans and Report Feedback
  • Chat Bans
    • Players can now receive a “Chat Ban” that restricts the banned player from sending chat messages in online play
    • If you are Chat-Banned, you will receive a notification on the main menu with information about the chat that contributed to your ban
    • Quick Chat is still allowed but chat-banned players can only send one Quick Chat message every 5 seconds
    • Chat Bans do not affect Private Matches or Party Chat
  • Report Notifications
    • If a player you reported receives a ban of any kind, you will now be notified of the ban via a main menu notification
Items and Inventory
  • Favorite Items
    • You can now Favorite items in the Garage and Inventory screens. Favorited items appear at the top of each tab
  • Item Stacking
    • Most items will now automatically stack in the Inventory to reduce clutter in the inventory and trade windows
    • Duplicate items with different attributes (e.g. Painted or Certified) do not stack
    • Duplicate items with different trade holds do not stack
    • Each item in a stack still counts towards the maximum items in a trade
    • When adding a stacked items to a trade, you can select how many from the stack to offer with a slider
  • The Garage now supports Search and Filter functionalities
  • The Inventory screen now has tabs to quickly switch between different categories of items
  • Items can now be sorted by Date Acquired and Quality
  • Different Painted Car Bodies can now be equipped to the Blue and Orange teams
User Interface
  • A new “Interface” tab has been added to Options that contains all settings that control the user interface
  • Gameplay
    • Text Chat can now be set to ‘Team Quick Chat Only’
    • Client Send Rate - Limit how many packets your client sends per frame (may help on weak/wifi connections)
    • Server Send Rate - Limit how many packets the server sends you per frame (may help on weak/wifi connections)
    • Bandwidth Limit - Limit total bandwidth used by the game client
  • Camera
    • Camera Presets are now available
  • Controls
    • Controller Vibration now has multiple levels to choose from
  • Interface
    • Nameplate Scale - Adjust the size of player nameplates in the world
    • Nameplate Mode - Combines the old ‘High Contrast Nameplates’ and ‘Always Show Nameplates’ option. 'Default' is the former 'High Contrast Nameplates' setting.
    • Match Notifications
      • All - Show all HUD stat notifications and match time updates
      • Time Only - Hide stat notifications, only show “One Minute Remaining” and countdown
      • Kickoffs Only - Only show “3-2-1-Go”, don’t show “One Minute Remaining” and similar messages
Map Rotation
  • Aquadome and Starbase ARC have been added back into the Competitive Playlist map rotation
Team Colors
  • Expanded the palette of Blue and Orange team color choices for customization
  • In Private and Exhibition matches, you can now select from the full color palette for primary team colors
In-Game Music
  • You can now listen to Rocket League soundtracks during a match
  • Under the ‘Audio’ Tab in the Options Menu, you can set ‘In-Game Music’ to:
    • Always On
    • Matches Only
    • Training Only
    • Off
Spotify Integration (Steam Only)
  • You can now select a song from the Playlists menu (in the Main Menu or in-game if ‘In-Game Music’ is enabled) and click the ‘Listen on Spotify’ button
    • If you click on ‘Listen on Spotify,’ Rocket League will minimize and you will be taken to the selected track on spotify.com.
    • You must have an active Spotify account in order to view and listen to tracks on Spotify.com.
Enhanced Crowd Audio
  • The in-game crowd can now predict shots and saves using the same logic as the Director camera in Spectator mode
  • Now that the crowd can predict exciting moments, they will get louder and more excited in advance of events instead of only making noise after something happens
Nintendo Switch
  • Video Capture has been added
    • To use Video Capture, press and briefly hold the Share button (below the D-pad) and the last 30 seconds of gameplay will be saved as a video.
  • Switch players can now choose between ‘Performance’ and ‘Quality’ under the ‘Video’ tab in the Options Menu
    • Performance Mode (60fps)
      • Docked: Optimized for 60fps/900p, can scale down to 60fps/720p
      • Handheld: Optimized for 60fps/720p, can scale down to 60fps/576p
    • Quality Mode (30fps)
      • Docked: 30fps/1080p
      • Handheld: 30fps/720p
      • Quality Mode also enables several graphics features automatically, including Lens Flares, Light Shafts, Dynamic Shadows and Depth of Field
BUG FIXES
General
  • Black Market and Very RareDecals no longer cover Painted portions of some Battle-Cars
  • Trim on Octane no longer changes color when ‘Superman’ Decal is equipped
  • Primary Colors are now consistent on all car bodies
  • Fixed a bug causing Supersonic Trails no longer flicker across player screens during a match
  • Equipped Banners are no longer equipped as a phantom item if they are traded in
  • Boost will now regenerate while waiting for additional players to join a Dropshot match
  • Players can now see the ‘Vote to Forfeit’ option in the menu if they already initiated a forfeit vote
  • Fixed a French translation error related to Takumi RX-T
  • Fixed a Dutch localization error with Uncommon Toppers
Xbox One
  • Players who have multiple Painted items equipped are now visible in your Party
  • ‘Certifiable’ Achievement has been fixed
macOS/SteamOS
  • Fixed a bug causing players to crash when loading Steam Workshop Maps
  • Fixed a bug causing players to crash when using ‘Happy Holidays’ Goal Explosion
 
