Great video as always! I wanted to clarify some things mentioned in the video:
- Input buffer size is not the same for everyone. It tries to grow or shrink depending on network jitter (variance in latency).
- We allow up to 10 frames of input history to be sent on every outgoing packet. We don't send inputs that the server has already confirmed. You were probably only seeing 4 inputs because you had a low ping and the server had already confirmed the older inputs. If you increase your ping, you will see the game sending more inputs per packet.
- The networking options currently don't work because we chose to disable them via the backend while we narrow down server issues stemming from the last update. The networking options will be re-enabled shortly after the next update goes out.
- A fix was just checked in to our dev build a few days ago that coincidentally fixes the scoreboard ping issue too. The issue you are seeing is not the actual ping going up with increased FPS. The accuracy of the ping measurement is impoved with increased FPS. The fix will make it to the public in the next next update (couple of months?)