about 1 year ago - /u/Psyonix_Devin - Direct link

https://preview.redd.it/7v0cr5jkv2ea1.jpg?width=1920&format=pjpg&auto=webp&v=enabled&s=8b7f3ebd7e48547b59d87454ff34e0de3bc27ae2

If you don't see the update available to download yet, please restart EGS, Steam, or your console. It may take several minutes to appear.

Blog Link: https://www.rocketleague.com/news/patch-notes-v2-25/

Version: Rocket League v2.25

Platforms: Epic Games Store, PlayStation 4, PlayStation 5, Steam, Switch, Xbox One, Xbox Series X|S

Scheduled Release: 1/24/2023, 4 p.m. PST / 1/25/2023, 12 a.m. UTC

NEON NIGHTS

  • v2.25 prepares Rocket League for Neon Nights
    • Neon Nights begins on 1/25/2023 at 9 a.m. PST / 5 p.m. UTC
    • Learn more about Neon Nights here

CHANGES AND UPDATES

New Settings Tab: Training

  • Added a new ‘Training’ section under Settings
    • The Training tab is only visible in Settings when you are in Custom Training or Free Play
  • General Settings are available in both Custom Training and Free Play
    • Game Speed allows you to slow the game down
      • 100% is normal speed
    • Controls Display dictates when controls appear on screen. Options include:
      • Always Visible
      • Hidden
      • Fade Out
  • Free Play options are available in Free Play only
    • Disable Goal Reset turns off both goal explosions and reset to kick-off position
    • Boost Options allow you to change boost refill. Options include:
      • Unlimited
      • Standard
      • Auto-Refill
    • Boost Recharge Delay
      • Enabled only when the Auto-Refill boost option is selected
      • You can adjust the delay from 0.50 seconds to 3.00 seconds in 0.25-second increments

Map Collision

  • We have revised map collision on all standard maps.
    • This means the ball will now behave the same across all maps when rolling off the wall
  • Map collision revision also includes small adjustments to goals, boost placements, and starting positions so they are the same across all standard maps

BUG FIXES

  • Fixed a bug preventing the correct competitive rank from displaying on the end game scoreboard if a player leaves the match before the scoreboard appears
  • Fixed two bugs preventing goal explosions and ball position from updating correctly when seeking in Replays
  • Esports Shop Decals will no longer darken the trim on Titanium White Car Bodies
  • Restored Distortion Decal for Takumi in player inventories
  • Fixed appearance of the Bubbly Decal when equipped on the Samurai Car Body

KNOWN ISSUES

For a complete list of known issues in Rocket League, go here

Release Thread Instructions

If you don't see the update available to download yet, please restart EGS, Steam, or your console. It may take several minutes to appear.

Our latest update (v2.25) is now live. This thread is an effort to get reports for any new bugs into one place.

  • Take a look at the formatting below
  • Please read through the comments before posting your own issue so we can cut down on duplicate posts
  • Reply to a thread confirming your issue if you already see it posted

Posting Format:

  • Bug: A brief explanation of the problem.
  • Platform: EGS/Steam/PS4/PS4 Pro/PS5/Xbox One/Xbox One X/Series S/Series X/Nintendo Switch
  • Evidence: Video/Images -- YouTube, Imgur and Gfycat preferred. (If using YouTube, please make the video UNLISTED.)
  • Logs: If playing on PC, grab logs and drop them on Pastebin, and put the link here

Logs on PC are typically located at C:\\Users\Documents\My Games\Rocket League\TAGame\Logs

Thanks everyone! We hope you enjoy the update!

