Thanks for the post! The trim on a Black-Painted Octane is affected by Decal choice, so it tends to lighten a bit when an active/moving Decal is applied. I think this is a bug on our backlog that we need to address.
Thanks for the post! The trim on a Black-Painted Octane is affected by Decal choice, so it tends to lighten a bit when an active/moving Decal is applied. I think this is a bug on our backlog that we need to address.
Yea, while fixing the bug would be great, it would also be amazing if we could get proper black painted bodies too. Because the right picture is edited, it's not how it looks like in-game.
For example, if you look in the esport shop a lot of the decals makes the body look actually black, but when you equip it ends up looking different.
Example would be the Cloud 9 and Renault Vitality octane decal. In the esport shop it makes the octane look black trimmed, but when you're using it makes it look more grey than black.
See image for example. Same video settings both pictures -- https://i.imgur.com/Jqxmri3.png
And like another user mentioned - implementing a proper black octane would also be a win because it allows people to get certification on their octane, since a lot of users dont want it to be painted.
There's clearly a demand for a proper black painted octane body car, and has been for a long time. Pretty please :)
But how do they look in a live game environment? We've definitely seen bugs with how BMDs interact with Painted Car Bodies, but the screenshot you're using may not be showing a bug, rather it's just showing the differences in lighting between the Esports Shop and the Garage/Customization menus.
Just some food for thought, but I'll be digging into this issue either way. :D