PATCH NOTES, BUG FIXES, AND KNOWN ISSUES for v1.61: http://redd.it/bdvmck
PLEASE DO NOT POST ABOUT NOT SEEING THE UPDATE ON YOUR PLATFORM (See below)
Our latest update (v1.61) is now live. This thread is an effort to get all bug or glitch reporting into one thread.
- Please take a look at the formatting below (don't be that guy who doesn't use the template)
- Please read through the comments before posting your own issue so we can cut down on duplicate posts
- Reply to a thread confirming your issue if you already see it posted
Please do not post about non-v1.61-related issues here.
Here's the posting format:
- Bug or Glitch: A brief explanation of the problem.
- Platform: Steam (PC, Mac, Linux)/PS4/PS4 Pro/Xbox One/Xbox One X/Nintendo Switch
- Evidence: Video/Images -- YouTube, Imgur and Gfycat preferred
- If using YouTube, please make the video UNLISTED
- Logs: If playing on PC, grab logs and drop them on Pastebin, and put the link here
Logs on PC are typically located at C:\Users\Documents\My Games\Rocket League\TAGame\Logs
Logs on macOS: ~/Library/Application Support/Rocket League/TAGame/Logs/
Thanks everyone! We hope you enjoy the update!
If you don't see the update yet, restart Steam or your console. It may take several minutes to appear.
UPDATES
- Confirming that we added some new items to older Event Crates (ex. Haunted Hallows). This helps align Event crates with the Drop Rates now displayed within the Crate Preview menu
- While it was not included in the Known Issues list, we are aware of the item certification glitch that happens during some P2P trading sessions
KNOWN ISSUES FOUND TODAY
- Audio when a goal is scored gets too loud (EDIT: This appears to be isolated to both versions of Champions Field)
- We're investigating why some DLC content (ex. Supersonic Fury) is not available on Xbox One
- Selecting a Player Banner inside the Crate Preview screen will equip banner to your profile even if you don't own it
- Some Steam Workshop maps are still having trouble with ball reset and respawn
- We're looking into ball echo audio. This was an intended addition but we are making sure the implementation is correct