POST-RELEASE UPDATES

  • TBD
External link →
about 1 year ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
about 1 year ago - Psyonix Ted - Direct link


Version: Rocket League v2.25

Platforms: Epic Games Store, PlayStation 4, PlayStation 5, Steam, Switch, Xbox One, Xbox Series X|S

Scheduled Release: 1/24/2023, 4 p.m. PST / 1/25/2023, 12 a.m. UTC

NEON NIGHTS
  • v2.25 prepares Rocket League for Neon Nights
    • Neon Nights begins on 1/25/2023 at 9 a.m. PST / 5 p.m. UTC
    • Learn more about Neon Nights here
CHANGES AND UPDATES New Settings Tab: Training
  • Added a new ‘Training’ section under Settings
    • The Training tab is only visible in Settings when you are in Custom Training or Free Play
  • General Settings are available in both Custom Training and Free Play
    • Game Speed allows you to slow the game down
      • 100% is normal speed
    • Controls Display dictates when controls appear on screen. Options include:
      • Always Visible
      • Hidden
      • Fade Out
  • Free Play options are available in Free Play only
    • Disable Goal Reset turns off both goal explosions and reset to kick-off position
    • Boost Options allow you to change boost refill. Options include:
      • Unlimited
      • Standard
      • Auto-Refill
    • Boost Recharge Delay
      • Enabled only when the Auto-Refill boost option is selected
      • You can adjust the delay from 0.50 seconds to 3.00 seconds in 0.25-second increments

Map Collision

  • We have revised map collision on all standard maps.
    • This means the ball will now behave the same across all maps when rolling off the wall
  • Map collision revision also includes small adjustments to goals, boost placements, and starting positions so they are the same across all standard maps

BUG FIXES
  • Fixed a bug preventing the correct competitive rank from displaying on the end game scoreboard if a player leaves the match before the scoreboard appears
  • Fixed two bugs preventing goal explosions and ball position from updating correctly when seeking in Replays
  • Esports Shop Decals will no longer darken the trim on Titanium White Car Bodies
  • Restored Distortion Decal for Takumi in player inventories
  • Fixed appearance of the Bubbly Decal when equipped on the Samurai Car Body

KNOWN ISSUES
For a complete list of known issues in Rocket League, {LINK REMOVED}go here
about 1 year ago - /u/Psyonix_Devin - Direct link

https://preview.redd.it/7v0cr5jkv2ea1.jpg?width=1920&format=pjpg&auto=webp&v=enabled&s=8b7f3ebd7e48547b59d87454ff34e0de3bc27ae2

If you don't see the update available to download yet, please restart EGS, Steam, or your console. It may take several minutes to appear.

Blog Link: https://www.rocketleague.com/news/patch-notes-v2-25/

Version: Rocket League v2.25

Platforms: Epic Games Store, PlayStation 4, PlayStation 5, Steam, Switch, Xbox One, Xbox Series X|S

Scheduled Release: 1/24/2023, 4 p.m. PST / 1/25/2023, 12 a.m. UTC

NEON NIGHTS

  • v2.25 prepares Rocket League for Neon Nights
    • Neon Nights begins on 1/25/2023 at 9 a.m. PST / 5 p.m. UTC
    • Learn more about Neon Nights here

CHANGES AND UPDATES

New Settings Tab: Training

  • Added a new ‘Training’ section under Settings
    • The Training tab is only visible in Settings when you are in Custom Training or Free Play
  • General Settings are available in both Custom Training and Free Play
    • Game Speed allows you to slow the game down
      • 100% is normal speed
    • Controls Display dictates when controls appear on screen. Options include:
      • Always Visible
      • Hidden
      • Fade Out
  • Free Play options are available in Free Play only
    • Disable Goal Reset turns off both goal explosions and reset to kick-off position
    • Boost Options allow you to change boost refill. Options include:
      • Unlimited
      • Standard
      • Auto-Refill
    • Boost Recharge Delay
      • Enabled only when the Auto-Refill boost option is selected
      • You can adjust the delay from 0.50 seconds to 3.00 seconds in 0.25-second increments

Map Collision

  • We have revised map collision on all standard maps.
    • This means the ball will now behave the same across all maps when rolling off the wall
  • Map collision revision also includes small adjustments to goals, boost placements, and starting positions so they are the same across all standard maps

