over 3 years ago - /u/HiRezRadar - Direct link

All servers will come offline at 4:00 AM ET (08:00 UTC) for maintenance to introduce a game update and be unavailable for approximately 10 hours. This extended maintenance is to also make a series of technical changes to improve overall servers stability. We anticipate servers to be available by 3:00 PM ET (19:00 UTC) but will provide any pertinent updates should they become necessary.

Please see the notes below!

Listen up Rogues, this week’s update to Rogue Company has more additions and fixes than Dima carries grenades! First up we have a brand new map that will take you to the dark bowels of a Venezuelan prison.  You’ll be able to drop into this map immediately if you’d like with our brand new Custom Matches system to practice, play with friends, or hold your own competition!

Finally, don’t just play your Rogue, master them with our new Mastery system to earn unique rewards. Plenty more changes are below!

New Map: Lockdown

Located deep in the jungles of Venezuela lies a maximum-security prison that houses some of the world's most dangerous threats. Rogue Company has been called in to stop a breakout in progress. This new map features long sightlines for covering fire, contested power positions and intense close-quarter battles inside the prison's walls.

https://preview.redd.it/ab7tglv4pno51.png?width=1920&format=png&auto=webp&s=5fba5a70fcba625f40e525a1ad1a4fcbc3848e25

https://preview.redd.it/utw8fey5pno51.png?width=1920&format=png&auto=webp&s=72d9747f6c626153fcd60b8c6755503928b8a285

Rogue Mastery

It’s one thing to play a Rogue, but quite another to master them! With the introduction of masteries, you’ll earn your way to specific sprays, emotes, and more!

  • Each match in Versus mode will award Mastery Experience based on your match performance.
  • If you played more than one Rogue during a match (such as Demolition) the experience will be split equally between them.
  • At each Mastery level you will receive a reward and there are currently 10 available.
  • Levels 1 and 3 currently have rewards which include a spray and emote unique to that Rogue.
  • In an upcoming update we’ll 3 additional cosmetic rewards which tie into the Player Identity system.
  • In the future we’ll also unlock the Mastery page to let you view all the potential rewards.
  • Any levels you complete will unlock those rewards retroactively once they are introduced.

Note: This is still a system for our Beta and will receive additional improvements and additions

Custom Matches:

The Desert Rose update will introduce a brand new feature allowing groups of players to create their own matches! Whether you want to scrim like pros or simply match up against your friends, this will allow you to provide a more customized experience.

  • The Match Host will select which mode (Strikeout, or Demolition) will be played and then select the map from the available choices.
  • Each match will require 2 players to launch.
  • Next the Host will select players from their friends list and send invites to the Lobby.
  • Players can be moved from team to team via the Move button or removed from the Lobby.
  • After each match there will be a Play Again option.

Note: You will not earn Reputation, Experience, or Mastery Experience in a Custom Match

https://preview.redd.it/7k0h6hq6pno51.png?width=3813&format=png&auto=webp&s=f9c485cfc01cab8ae890b26ea5bbe6a708d2cb53

New Ping System:

We know voice chat isn’t for everyone and in a heated battle, text chat may not get the job done. In this update we are introducing a new Ping system that will let you communicate common call-outs that will help your team coordinate.

Open up the communication wheel via the middle mouse button (down on the gamepad) to access the following commands (clockwise):

  • Defend Here
  • All Clear
  • Hold position
  • Cancel That
  • Group Up
  • Understood
  • Help Me
  • Enemies Moving

https://preview.redd.it/l6x3y4e7pno51.png?width=3836&format=png&auto=webp&s=08651ec040db365249f9b6d48d9b1511d631fbe1

You’ll also have access to a number of quips for Rogues which can be found by using the left mouse button while the Communication wheel is open:

  • Hello
  • Thank You
  • Nice
  • Good Shot
  • You Rock
  • Sorry
  • I’m the Best
  • You’re Welcome

General Changes:

  • We’ve received a lot of feedback around the Text Chat system, and based on that we believe it still needs some work. We disabled this functionality pending further overall improvements to the system.
  • Rogue Buck/Reputation Prices have been adjusted for Rogue unlocks. These initial prices were introductory and part of our Closed Beta testing. Each of the following Rogues will now be unlocked for either 600 Rogue Bucks or 15,000 Reputation.
    • Scorch
    • Talon
    • Lancer
    • Phantom
    • Chaac
    • Vy
    • Gl1tch
  • Friendly Fire (This is not adding Friendly Fire but adjusting existing mechanics)
    • Gadgets and Abilities will deal 75% damage to teammates.
    • Reverse Friendly Fire will trigger upon dealing 250 Damage instead of 300.

