Original Post — Direct link

If you're like me after yesterday's update then you probably can't get Rocket League to open anymore.

No fix has helped.

Updating net framework to 4.8, deleting cache, reinstalling, verifying integrity of game files and running as admin from the x32 or x64 files has not worked.

Nothing fixes it.

I don't have bakkensmod or Alphaconsole and im on Windows 10.

The update quite literally made the game unplayable for an absurd amount of people.

Can we get some help? Why is the community turning a blind eye to this?

I've seen the sub flooded with people having the same issue for over a day.

Are we really going to pretend like this isn't an issue?

It's not going to go away on its own.

I love Rocket League and it's so upsetting when the one time a week I can play. I can't

I'm tired of hopping on to see server errors and now a literally non playable game.

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almost 5 years ago - /u/Psyonix_Devin - Direct link

Hi OP, appreciate the post and I definitely understand the frustration. Regarding the game not starting, the .NET framework issue is the only issue we're tracking right now. I know you updated that already, but if you still can't get the game to start, it may be 1) worth trying a .NET update again, 2) verifying game files in Steam, or 3) a reinstall. Option 3 should trigger an auto-install of the latest framework as well.

You can learn more about the .NET update here: https://support.rocketleague.com/hc/en-us/articles/360042529054

If this doesn't work, start a ticket with us, DM me the number, and I'll make sure we get back to you ASAP.

almost 5 years ago - /u/Psyonix_Devin - Direct link

Originally posted by Optimus_Prime-

Some people are saying Rocket League requires the 4.8 version of the .NET Framework. Does it? Or is 4.6.2 enough? The link you provided states, "Version 4.6.2 or newer is required to run Rocket League."

4.6.2, and 4.8 works depending on what version of .NET you're upgrading from. I would try the former first.

This is something Steam typically does automatically when needed, not sure why it wasn't the case with yesterday's update.