over 2 years ago - /u/Psyonix_Devin - Direct link

https://preview.redd.it/ts68e8gr8ld71.jpg?width=1920&format=pjpg&auto=webp&s=6af81d457dd5de469c8b846709d322b3a6578a1e

Hello everyone! As the end of Season 3 approaches, I wanted to take some time to acknowledge the conversations happening around the Rocket League community recently.

Let’s kick this off with a chat about how and when we communicate with the community. For some time now, our cadence has followed our game update schedule. Whether it’s the start of a new season, or a significant mid-season update, we tend to bundle our conversations with you in with those updates. With Season 3, most of our game updates released after the start of the season were hotfix-level, focused on addressing new bugs, making map rotation changes, and prepping the game for new content.

Ultimately, this means the scope and significance of our conversations with you are directly tied to the scope and significance of the updates we release. There tends to be a lot of chatter and excitement around larger updates, but there’s a tangible feeling of restlessness in the community when we’re far removed from those major changes and additions.

We’re working on ways to address the communication gaps that have become more prevalent over the last couple of seasons. Some of this is going to be easy -- it’s been a while since we did an AMA on the subreddit, right? -- while other plans we have are going to take longer to share with you all.

There’s also been a lot of healthy conversation around what we’re putting into our game updates, too. Since moving to free to play last year, we’ve added millions of new players to the Rocket League community, players that approach our game from all sorts of perspectives -- casual players who hop in Discord with their friends when life permits, dedicated competitive players who are pushing to be the next Doubles SSL or Rumble RNGENIUS, and everyone in between. We’ve introduced some really cool, unique partnerships and content into the game, and the return of community favorites in the spring and during our Summer Road Trip have given new players the opportunity to share in the excitement experienced by our veteran community members going back to the game’s launch. We’ve added Competitive Tournaments, made meaningful changes to the item Trade In system, and brought Rocket Labs back into the mix. Over the last ten months, we’ve strived to add content and features that appeal to a wide, growing, and diverse community.

While we’ve released new features and quality-of-life adjustments alongside our growing content library, this subreddit, our Discord, and our social pages are full of suggestions, ideas...and maybe a few rants focused on pushing Rocket League even further.

Right now, our resources are committed to Rocket League, Rocket League Sideswipe, and related initiatives that we aren’t ready to talk about yet. This means our development bandwidth is split a number of different ways, which is why new content in the Item Shop tends to outpace new features and changes to existing features and systems. There is no easy solve for this, but we want to acknowledge that we’ve heard you on user-generated content and other social-focused game features. While we can’t promise anything, we are planning, and pushing on some of the more prominent requests, like improved voice chat (more on that later).

We’ll be talking about what’s coming with Season 4 in early August. A ton of community-requested stuff is incoming, including Tournament improvements, tweaks to casual and competitive playlists, several brand new LTMs, adjustments to game bans, and some really cool stuff coming to the Esports Shop and RLCS. Once Season 4 has officially begun, expect to see more conversations driven by us about what dropped in Season 4, and what might be in store for Season 5.

External link →
over 2 years ago - /u/Psyonix_Devin - Direct link

https://preview.redd.it/ts68e8gr8ld71.jpg?width=1920&format=pjpg&auto=webp&s=6af81d457dd5de469c8b846709d322b3a6578a1e

Hello everyone! As the end of Season 3 approaches, I wanted to take some time to acknowledge the conversations happening around the Rocket League community recently.

Let’s kick this off with a chat about how and when we communicate with the community. For some time now, our cadence has followed our game update schedule. Whether it’s the start of a new season, or a significant mid-season update, we tend to bundle our conversations with you in with those updates. With Season 3, most of our game updates released after the start of the season were hotfix-level, focused on addressing new bugs, making map rotation changes, and prepping the game for new content.

Ultimately, this means the scope and significance of our conversations with you are directly tied to the scope and significance of the updates we release. There tends to be a lot of chatter and excitement around larger updates, but there’s a tangible feeling of restlessness in the community when we’re far removed from those major changes and additions.