BUG FIXES

  • Fixed a bug preventing the correct competitive rank from displaying on the end game scoreboard if a player leaves the match before the scoreboard appears
  • Fixed two bugs preventing goal explosions and ball position from updating correctly when seeking in Replays
  • Esports Shop Decals will no longer darken the trim on Titanium White Car Bodies
  • Restored Distortion Decal for Takumi in player inventories
  • Fixed appearance of the Bubbly Decal when equipped on the Samurai Car Body

KNOWN ISSUES

For a complete list of known issues in Rocket League, go here

Release Thread Instructions

If you don't see the update available to download yet, please restart EGS, Steam, or your console. It may take several minutes to appear.

Our latest update (v2.25) is now live. This thread is an effort to get reports for any new bugs into one place.

  • Take a look at the formatting below
  • Please read through the comments before posting your own issue so we can cut down on duplicate posts
  • Reply to a thread confirming your issue if you already see it posted

Posting Format:

  • Bug: A brief explanation of the problem.
  • Platform: EGS/Steam/PS4/PS4 Pro/PS5/Xbox One/Xbox One X/Series S/Series X/Nintendo Switch
  • Evidence: Video/Images -- YouTube, Imgur and Gfycat preferred. (If using YouTube, please make the video UNLISTED.)
  • Logs: If playing on PC, grab logs and drop them on Pastebin, and put the link here

Logs on PC are typically located at C:\\Users\Documents\My Games\Rocket League\TAGame\Logs

Thanks everyone! We hope you enjoy the update!

POST-RELEASE UPDATES

  • TBD
External link →
about 1 year ago - /u/Psyonix_Devin - Direct link

Originally posted by Key_to_the_Gate

The freeplay options are a huge W for console. Turning off goal explosion in freeplay is a game changer imo.

Was there anything more public about the Map Collision? I only remember hearing about the Forbidden temple.

Was there anything more public about the Map Collision? I only remember hearing about the Forbidden temple.

Stems from some community chatter we saw last year about the ball not rolling up the wall in corners the same way on a handful of maps. After seeing that, we did a sweep on all of them.

about 1 year ago - /u/Psyonix_Ted - Direct link

Originally posted by azwethinkweizm

This new update won't even load the game for me. Just uninstalled/reinstalled and it's not working.

Hey! Which platform are you on?

about 1 year ago - /u/Psyonix_Ted - Direct link

Originally posted by Gek_Lhar

There's currently a bug on all platforms that kicks you out of the second trade confirmation screen if someone not in the trade leaves the lobby. I got a clip I can send if need be

Go ahead and DM me

about 1 year ago - /u/Psyonix_Ted - Direct link

Originally posted by azwethinkweizm

Using Steam on PC. The game just windows to the top left corner and doesn't load. I have to ctrl-alt-delete and force a restart

DMing!

about 1 year ago - /u/Psyonix_Devin - Direct link

Originally posted by Ambitious-Jaguar7619

Lmao I found a decal gone wrong

Lmao I found a decal gone wrong

Replied to your other thread! Thanks.

about 1 year ago - /u/-CinderBlock- - Direct link

Originally posted by Zsnakejake

Boost Recharge Delay

Enabled only when the Auto-Refill boost option is selected

You can adjust the delay from 0.50 seconds to 3.00 seconds in 0.25-second increments

Perhaps a dumb question, but am I able to set a cap to auto-refill? For example, can I make it automatically refill only to 33 or 50 or something like that?

Also, is the delay here a delay from when I go to empty or when I stop boosting? (so if my delay is 3sec, does it fill up from 25 to 100 if I stop boosting for 3sec, or will it only start refilling once I hit 0?)

Am I able to set a cap to auto-refill?

No, it will always refill to 100

Also, is the delay here a delay from when I go to empty or when I stop boosting?

The delay is a combination of when you stop boosting and if your wheels are in contact with a surface. If your delay is 3 seconds and you haven't boosted for 3+ seconds, then the next time your wheels are in contact with a surface it will refill to full, regardless of how much boost is currently in the tank