Original Post — Direct link

Hello!

Some of you may remember my v1, v2 and v3 posts regarding public API which we still haven't heard about for quite some time.

What I found very interesting is this tweet from RLBotOfficial saying that they got official support Psyonix by receiving a custom made API. WHERE'S OFFICIAL SUPPORT FOR HUNDREDS OR EVEN THOUSANDS OF OTHER DEVELOPERS OUT THERE, PSYONIX?

It has been almost eight months since RLStats API was shut down by Psyonix. In that thread, /u/Psyonix_Devin replied saying that they are working on a better process for API access and that he hopes to share the info within the next few months.

Here’s a small list of what I (and probably a big part of RL community) would like to see within this API which I divided in 3 parts:

  1. First part is the simple one which can be accessed by anyone who wants by requesting it and going through an automatic verification process. With this part of API, same as the current API (which is in closed beta), everyone with the access can check ranks which provides such information as Skill Rating, MMR, Mu, Sigma, Rank, division, reward level etc.
  2. Second part is the more complex one. This one should only be accessed by 3rd party projects/platforms such as smash.gg, ESL, Gfinity, ESEA, FaceIt, Toornament, Challonge, Battlefy, Esportswall, etc. You name it. A platform with main focus on organizing tournaments/events. I want this platform to be able to make an integration between their system and Rocket League. With integration I want them to be able to make game servers automatically, to fetch all data from each match (props to smashgg for already fetching match results automatically), including player statistics (goals, assists, etc.).
  3. API to check items in garage inventory. Would be huge for traders. As a bonus, maybe create/modify presets via API? (Suggested by u/inconspicuous1129)

Other API ideas/suggestions are welcomed! I will update this post by adding your suggestion if it gets a positive feedback.

That being said, when can we expect to hear anything about Public API? There are so many developers and communities that are waiting for the public api to make discord bots, websites, various events etc. And for all of this we need API to make our lives easier. The only way we can get any information about player's rank is by scraping tracker websites (such as tracker network) which is extremely inefficient.

Psyonix, please!

External link →
over 5 years ago - /u/Psyonix_Devin - Direct link

Hi all, currently working on getting an agreement in place with our Legal team. It's taking longer than anticipated, but hope to share more soon.

The bot API referred to by RLBotOfficial is a very small, closed API that gives select Rocket League bot creators a way to test in-game bots without needing a hacky way to connect the bots to control input. It's a very different API from what's being asked for here, as the "main" API is not only public, but exposes a lot of player data to keyholders.

I definitely appreciate your frustrations, and I'm looking forward to sharing more soon.

over 5 years ago - /u/Psyonix_Devin - Direct link

Originally posted by CasperIG

Hey, any update on this?

No update to share at this time, thank you!

over 5 years ago - /u/Psyonix_Devin - Direct link

Originally posted by PrinceFelix

Hello Devin!

I know it's been awhile. But was wondering if there have been any updates to a Rocket League API?

Yours Truly,

Me.

Hello! Nothing new to share at this time. Thank you!