Weapons:

General

Fixed an issue where fractional damage wasn’t rounding correctly.

Arren

  • Increased body damage from 28 to 30.
  • Increased headshot damage from 42 to 45.
  • Fixed an issue where Hit Reactions were causing players to have their aim offset when transitioning into Aim Down Sights.

Executioner

  • Adjusted the rate at which Tracers are displayed to be aligned with other weapons.

HRM30KS

  • Increased vertical recoil by 20%.
  • Adjusted the Recoil Trend to favor the right side more.

LR15 Fullbody

  • Fixed an issue where Hit Reactions were causing players to have their aim offset when transitioning into Aim Down Sights.
  • Body damage reduced from 80 to 70.

LW6 Revolver

  • Adjusted the rate at which Tracers are displayed to be aligned with other weapons.

Mamba

  • Adjusted the rate at which Tracers are displayed to be aligned with other weapons.

MLX Mark 4

  • Increased the Field of View when Aiming Down Sights to be less zoomed in.
  • Fixed an issue where Hit Reactions were causing players to have their aim offset when transitioning into Aim Down Sights.
  • Adjusted the rate at which Tracers are displayed to be aligned with other weapons.

SL-C

  • Range increased from 8.5m to 9.5m.
  • Headshot Falloff 1 Damage increased from 12 to 13 Damage.

Quality of Life

  • The distance at which players receive Aim Assist when Hip Firing has been standardized for Pistols, Submachine Guns, Assault Rifles, DMRs, LMGs, and Shotguns. This change aims to slightly reduce the efficiency of Aim Assist in close-range engagements and provides a more consistent experience across the board.
    • Submachine Guns
      • Hipfire Aim Assist reduced from 10 meters to 8.5 meters.
    • Assault Rifles
      • Hipfire Aim Assist reduced from 9 meters to 8.5 meters.
    • Pistols
      • Hipfire Aim Assist reduced from 9 meters to 8.5 meters.
    • Shotguns
      • Hipfire Aim Assist reduced from 9 meters to 8.5 meters.
    • DMRs
      • Hipfire Aim Assist reduced from 9 meters to 8.5 meters.
  • Gl1tch's hacking animation now completes before putting his tablet away.
  • Visual effects have been improved to indicate Spawn immunity where applicable.
  • Information has been added to the Scoreboard which will provide a reminder of your currently selected Rogue’s abilities.
  • Reputation is now received the first time you complete the Tutorial.
  • Jump and mantle animations have received general improvements to their look.
  • Wingsuit animations have received general improvements to their look.
  • Capture Points can no longer repeat at half time in Strikeout mode.

Bugs:

  • Fixed an issue when Dima's dialogue did not match the text displayed on the screen.
  • Fixed an issue that allowed players to achieve higher than intended melee attack speeds.
  • Fixed an issue when logging in on a console and opening a menu, your focus would stay on the Mode selection or Play buttons.
  • Fixed an issue where Friends would be removed from the players Friends list
  • The Rogue Company Store will now show Rogue Bucks for Xbox players
  • Players should now be able to invite friends to a party or add friends from recently played list
  • Fixed an issue that was preventing the ability to invite friends to a party or add friends from recently played list
  • Fixed a bush in Favelas that was preventing players from taking damage
  • Fixed an animation issue with with sprinting diagonally
  • The Scaducci Dima outfit now has the correct head model
External link →
over 3 years ago - /u/HiRezRadar - Direct link

Originally posted by khaleesi_xex

Still no new character? 🥱

Hang in there!

over 3 years ago - /u/HiRezRadar - Direct link

Originally posted by EffectiveShelter2

Excited for the patch, Radar. But, customs needs to be "custom" so no minimum amount of players etc. Some times we want a 2v2 as well as a 4v4

Good news! The team got this functionality working after the notes on Customs Matches had been written. I've adjusted it. It only requites 2 people minimum.

over 3 years ago - /u/HiRezRadar - Direct link

Originally posted by Vepra1

So you guys still working on the switch version or are you just planning on letting it rot? I might be blind but I can't see any of the switch issues adresed.

  1. What about the game breaking bug not letting you interact with stuff and your bullets not doing any damage? Makes the game quite unfair and unplayable.
  2. Deadly Idol Phantom is glitching the F out when in game, covering a huge portion of the screen with buggy hair texture.
  3. Crashes havent happend to me in a while but I still see quite a lot of people online complaining about that.
  4. I'd love to provide you with clip of some of the bugs but I can't for whatever reason. When will Switch players be able to finally record clips via the console screenshot button?

