almost 6 years ago - /u/Psyonix_Cone - Direct link

Many workshop maps don't set the correct physical material for the ground, so it's lacking the constant downward force that keeps the car planted to the ground. Without that force the car is able to jump higher than it should, which gives it more time to turn in the air before hitting the ground. Workshop maps that use the correct physical material for the ground behave the same as the normal game.

almost 6 years ago - /u/Psyonix_Cone - Direct link

Originally posted by djinnjer

I guessed as such, if you are aware what is the furthest degree of turning a car will have for a single jump air roll?

Looks like a little over 450 degrees

almost 6 years ago - /u/Psyonix_Cone - Direct link

Originally posted by djinnjer

And could you shed some light as to why my car turns and spins more freely on the workshop map? Or is the actual chassis of the car affected by gravity? (Which i assume it isn't)

It does not spin more freely on workshop maps.