Original Post — Direct link
about 1 year ago - /u/RoCoJared - Direct link

Yeah it's a bit much isn't it?

about 1 year ago - /u/RoCoJared - Direct link

Originally posted by Tenebrae42

This clip, as others pointed out, is more a skill issue than anything else. Enemies charging straight in, one after another, barely acknowledging the person they just saw die in front of them as they familiarize their face with the barrel.

yep, I get that, it is performing within it's range for sure. I'm more looking at it from a "post S/T removal standpoint" tbh

about 1 year ago - /u/RoCoJared - Direct link

Originally posted by epbishop

Please don’t take this clip as the game as a whole, they are sprinting into the barrel of the gun, they should die

This one clip definitely doesn't paint the whole picture, I was being a bit cheeky about it tbh :)

about 1 year ago - /u/RoCoJared - Direct link

Originally posted by Luircin

not really, shotguns should win close range engagements

as they should!

about 1 year ago - /u/RoCoJared - Direct link

Originally posted by Tenebrae42

Is that to say, shotguns as a weapon class?

On this note, I was wondering if something like a slug shotgun could be possible? The SKL sorta bring the headhunter shotgun might be a solid base for it, even.

When we introduced S/T our designers at the time did up the damage on some weapons(like the SKL6) to make sure certain things were retained. Like the 1-tap headshot at 110 for example. Post removal I'm reviewing weapons and making sure their TTKs aren't entirely skewed when you factor in the falloffs as a whole. The SKL6 will still have a 1tap head, so I'm thinking of bring that back down to 100 and seeing were the falloffs affect it.

That's definitely something that I've considered. Honestly with out tight the pellet grouping is for the SKL6, it may as well be a slug shotgun. It being a headhunter shotgun is appealing and it's already sitting there at it's ranges.

about 1 year ago - /u/RoCoJared - Direct link

Originally posted by Tenebrae42

I see. I love my S12 Tacticool, so my personal bias has me apprehensive on shotgun changes. Curious to see where each weapon class is heading overall.

And yeah, that's basically what I was thinking; in everything but actual function, it is a slug shot.

lmao a like-minded friend who also calls it the "tacticool" XD I also personally love shotguns and I know a good number of players do too. They are always a tricky thing to manage in shooters so I'm going to do my best in regards