Not trying to be a dlck here but your silence on those issues does not help anyone

We have absolutely not forgotten about the Switch! Hit registration is an issue that has been pretty hard to reproduce. We know it happens to folks but it's very inconsistent and without data we gather from special consoles it's challenging to track down a root cause. We still have folks chasing this down!

The crashing many of you reported has come down to a bug with PhysX and we have a fix coming in for that very soon.

over 3 years ago - /u/HiRezRadar - Direct link

Originally posted by Hairy_Bad_5776

You guys still haven’t fix Dima’s helmet?

What's wrong with his helmet?

over 3 years ago - /u/HiRezRadar - Direct link

Originally posted by samirdinasritwitch

can you add a spectator mode to the customized parties? This will allow streamers to do live tournaments on their channel.

Spectator mode is of course in our plans, but while it might sound easy it's actually a very complex system. It's definitely coming in a future update.

over 3 years ago - /u/HiRezRadar - Direct link

Originally posted by kLoWnYa-

Think he’s talking about the new Dima skin. In the picture he had glowing eyes and the character didn’t. You guys released a hot fix “Dima’s eyes will match the image” but I think he took it the other way around. You changed the image to normal eyes not the other way around. So your good.

That makes more sense! Yes that has been resolved. I'll add that to the notes.

over 3 years ago - /u/HiRezRadar - Direct link

Originally posted by NexXx91

Why no fix for the saint bug...?

That particular bug was very difficult to reliably reproduce but we believe we've tracked down the potential issue. That is near the top of our bug fix list and has been for a few weeks. I can assure you the team wants it fixed as badly as you do!

over 3 years ago - /u/HiRezRadar - Direct link

Originally posted by WillToven

Custom games sound like an incredible waste of time why not put more effort into fleshing out the actual game first?

Based not only on Feedback from Reddit, Discord, and Twitter but data from our surveys Customs and Ranked are by a wide margin the most requested features for Rogue Company.

What fleshing out are you looking for?

over 3 years ago - /u/HiRezRadar - Direct link

Originally posted by DentonTrueYoung

Trench got...nerfed?

How so?

over 3 years ago - /u/HiRezRadar - Direct link

Originally posted by Xrider24

So many bugs left unfixed.

Saints drone bugs out and guns will sometimes jam (not fire when hitting the trigger)

C4 - character often "forgets" a detonator. Unable to detonate or can't detonate until a ~5 second delay.

Explosive downs. Enemies shoot my explosive (knife or C4) and down themselves. They get the credit. I feel like my explosive should give me the damage and downs. Not the dummy who blew himself (& teammates) the credit.

Matches abruptly end in the middle of the game for no reason at all.

"Phantom" bullets hit but do not register any damage. I feel like this happens with almost every character and gun.

Desync issues. Everyone wants to scream when they are completely behind cover and they still are taking damage from someone who cannot see them. Its like your body is still exposed even when it clearly isn't. I have been on both sides of this and it is very annoying.

Map issues: -Getting the same map 4 to 5 times in a row is a ridiculous.

-having the same point on the same map several times in a row is a huge advantage to one team, depending on the map.

-Canals middle point in strikeout is insanely unbalanced. It is very difficult to take that point if you spawn on the side that is 50 yards further from it. Legit needs to be removed. It becomes super frustrating if you are on the bad side of this point multiple times in a row.

Incendiary grenades jump over 3 foot thick concrete after throwing it at the base.

Legit all of these things need to be fixed asap. The fact that nothing has been addressed yet is very discouraging. My friends will no longer play because of the sheer amount of bugs. You can't go two rounds in a row without a critical bug. I dont blame them either. I love the game when it works, but that is honestly less than half the time.

If the devs need vods of any of the above, I have them. Basically the only reason I stream this game is to keep cool plays for later. Nobody watches an average dude like me. But streaming also leads me to having a library of bugs on hand.

Hey there! Appreciate you taking the time to list all these out. While many of these are more balance changes you'd like to see, let me address the bugs you list here:

  • Saint's drone is near the top of our bug list
  • Matches ending are definitely match crashes which is more on the technical side. We do get reports of them and part of our maintenance this morning is to help with these types of things.
  • Hit registration and desync issues happen for a number of reasons depending on platform and internet. It should be very rare but if you have details please let me know. Also what region are playing in?
  • The incendiary grenade should not work through walls so I'd have to see which wall in particular you are referencing. in general this gadget should not do that and does seem to with most objects.