We’re working on ways to address the communication gaps that have become more prevalent over the last couple of seasons. Some of this is going to be easy -- it’s been a while since we did an AMA on the subreddit, right? -- while other plans we have are going to take longer to share with you all.

There’s also been a lot of healthy conversation around what we’re putting into our game updates, too. Since moving to free to play last year, we’ve added millions of new players to the Rocket League community, players that approach our game from all sorts of perspectives -- casual players who hop in Discord with their friends when life permits, dedicated competitive players who are pushing to be the next Doubles SSL or Rumble RNGENIUS, and everyone in between. We’ve introduced some really cool, unique partnerships and content into the game, and the return of community favorites in the spring and during our Summer Road Trip have given new players the opportunity to share in the excitement experienced by our veteran community members going back to the game’s launch. We’ve added Competitive Tournaments, made meaningful changes to the item Trade In system, and brought Rocket Labs back into the mix. Over the last ten months, we’ve strived to add content and features that appeal to a wide, growing, and diverse community.

While we’ve released new features and quality-of-life adjustments alongside our growing content library, this subreddit, our Discord, and our social pages are full of suggestions, ideas...and maybe a few rants focused on pushing Rocket League even further.

Right now, our resources are committed to Rocket League, Rocket League Sideswipe, and related initiatives that we aren’t ready to talk about yet. This means our development bandwidth is split a number of different ways, which is why new content in the Item Shop tends to outpace new features and changes to existing features and systems. There is no easy solve for this, but we want to acknowledge that we’ve heard you on user-generated content and other social-focused game features. While we can’t promise anything, we are planning, and pushing on some of the more prominent requests, like improved voice chat (more on that later).

We’ll be talking about what’s coming with Season 4 in early August. A ton of community-requested stuff is incoming, including Tournament improvements, tweaks to casual and competitive playlists, several brand new LTMs, adjustments to game bans, and some really cool stuff coming to the Esports Shop and RLCS. Once Season 4 has officially begun, expect to see more conversations driven by us about what dropped in Season 4, and what might be in store for Season 5.

External link →
over 2 years ago - /u/Psyonix_Devin - Direct link

Originally posted by psychadella

In the next update will teammates hit open nets?

In the next update will teammates hit open nets?

I don't think we can ever promise that, even with Heatseeker. :D

over 2 years ago - /u/Psyonix_Devin - Direct link

Originally posted by DM_ME_CUTE_PICS_PLZ

I guess it’s more important for higher ranks than I’m at, but are there plans to bring back solo queue standard?

I guess it’s more important for higher ranks than I’m at, but are there plans to bring back solo queue standard?

We haven't seen a lot of requests to bring it back (aside from one decent-sized thread a few weeks ago, which had some pretty mixed opinions within).

over 2 years ago - /u/Psyonix_Devin - Direct link

Originally posted by TigerOrphan0

Also, tournaments for EVERY game mode would be awesome. A hoops tourney would be kickass

Also, tournaments for EVERY game mode would be awesome. A hoops tourney would be kickass

Extra Modes are definitely in the mix for Tournaments, and we'll talk more about that ahead of the season.

over 2 years ago - /u/Psyonix_Devin - Direct link

Originally posted by yousefhamid98

It would be really cool to finally have 2s Tournaments.

It would be really cool to finally have 2s Tournaments.

I agree! We'll have more info on what's coming irt Tournaments ahead of the next season.

over 2 years ago - /u/Psyonix_Devin - Direct link

Originally posted by Bgregg35

Can we get working in game team voice chat lol.

Can we get working in game team voice chat lol.

...did you read the post?

over 2 years ago - /u/Psyonix_Devin - Direct link

Originally posted by Kenshireo

Any updates for rlcs/psyonix tournaments for Asia?

Any updates for rlcs/psyonix tournaments for Asia?

Hiya! Nothing to share on this front, and I would expect anything RLCS news-related to come down the pipe when they start talking about the next season.