over 6 years ago - Dirkened - Direct link
Patch Notes v1.48 CHANGES AND UPDATES General
  • Game version has jumped from v1.45 to v1.48 due to two PS4/PS4 Pro hotfixes
  • Updated the appearance of the ‘Twinzer’ Car Body when affected by Paintable attribute
  • Added a confirmation dialog to the “Report Server” button
Network Settings
  • Network settings (Client Send Rate, Server Send Rate, Bandwidth Limit) will each be reset to High for all players on all platforms. Changing these settings will now have an effect on your network connection
BUG FIXES General
  • Stats on all ‘Merc’ Car Bodies should now be restored
  • Fixed Spectator issue causing camera updates to not replicate fast enough. This was causing desynchronization between spectators and the players they were viewing.
  • Fixed a bug in how Ping was being calculated and displayed
    • Your displayed ping to a given server region may be higher or lower after this update, but the latency between you and the servers has not changed. This is only a visual correction.
PS4/PS4 Pro
  • Fixed a bug causing performance issues when playing 3v3 Rumble on Neo Tokyo with Supersampling enabled
  • Resolved an issue causing delayed entry into online matches
KNOWN ISSUES
  • New item notification shows for some players in Garage despite having no new items
  • Paint finish on the ‘’89 Batmobile’ may look different than before
  • [Switch] Splitscreen users may take longer than normal to appear in the main menu
  • [macOS. SteamOS] Textures on some buildings in the background may be missing
  • On Salty Shores, some ground textures load a few seconds after reaching the Choose Team screen
  • Images of Painted ‘K2’ and ‘Zeta’ Wheel variants may not display correctly in the Garage
  • Voltaic Wheels may appear pixelated for some players
  • Moving quickly between the Showroom and Garage may cause Boosts and Trails to not display properly when viewing in Redeem Rewards and Crate Preview menus
  • Some Gray Wheels (Voltaic) may appear similar to Titanium White variants
  • Black texture can be seen sometimes outside of the Neo Tokyo and Tokyo Underpass Arenas
  • Trails slightly off-center behind ‘99 Nissan Skyline GT-R R34 Wheels
over 6 years ago - Dirkened - Direct link
Patch Notes v1.49 NEW CONTENT Crates and Keys
  • ‘Zephyr’ Crate has been added

CHANGES AND UPDATES Throwback Stadium
  • 'Throwback Stadium' is now an option in Exhibition Matches, Local Matches, Private Matches and Tournaments
Performance Graphs (Steam)
  • Players on Steam can now enable six different Performance Graphs
    • Performance Summary
    • Performance Graph (short)
    • Performance Graph (long)
    • Network Summary
    • Network Graph (short)
    • Network Graph (long)
  • Performance: Displays FPS, Frame and GPU data
  • Network: Displays Packet, Latency and other relevant connection data
  • You can enable/disable graph display in the Options>Interface menu, or by pressing F10 on your keyboard

BUG FIXES General
  • [Xbox, PS4] Fixed an issue causing client crash or freeze when joining a Ranked Doubles or Standard match from an end-match screen
  • Decals no longer cover Painted portions of Twinzer Car Bodies
  • Hammerhead Decal no longer covers Painted portions of Mantis Car Bodies
  • Fixed lens flare so it no longer shines through ball or trees on DFH Stadium and Beckwith Park (Midnight)
  • [PS4] Improved texture filtering on several maps
  • Painted Zeta Wheels now properly display in thumbnails
  • [Switch] Black secondary paint on Breakout Type-S no longer displays as Brown
  • Turtle Tribe Decal is now properly aligned on Octane’s roof
  • '99 Nissan Skyline GT-R R34 Engine Audio is no longer overwritten by default Engine Audio when equipped

KNOWN ISSUES
  • Items can no longer be removed from a trade by clicking them on the right trade window after adding them to a trade
    • This issue will be addressed in our next update
  • Paint finish on the ‘’89 Batmobile’ may look different than before
    • This issue will be addressed in our next update
  • Trails slightly off-center behind ‘99 Nissan Skyline GT-R R34 Wheels
    • This issue will be addressed in our next update
  • New item notification shows for some players in Garage despite having no new items
  • [macOS. SteamOS] Textures on some buildings in the background may be missing
  • On Salty Shores, some ground textures load a few seconds after reaching the Choose Team screen
  • Images of Painted ‘K2’ Wheel variants may not display correctly in the Garage
  • Moving quickly between the Showroom and Garage may cause Boosts and Trails to not display properly when viewing in Redeem Rewards and Crate Preview menus
  • Some Gray Wheels (Voltaic) may appear similar to Titanium White variants
  • Black texture can be seen sometimes outside of the Neo Tokyo and Tokyo Underpass Arenas