that's me and Avi - read a lot of player frustration and pain on a day-to-day basis (Reddit, Discord, Twitter, etc), and have to make decisions about how we can cover as much ground as fast and as efficiently as possible.
Is it only you and Avi reading the feedback? Honestly maybe there needs to be more people looking at feedback and working on this game based on that.
To that end, whether or not I am commenting on something here on Reddit, I am often reporting it internally.
Sometimes there are issues that aren’t on Trello, but are still issues. I think just acknowledging them on simple comment that you’re working on them internally gives some clarity, however there’s been as example issues that have been said they were looked at but never got exactly resolved (take MM for example). I’ve played this game over a year and it’s been issue as long as I remember, but obviously year ago it was more understandable.
…responding to Reddit threads can be a lot like playing whack-a-mole with communications. This thread will rapidly fall off of the front page and another with similar frustrations will take its place in a few days, and the cycle repeats.
This makes somewhat sense except there are some other games community management do communicate through reddit, even Roco has QA post over year ago, where people could ask questions. Communication doesn’t necessarily mean answering every post, but it would be good maybe if there were similar things hosted other than the automod bug thread. And biggest thing, probably acknowledgement of issues as they arise, even before they’ve been added to trello or the issues that aren’t on trello.
If possible I’d love more transparent patch notes, because lot of times there has been things that have changed (aiming in several patches) that hasn’t been mentioned beforehand the update.
…bugs aren't everything, but currently, they seem to be the biggest cause of player concern
That’s correct. They’re one of the biggest thing affecting gameplay. If the game was more stable it would be less frustrating to cope with other problems like leavers.
…To us, rag-dolling may be the top priority, but for players, it's Xbox not saving your settings each update.
What to prioritize is to look at the overall feedback from players and which things here receive the most negative feedback in form of posts. As example, Lag, weapon mastery, AA being broken and MM for the longest time have been theme. There’s been several months of some of the same themes, player given feedback/suggestions but honestly how it has seemed up to a lot of people (including people who left) is that no feedback is listened to, at least when it comes to major issues. New rogues have been rushed out and with that comes a lot of bugs impacting negatively on the gameplay, major ones stay on the game for months even beginning of the roco.
These meetings have been integral to getting issues resolved and are why some long-standing issues have been resolved in the past few months.
The problem is, when issue is resolved, there’s often two more issues to one resolved issue. For example AA being thrown off by crouch, now the issue is AA as whole. There’s several things like this that are similar…
Over the long term, I'm looking at ways we can communicate things out more effectively than playing the Reddit or Discord message whack-a-mole and hoping that you (the player) find a message about an issue that you're dealing with.
Trello board lists some things in their simplest form but it doesn’t address as example things that break right at the release of new patch (until later maybe a fraction of it). There’s also roco website, but I think reddit can reach a lot more players. *Just simple posts and updates on game other than yt videos like before would be sufficient.** Also it would be sufficient if players are made aware of certain decisions and whos behind them…For example who wants to push the new patch when it’s kinda unfinished, is it Hirez and do they have too tight deadlines? Is it the team that thinks it’s ready? Is it the devs? There’s a lot of questions that feel like remain unanswered, which is why the communication doesn’t feel transparent.